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wine
wine-cw
Commits
33b2c1fd
Commit
33b2c1fd
authored
Aug 29, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Aug 29, 2005
Browse files
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Plain Diff
Added support for DXT2 and DXT4.
parent
341ba0f6
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
27 additions
and
7 deletions
+27
-7
device.c
dlls/wined3d/device.c
+2
-0
directx.c
dlls/wined3d/directx.c
+2
-0
surface.c
dlls/wined3d/surface.c
+13
-7
utils.c
dlls/wined3d/utils.c
+10
-0
No files found.
dlls/wined3d/device.c
View file @
33b2c1fd
...
...
@@ -4910,7 +4910,9 @@ HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface, IWineD3
}
else
{
/* Full width, so just write out the whole texture */
if
(
WINED3DFMT_DXT1
==
destFormat
||
WINED3DFMT_DXT2
==
destFormat
||
WINED3DFMT_DXT3
==
destFormat
||
WINED3DFMT_DXT4
==
destFormat
||
WINED3DFMT_DXT5
==
destFormat
)
{
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
if
(
destSurfaceHeight
!=
srcHeight
||
destSurfaceWidth
!=
srcWidth
)
{
...
...
dlls/wined3d/directx.c
View file @
33b2c1fd
...
...
@@ -1189,7 +1189,9 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3D
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
switch
(
CheckFormat
)
{
case
D3DFMT_DXT1
:
case
D3DFMT_DXT2
:
case
D3DFMT_DXT3
:
case
D3DFMT_DXT4
:
case
D3DFMT_DXT5
:
TRACE_
(
d3d_caps
)(
"[OK]
\n
"
);
return
D3D_OK
;
...
...
dlls/wined3d/surface.c
View file @
33b2c1fd
...
...
@@ -277,11 +277,12 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RE
}
/* DXTn formats don't have exact pitches as they are to the new row of blocks,
where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt
3
/5)
where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt
2/3/4
/5)
ie pitch = (width/4) * bytes per block */
if
(
This
->
resource
.
format
==
WINED3DFMT_DXT1
)
/* DXT1 is 8 bytes per block */
pLockedRect
->
Pitch
=
(
This
->
currentDesc
.
Width
>>
2
)
<<
3
;
else
if
(
This
->
resource
.
format
==
WINED3DFMT_DXT3
||
This
->
resource
.
format
==
WINED3DFMT_DXT5
)
/* DXT3/5 is 16 bytes per block */
else
if
(
This
->
resource
.
format
==
WINED3DFMT_DXT2
||
This
->
resource
.
format
==
WINED3DFMT_DXT3
||
This
->
resource
.
format
==
WINED3DFMT_DXT4
||
This
->
resource
.
format
==
WINED3DFMT_DXT5
)
/* DXT2/3/4/5 is 16 bytes per block */
pLockedRect
->
Pitch
=
(
This
->
currentDesc
.
Width
>>
2
)
<<
4
;
else
pLockedRect
->
Pitch
=
This
->
bytesPerPixel
*
This
->
currentDesc
.
Width
;
/* Bytes / row */
...
...
@@ -297,7 +298,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RE
TRACE
(
"Lock Rect (%p) = l %ld, t %ld, r %ld, b %ld
\n
"
,
pRect
,
pRect
->
left
,
pRect
->
top
,
pRect
->
right
,
pRect
->
bottom
);
if
(
This
->
resource
.
format
==
WINED3DFMT_DXT1
)
{
/* DXT1 is half byte per pixel */
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedRect
->
Pitch
*
pRect
->
top
)
+
((
pRect
->
left
*
This
->
bytesPerPixel
/
2
));
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedRect
->
Pitch
*
pRect
->
top
)
+
((
pRect
->
left
*
This
->
bytesPerPixel
/
2
));
}
else
{
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedRect
->
Pitch
*
pRect
->
top
)
+
(
pRect
->
left
*
This
->
bytesPerPixel
);
}
...
...
@@ -332,9 +333,11 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RE
IWineD3DSurface_PreLoad
(
iface
);
/* Make sure there is a texture to bind! */
TRACE
(
"(%p) glGetTexImage level(%d), fmt(%d), typ(%d), mem(%p)
\n
"
,
This
,
This
->
glDescription
.
level
,
This
->
glDescription
.
glFormat
,
This
->
glDescription
.
glType
,
This
->
resource
.
allocatedMemory
);
/* TODO: DXT2 and DXT4 formats */
if
(
This
->
resource
.
format
==
WINED3DFMT_DXT1
||
This
->
resource
.
format
==
WINED3DFMT_DXT2
||
This
->
resource
.
format
==
WINED3DFMT_DXT3
||
This
->
resource
.
format
==
WINED3DFMT_DXT4
||
This
->
resource
.
format
==
WINED3DFMT_DXT5
)
{
TRACE
(
"Locking a compressed texture
\n
"
);
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
/* we can assume this as the texture would not have been created otherwise */
...
...
@@ -362,7 +365,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RE
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
;
}
else
{
if
(
This
->
resource
.
format
==
D3DFMT_DXT1
)
{
/* DXT1 is half byte per pixel */
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedRect
->
Pitch
*
pRect
->
top
)
+
((
pRect
->
left
*
This
->
bytesPerPixel
/
2
));
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedRect
->
Pitch
*
pRect
->
top
)
+
((
pRect
->
left
*
This
->
bytesPerPixel
/
2
));
}
else
{
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedRect
->
Pitch
*
pRect
->
top
)
+
(
pRect
->
left
*
This
->
bytesPerPixel
);
}
...
...
@@ -806,7 +809,8 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
if
(
This
->
glDescription
.
level
!=
0
)
FIXME
(
"Surface in texture is only supported for level 0
\n
"
);
else
if
(
This
->
resource
.
format
==
WINED3DFMT_P8
||
This
->
resource
.
format
==
WINED3DFMT_A8P8
||
This
->
resource
.
format
==
WINED3DFMT_DXT1
||
This
->
resource
.
format
==
WINED3DFMT_DXT3
||
This
->
resource
.
format
==
WINED3DFMT_DXT1
||
This
->
resource
.
format
==
WINED3DFMT_DXT2
||
This
->
resource
.
format
==
WINED3DFMT_DXT3
||
This
->
resource
.
format
==
WINED3DFMT_DXT4
||
This
->
resource
.
format
==
WINED3DFMT_DXT5
)
FIXME
(
"Format %d not supported
\n
"
,
This
->
resource
.
format
);
else
{
...
...
@@ -888,9 +892,11 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
}
/* TODO: Compressed non-power 2 support */
/* TODO: DXT2 DXT4 support */
if
(
This
->
resource
.
format
==
WINED3DFMT_DXT1
||
This
->
resource
.
format
==
WINED3DFMT_DXT2
||
This
->
resource
.
format
==
WINED3DFMT_DXT3
||
This
->
resource
.
format
==
WINED3DFMT_DXT4
||
This
->
resource
.
format
==
WINED3DFMT_DXT5
)
{
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
TRACE
(
"Calling glCompressedTexImage2D %x i=%d, intfmt=%x, w=%d, h=%d,0=%d, sz=%d, Mem=%p
\n
"
,
...
...
dlls/wined3d/utils.c
View file @
33b2c1fd
...
...
@@ -1575,7 +1575,9 @@ GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
switch
(
fmt
)
{
case
WINED3DFMT_DXT1
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
break
;
case
WINED3DFMT_DXT2
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
break
;
case
WINED3DFMT_DXT3
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
break
;
case
WINED3DFMT_DXT4
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
break
;
case
WINED3DFMT_DXT5
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
break
;
default:
/* stupid compiler */
...
...
@@ -1636,7 +1638,9 @@ GLenum D3DFmt2GLFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
switch
(
fmt
)
{
case
WINED3DFMT_DXT1
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
break
;
case
WINED3DFMT_DXT2
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
break
;
case
WINED3DFMT_DXT3
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
break
;
case
WINED3DFMT_DXT4
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
break
;
case
WINED3DFMT_DXT5
:
retVal
=
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
break
;
default:
/* stupid compiler */
...
...
@@ -1696,7 +1700,9 @@ GLenum D3DFmt2GLType(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
switch
(
fmt
)
{
case
WINED3DFMT_DXT1
:
retVal
=
0
;
break
;
case
WINED3DFMT_DXT2
:
retVal
=
0
;
break
;
case
WINED3DFMT_DXT3
:
retVal
=
0
;
break
;
case
WINED3DFMT_DXT4
:
retVal
=
0
;
break
;
case
WINED3DFMT_DXT5
:
retVal
=
0
;
break
;
default:
/* stupid compiler */
...
...
@@ -1740,7 +1746,9 @@ GLenum D3DFmt2GLType(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
case
WINED3DFMT_D16_LOCKABLE
:
retVal
=
GL_UNSIGNED_SHORT
;
break
;
/* compressed textures */
case
WINED3DFMT_DXT1
:
retVal
=
0
;
break
;
case
WINED3DFMT_DXT2
:
retVal
=
0
;
break
;
case
WINED3DFMT_DXT3
:
retVal
=
0
;
break
;
case
WINED3DFMT_DXT4
:
retVal
=
0
;
break
;
case
WINED3DFMT_DXT5
:
retVal
=
0
;
break
;
default:
...
...
@@ -1791,7 +1799,9 @@ SHORT D3DFmtGetBpp(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
case
WINED3DFMT_Q16W16V16U16
:
retVal
=
8
;
break
;
/* Compressed */
case
WINED3DFMT_DXT1
:
retVal
=
1
;
break
;
/* Actually 8 bytes per 16 pixels - Special cased later */
case
WINED3DFMT_DXT2
:
retVal
=
1
;
break
;
/* Actually 16 bytes per 16 pixels */
case
WINED3DFMT_DXT3
:
retVal
=
1
;
break
;
/* Actually 16 bytes per 16 pixels */
case
WINED3DFMT_DXT4
:
retVal
=
1
;
break
;
/* Actually 16 bytes per 16 pixels */
case
WINED3DFMT_DXT5
:
retVal
=
1
;
break
;
/* Actually 16 bytes per 16 pixels */
/* to see */
case
WINED3DFMT_A8
:
retVal
=
1
;
break
;
...
...
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