Commit 350a757e authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Introduce blend state object.

parent 6ce8b622
...@@ -48,6 +48,7 @@ enum wined3d_cs_op ...@@ -48,6 +48,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW, WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW,
WINED3D_CS_OP_SET_SAMPLER, WINED3D_CS_OP_SET_SAMPLER,
WINED3D_CS_OP_SET_SHADER, WINED3D_CS_OP_SET_SHADER,
WINED3D_CS_OP_SET_BLEND_STATE,
WINED3D_CS_OP_SET_RASTERIZER_STATE, WINED3D_CS_OP_SET_RASTERIZER_STATE,
WINED3D_CS_OP_SET_RENDER_STATE, WINED3D_CS_OP_SET_RENDER_STATE,
WINED3D_CS_OP_SET_TEXTURE_STATE, WINED3D_CS_OP_SET_TEXTURE_STATE,
...@@ -256,6 +257,12 @@ struct wined3d_cs_set_shader ...@@ -256,6 +257,12 @@ struct wined3d_cs_set_shader
struct wined3d_shader *shader; struct wined3d_shader *shader;
}; };
struct wined3d_cs_set_blend_state
{
enum wined3d_cs_op opcode;
struct wined3d_blend_state *state;
};
struct wined3d_cs_set_rasterizer_state struct wined3d_cs_set_rasterizer_state
{ {
enum wined3d_cs_op opcode; enum wined3d_cs_op opcode;
...@@ -1432,6 +1439,25 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type ...@@ -1432,6 +1439,25 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
} }
static void wined3d_cs_exec_set_blend_state(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_blend_state *op = data;
cs->state.blend_state = op->state;
device_invalidate_state(cs->device, STATE_BLEND);
}
void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state)
{
struct wined3d_cs_set_blend_state *op;
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_BLEND_STATE;
op->state = state;
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data) static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data)
{ {
const struct wined3d_cs_set_rasterizer_state *op = data; const struct wined3d_cs_set_rasterizer_state *op = data;
...@@ -2397,6 +2423,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void ...@@ -2397,6 +2423,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_set_unordered_access_view, /* WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_set_unordered_access_view,
/* WINED3D_CS_OP_SET_SAMPLER */ wined3d_cs_exec_set_sampler, /* WINED3D_CS_OP_SET_SAMPLER */ wined3d_cs_exec_set_sampler,
/* WINED3D_CS_OP_SET_SHADER */ wined3d_cs_exec_set_shader, /* WINED3D_CS_OP_SET_SHADER */ wined3d_cs_exec_set_shader,
/* WINED3D_CS_OP_SET_BLEND_STATE */ wined3d_cs_exec_set_blend_state,
/* WINED3D_CS_OP_SET_RASTERIZER_STATE */ wined3d_cs_exec_set_rasterizer_state, /* WINED3D_CS_OP_SET_RASTERIZER_STATE */ wined3d_cs_exec_set_rasterizer_state,
/* WINED3D_CS_OP_SET_RENDER_STATE */ wined3d_cs_exec_set_render_state, /* WINED3D_CS_OP_SET_RENDER_STATE */ wined3d_cs_exec_set_render_state,
/* WINED3D_CS_OP_SET_TEXTURE_STATE */ wined3d_cs_exec_set_texture_state, /* WINED3D_CS_OP_SET_TEXTURE_STATE */ wined3d_cs_exec_set_texture_state,
......
...@@ -1948,6 +1948,31 @@ static void resolve_depth_buffer(struct wined3d_state *state) ...@@ -1948,6 +1948,31 @@ static void resolve_depth_buffer(struct wined3d_state *state)
src_view->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT); src_view->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
} }
void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state)
{
struct wined3d_blend_state *prev;
TRACE("device %p, blend_state %p.\n", device, blend_state);
prev = device->update_state->blend_state;
if (prev == blend_state)
return;
if (blend_state)
wined3d_blend_state_incref(blend_state);
device->update_state->blend_state = blend_state;
wined3d_cs_emit_set_blend_state(device->cs, blend_state);
if (prev)
wined3d_blend_state_decref(prev);
}
struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device)
{
TRACE("device %p.\n", device);
return device->state.blend_state;
}
void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device, void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
struct wined3d_rasterizer_state *rasterizer_state) struct wined3d_rasterizer_state *rasterizer_state)
{ {
......
