Commit 346e8cf8 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Generate shader epilogue before conditional returns.

parent 83f845df
......@@ -5131,20 +5131,20 @@ static void shader_glsl_default(const struct wined3d_shader_instruction *ins)
shader_addline(ins->ctx->buffer, "default:\n");
}
static void shader_glsl_generate_conditional_op(const struct wined3d_shader_instruction *ins,
const char *op)
static void shader_glsl_generate_condition(const struct wined3d_shader_instruction *ins)
{
struct glsl_src_param src_param;
const char *condition;
condition = ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool";
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
shader_addline(ins->ctx->buffer, "if (%s(%s)) %s\n", condition, src_param.param_str, op);
shader_addline(ins->ctx->buffer, "if (%s(%s))\n", condition, src_param.param_str);
}
static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
{
shader_glsl_generate_conditional_op(ins, "{");
shader_glsl_generate_condition(ins);
shader_addline(ins->ctx->buffer, "{\n");
}
static void shader_glsl_ifc(const struct wined3d_shader_instruction *ins)
......@@ -5203,15 +5203,29 @@ static void shader_glsl_conditional_op(const struct wined3d_shader_instruction *
switch (ins->handler_idx)
{
case WINED3DSIH_BREAKP: op = "break;"; break;
case WINED3DSIH_CONTINUEP: op = "continue;"; break;
case WINED3DSIH_RETP: op = "return;"; break;
case WINED3DSIH_BREAKP:
op = "break;";
break;
case WINED3DSIH_CONTINUEP:
op = "continue;";
break;
case WINED3DSIH_RETP:
op = "return;";
break;
default:
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
return;
}
shader_glsl_generate_conditional_op(ins, op);
shader_glsl_generate_condition(ins);
if (ins->handler_idx == WINED3DSIH_RETP)
{
shader_addline(ins->ctx->buffer, "{\n");
shader_glsl_generate_shader_epilogue(ins->ctx);
}
shader_addline(ins->ctx->buffer, " %s\n", op);
if (ins->handler_idx == WINED3DSIH_RETP)
shader_addline(ins->ctx->buffer, "}\n");
}
static void shader_glsl_continue(const struct wined3d_shader_instruction *ins)
......@@ -6764,7 +6778,8 @@ static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins)
{
if (ins->ctx->reg_maps->shader_version.major >= 4)
{
shader_glsl_generate_conditional_op(ins, "discard;");
shader_glsl_generate_condition(ins);
shader_addline(ins->ctx->buffer, " discard;\n");
}
else
{
......
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