Commit 39e2cbc5 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.

parent 9b79bc5e
...@@ -1872,7 +1872,7 @@ static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DFORMAT CheckFormat) ...@@ -1872,7 +1872,7 @@ static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
return FALSE; return FALSE;
} }
} }
if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) { if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP) || GL_SUPPORT(ATI_FRAGMENT_SHADER)) {
switch (CheckFormat) { switch (CheckFormat) {
case WINED3DFMT_V8U8: case WINED3DFMT_V8U8:
TRACE_(d3d_caps)("[OK]\n"); TRACE_(d3d_caps)("[OK]\n");
...@@ -2119,7 +2119,8 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat) ...@@ -2119,7 +2119,8 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
* and are still playable even without bump mapping * and are still playable even without bump mapping
*/ */
case WINED3DFMT_V8U8: case WINED3DFMT_V8U8:
if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) { if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP) ||
GL_SUPPORT(ATI_FRAGMENT_SHADER)) {
return TRUE; return TRUE;
} }
TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n"); TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment