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wine
wine-cw
Commits
34f95c68
Commit
34f95c68
authored
Apr 24, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 03, 2007
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wined3d: Add missing prototypes for GL_ARB_vertex_blend.
parent
962d8b60
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wined3d_gl.h
include/wine/wined3d_gl.h
+18
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include/wine/wined3d_gl.h
View file @
34f95c68
...
...
@@ -283,6 +283,15 @@ typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GL
#define GL_MODELVIEW31_ARB 0x873F
#endif
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTPOINTERARB
)
(
GLint
size
,
GLenum
type
,
GLsizei
stride
,
GLvoid
*
pointer
);
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTBV
)
(
GLint
size
,
const
GLbyte
*
weights
);
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTSV
)
(
GLint
size
,
const
GLshort
*
weights
);
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTIV
)
(
GLint
size
,
const
GLint
*
weights
);
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTFV
)
(
GLint
size
,
const
GLfloat
*
weights
);
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTDV
)
(
GLint
size
,
const
GLdouble
*
weights
);
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTUBV
)
(
GLint
size
,
const
GLubyte
*
weights
);
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTUSV
)
(
GLint
size
,
const
GLushort
*
weights
);
typedef
void
(
APIENTRY
*
PGLFNGLWEIGHTUIV
)
(
GLint
size
,
const
GLuint
*
weights
);
typedef
void
(
APIENTRY
*
PGLFNGLVERTEXBLENDARB
)
(
GLint
count
);
/* GL_ARB_pixel_buffer_object */
#ifndef GL_ARB_pixel_buffer_object
#define GL_ARB_pixel_buffer_object 1
...
...
@@ -1595,6 +1604,15 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB); \
/* GL_ARB_vertex_blend */
\
USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB); \
USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB); \
USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB); \
USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB); \
USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB); \
USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB); \
USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB); \
USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB); \
USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB); \
USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB); \
/* GL_ARB_vertex_buffer_object */
\
USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB); \
USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB); \
...
...
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