Commit 3a727165 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().

parent abad305c
...@@ -4303,11 +4303,3 @@ cpu: ...@@ -4303,11 +4303,3 @@ cpu:
return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box, return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
src_texture, src_sub_resource_idx, &src_box, flags, fx, filter); src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);
} }
/* Context activation is done by the caller. Context may be NULL in
* WINED3D_NO3D mode. */
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
{
wined3d_texture_prepare_location(surface->container,
surface_get_sub_resource_idx(surface), context, location);
}
...@@ -1051,7 +1051,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT ...@@ -1051,7 +1051,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
} }
else else
{ {
wined3d_surface_prepare(surface, NULL, WINED3D_LOCATION_SYSMEM); wined3d_texture_prepare_location(texture, 0, NULL, WINED3D_LOCATION_SYSMEM);
valid_location = WINED3D_LOCATION_SYSMEM; valid_location = WINED3D_LOCATION_SYSMEM;
} }
......
...@@ -2713,8 +2713,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, ...@@ -2713,8 +2713,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
HRESULT surface_load_location(struct wined3d_surface *surface, HRESULT surface_load_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN; void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
const struct wined3d_surface *rt) DECLSPEC_HIDDEN; const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN; void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
......
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