...@@ -38,6 +38,67 @@ ...@@ -38,6 +38,67 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_shader); WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
ULONG CDECL wined3d_blend_state_incref(struct wined3d_blend_state *state)
{
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
static void wined3d_blend_state_destroy_object(void *object)
{
HeapFree(GetProcessHeap(), 0, object);
}
ULONG CDECL wined3d_blend_state_decref(struct wined3d_blend_state *state)
{
ULONG refcount = InterlockedDecrement(&state->refcount);
struct wined3d_device *device = state->device;
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
state->parent_ops->wined3d_object_destroyed(state->parent);
wined3d_cs_destroy_object(device->cs, wined3d_blend_state_destroy_object, state);
}
return refcount;
}
void * CDECL wined3d_blend_state_get_parent(const struct wined3d_blend_state *state)
{
TRACE("state %p.\n", state);
return state->parent;
}
HRESULT CDECL wined3d_blend_state_create(struct wined3d_device *device,
const struct wined3d_blend_state_desc *desc, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state)
{
struct wined3d_blend_state *object;
TRACE("device %p, desc %p, parent %p, parent_ops %p, state %p.\n",
device, desc, parent, parent_ops, state);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
object->refcount = 1;
object->desc = *desc;
object->parent = parent;
object->parent_ops = parent_ops;
object->device = device;
TRACE("Created blend state %p.\n", object);
*state = object;
return WINED3D_OK;
}
ULONG CDECL wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state) ULONG CDECL wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state)
{ {
ULONG refcount = InterlockedIncrement(&state->refcount); ULONG refcount = InterlockedIncrement(&state->refcount);
...@@ -81,7 +142,8 @@ HRESULT CDECL wined3d_rasterizer_state_create(struct wined3d_device *device, ...@@ -81,7 +142,8 @@ HRESULT CDECL wined3d_rasterizer_state_create(struct wined3d_device *device,
{ {
struct wined3d_rasterizer_state *object; struct wined3d_rasterizer_state *object;
TRACE("device %p, desc %p, state %p.\n", device, desc, state); TRACE("device %p, desc %p, parent %p, parent_ops %p, state %p.\n",
device, desc, parent, parent_ops, state);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
...@@ -553,6 +615,28 @@ static void state_blendfactor(struct wined3d_context *context, const struct wine ...@@ -553,6 +615,28 @@ static void state_blendfactor(struct wined3d_context *context, const struct wine
checkGLcall("glBlendColor"); checkGLcall("glBlendColor");
} }
static void state_blend_object(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
BOOL alpha_to_coverage = FALSE;
if (!gl_info->supported[ARB_MULTISAMPLE])
return;
if (state->blend_state)
{
struct wined3d_blend_state_desc *desc = &state->blend_state->desc;
alpha_to_coverage = desc->alpha_to_coverage;
}
if (alpha_to_coverage)
gl_info->gl_ops.gl.p_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
else
gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
checkGLcall("blend state");
}
void state_alpha_test(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) void state_alpha_test(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
...@@ -5024,6 +5108,7 @@ const struct StateEntryTemplate misc_state_template[] = ...@@ -5024,6 +5108,7 @@ const struct StateEntryTemplate misc_state_template[] =
{ STATE_RENDER(WINED3D_RS_DESTBLENDALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DESTBLENDALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_DESTBLENDALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DESTBLENDALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_BLENDOPALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_BLENDOPALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_BLEND, { STATE_BLEND, state_blend_object }, WINED3D_GL_EXT_NONE },
{ STATE_STREAMSRC, { STATE_STREAMSRC, streamsrc }, WINED3D_GL_EXT_NONE }, { STATE_STREAMSRC, { STATE_STREAMSRC, streamsrc }, WINED3D_GL_EXT_NONE },
{ STATE_VDECL, { STATE_VDECL, vdecl_miscpart }, WINED3D_GL_EXT_NONE }, { STATE_VDECL, { STATE_VDECL, vdecl_miscpart }, WINED3D_GL_EXT_NONE },
{ STATE_FRONTFACE, { STATE_FRONTFACE, frontface_cc }, ARB_CLIP_CONTROL }, { STATE_FRONTFACE, { STATE_FRONTFACE, frontface_cc }, ARB_CLIP_CONTROL },
...@@ -5973,6 +6058,7 @@ static void validate_state_table(struct StateEntry *state_table) ...@@ -5973,6 +6058,7 @@ static void validate_state_table(struct StateEntry *state_table)
STATE_FRAMEBUFFER, STATE_FRAMEBUFFER,
STATE_POINT_ENABLE, STATE_POINT_ENABLE,
STATE_COLOR_KEY, STATE_COLOR_KEY,
STATE_BLEND,
}; };
unsigned int i, current; unsigned int i, current;
......
...@@ -22,6 +22,11 @@ ...@@ -22,6 +22,11 @@
@ cdecl wined3d_register_software_device(ptr ptr) @ cdecl wined3d_register_software_device(ptr ptr)
@ cdecl wined3d_set_adapter_display_mode(ptr long ptr) @ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
@ cdecl wined3d_blend_state_create(ptr ptr ptr ptr ptr)
@ cdecl wined3d_blend_state_decref(ptr)
@ cdecl wined3d_blend_state_get_parent(ptr)
@ cdecl wined3d_blend_state_incref(ptr)
@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr) @ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr) @ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
@ cdecl wined3d_buffer_decref(ptr) @ cdecl wined3d_buffer_decref(ptr)
...@@ -53,6 +58,7 @@ ...@@ -53,6 +58,7 @@
@ cdecl wined3d_device_evict_managed_resources(ptr) @ cdecl wined3d_device_evict_managed_resources(ptr)
@ cdecl wined3d_device_get_available_texture_mem(ptr) @ cdecl wined3d_device_get_available_texture_mem(ptr)
@ cdecl wined3d_device_get_base_vertex_index(ptr) @ cdecl wined3d_device_get_base_vertex_index(ptr)
@ cdecl wined3d_device_get_blend_state(ptr)
@ cdecl wined3d_device_get_clip_plane(ptr long ptr) @ cdecl wined3d_device_get_clip_plane(ptr long ptr)
@ cdecl wined3d_device_get_clip_status(ptr ptr) @ cdecl wined3d_device_get_clip_status(ptr ptr)
@ cdecl wined3d_device_get_compute_shader(ptr) @ cdecl wined3d_device_get_compute_shader(ptr)
...@@ -126,6 +132,7 @@ ...@@ -126,6 +132,7 @@
@ cdecl wined3d_device_reset(ptr ptr ptr ptr long) @ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr ptr) @ cdecl wined3d_device_restore_fullscreen_window(ptr ptr ptr)
@ cdecl wined3d_device_set_base_vertex_index(ptr long) @ cdecl wined3d_device_set_base_vertex_index(ptr long)
@ cdecl wined3d_device_set_blend_state(ptr ptr)
@ cdecl wined3d_device_set_clip_plane(ptr long ptr) @ cdecl wined3d_device_set_clip_plane(ptr long ptr)
@ cdecl wined3d_device_set_clip_status(ptr ptr) @ cdecl wined3d_device_set_clip_status(ptr ptr)
@ cdecl wined3d_device_set_compute_shader(ptr ptr) @ cdecl wined3d_device_set_compute_shader(ptr ptr)
......
...@@ -1642,7 +1642,10 @@ enum wined3d_pipeline ...@@ -1642,7 +1642,10 @@ enum wined3d_pipeline
#define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1) #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
#define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT) #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
#define STATE_COMPUTE_OFFSET (STATE_STREAM_OUTPUT + 1) #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
#define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
#define STATE_COMPUTE_OFFSET (STATE_BLEND + 1)
#define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET) #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
#define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER) #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
...@@ -2763,6 +2766,17 @@ HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN; ...@@ -2763,6 +2766,17 @@ HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN; BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN; void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
struct wined3d_blend_state
{
LONG refcount;
struct wined3d_blend_state_desc desc;
void *parent;
const struct wined3d_parent_ops *parent_ops;
struct wined3d_device *device;
};
struct wined3d_rasterizer_state struct wined3d_rasterizer_state
{ {
LONG refcount; LONG refcount;
...@@ -2841,6 +2855,7 @@ struct wined3d_state ...@@ -2841,6 +2855,7 @@ struct wined3d_state
const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS];
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1]; DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
struct wined3d_blend_state *blend_state;
struct wined3d_rasterizer_state *rasterizer_state; struct wined3d_rasterizer_state *rasterizer_state;
}; };
...@@ -3519,6 +3534,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw ...@@ -3519,6 +3534,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN; const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
......
...@@ -1976,6 +1976,11 @@ struct wined3d_buffer_desc ...@@ -1976,6 +1976,11 @@ struct wined3d_buffer_desc
unsigned int structure_byte_stride; unsigned int structure_byte_stride;
}; };
struct wined3d_blend_state_desc
{
BOOL alpha_to_coverage;
};
struct wined3d_rasterizer_state_desc struct wined3d_rasterizer_state_desc
{ {
BOOL front_ccw; BOOL front_ccw;
...@@ -2086,6 +2091,7 @@ struct wined3d_buffer; ...@@ -2086,6 +2091,7 @@ struct wined3d_buffer;
struct wined3d_device; struct wined3d_device;
struct wined3d_palette; struct wined3d_palette;
struct wined3d_query; struct wined3d_query;
struct wined3d_blend_state;
struct wined3d_rasterizer_state; struct wined3d_rasterizer_state;
struct wined3d_rendertarget_view; struct wined3d_rendertarget_view;
struct wined3d_resource; struct wined3d_resource;
...@@ -2238,6 +2244,7 @@ HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, str ...@@ -2238,6 +2244,7 @@ HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, str
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device); void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device); UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device); INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
UINT plane_idx, struct wined3d_vec4 *plane); UINT plane_idx, struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
...@@ -2348,6 +2355,7 @@ HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device, ...@@ -2348,6 +2355,7 @@ HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window, void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
const RECT *window_rect); const RECT *window_rect);
void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index); void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state);
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
UINT plane_idx, const struct wined3d_vec4 *plane); UINT plane_idx, const struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device, HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
...@@ -2550,6 +2558,13 @@ static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_priv ...@@ -2550,6 +2558,13 @@ static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_priv
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
const struct wined3d_blend_state_desc *desc, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device, HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
const struct wined3d_rasterizer_state_desc *desc, void *parent, const struct wined3d_rasterizer_state_desc *desc, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state); const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
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