Commit 3b3470b1 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the shader parameter to shader_glsl_generate_vshader() const.

parent f7567503
......@@ -4086,7 +4086,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
/* GL locking is done by the caller */
static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader,
struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
const struct vs_compile_args *args)
{
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
......
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