Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
392804b1
Commit
392804b1
authored
Aug 03, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
Aug 04, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
include: Add some d3dcompiler-related definitions.
parent
3bc110d9
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
33 additions
and
0 deletions
+33
-0
d3dcommon.idl
include/d3dcommon.idl
+33
-0
No files found.
include/d3dcommon.idl
View file @
392804b1
...
...
@@ -19,6 +19,14 @@
import
"oaidl.idl"
;
import
"ocidl.idl"
;
typedef
struct
_D3D_SHADER_MACRO
{
LPCSTR
Name
;
LPCSTR
Definition
;
}
D3D_SHADER_MACRO
;
typedef
struct
_D3D_SHADER_MACRO
*
LPD3D_SHADER_MACRO
;
[
object
,
local
,
...
...
@@ -33,3 +41,28 @@ interface ID3D10Blob : IUnknown
typedef
ID3D10Blob
*
LPD3D10BLOB
;
typedef
ID3D10Blob
ID3DBlob
;
typedef
ID3DBlob
*
LPD3DBLOB
;
typedef
enum
_D3D_INCLUDE_TYPE
{
D3D_INCLUDE_LOCAL
=
0
,
D3D_INCLUDE_SYSTEM
,
D3D10_INCLUDE_LOCAL
=
D3D_INCLUDE_LOCAL
,
D3D10_INCLUDE_SYSTEM
=
D3D_INCLUDE_SYSTEM
,
D3D_INCLUDE_FORCE_DWORD
=
0
x7fffffff
}
D3D_INCLUDE_TYPE
;
[
object
,
local
,
]
interface
ID3DInclude
{
HRESULT
Open
(
D3D_INCLUDE_TYPE
include_type
,
const
char
*
filename
,
const
void
*
parent_data
,
const
void
**
data
,
UINT
*
bytes
)
;
HRESULT
Close
(
const
void
*
data
)
;
}
typedef
ID3DInclude
*
LPD3DINCLUDE
;
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment