Commit 3c8635c8 authored by Andrey Gusev's avatar Andrey Gusev Committed by Alexandre Julliard

wined3d: TRACE fixes.

parent 3966affe
...@@ -1236,7 +1236,8 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct ...@@ -1236,7 +1236,8 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
struct wined3d_buffer *object; struct wined3d_buffer *object;
HRESULT hr; HRESULT hr;
TRACE("device %p, desc %p, data %p, parent %p, buffer %p\n", device, desc, data, parent, buffer); TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p\n",
device, desc, data, parent, parent_ops, buffer);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object) if (!object)
......
...@@ -4503,7 +4503,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, ...@@ -4503,7 +4503,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
HRESULT hr = WINED3D_OK; HRESULT hr = WINED3D_OK;
unsigned int i; unsigned int i;
TRACE("device %p, swapchain_desc %p, mode %p, callback %p.\n", device, swapchain_desc, mode, callback); TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
device, swapchain_desc, mode, callback, reset_state);
if (!(swapchain = wined3d_device_get_swapchain(device, 0))) if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
{ {
......
...@@ -5451,8 +5451,8 @@ HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, e ...@@ -5451,8 +5451,8 @@ HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, e
struct wined3d_device *object; struct wined3d_device *object;
HRESULT hr; HRESULT hr;
TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n", TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device); wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
/* Validate the adapter number. If no adapters are available(no GL), ignore the adapter /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
* number and create a device without a 3D adapter for 2D only operation. */ * number and create a device without a 3D adapter for 2D only operation. */
......
...@@ -157,8 +157,8 @@ HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags, ...@@ -157,8 +157,8 @@ HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags,
struct wined3d_palette *object; struct wined3d_palette *object;
HRESULT hr; HRESULT hr;
TRACE("device %p, flags %#x, entries %p, palette %p.\n", TRACE("device %p, flags %#x, entry_count %u, entries %p, palette %p.\n",
device, flags, entries, palette); device, flags, entry_count, entries, palette);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object) if (!object)
......
...@@ -114,7 +114,7 @@ enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_ ...@@ -114,7 +114,7 @@ enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
enum wined3d_event_query_result ret; enum wined3d_event_query_result ret;
TRACE("(%p)\n", query); TRACE("query %p, device %p.\n", query, device);
if (!query->context) if (!query->context)
{ {
...@@ -812,7 +812,7 @@ HRESULT CDECL wined3d_query_create(struct wined3d_device *device, ...@@ -812,7 +812,7 @@ HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
struct wined3d_query *object; struct wined3d_query *object;
HRESULT hr; HRESULT hr;
TRACE("device %p, type %#x, query %p.\n", device, type, query); TRACE("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object) if (!object)
......
...@@ -2037,8 +2037,8 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b ...@@ -2037,8 +2037,8 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b
unsigned int backend_version; unsigned int backend_version;
const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info; const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info;
TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n", TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u, type %#x, max_version %u.\n",
shader, byte_code, output_signature, float_const_count); shader, byte_code, output_signature, float_const_count, type, max_version);
list_init(&shader->constantsF); list_init(&shader->constantsF);
list_init(&shader->constantsB); list_init(&shader->constantsB);
......
...@@ -3557,7 +3557,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co ...@@ -3557,7 +3557,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
struct wined3d_device *device = surface->resource.device; struct wined3d_device *device = surface->resource.device;
GLsizei w, h; GLsizei w, h;
TRACE("surface %p, new location %#x.\n", surface, location); TRACE("surface %p, context %p, new location %#x.\n", surface, context, location);
/* TODO: Make this work for modes other than FBO */ /* TODO: Make this work for modes other than FBO */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return; if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return;
...@@ -4980,7 +4980,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC ...@@ -4980,7 +4980,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
| WINEDDBLT_DEPTHFILL | WINEDDBLT_DEPTHFILL
| WINEDDBLT_DONOTWAIT; | WINEDDBLT_DONOTWAIT;
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n", TRACE("dst_surface %p, dst_rect_in %s, src_surface %p, src_rect_in %s, flags %#x, fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in), dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in),
flags, fx, debug_d3dtexturefiltertype(filter)); flags, fx, debug_d3dtexturefiltertype(filter));
TRACE("Usage is %s.\n", debug_d3dusage(dst_surface->resource.usage)); TRACE("Usage is %s.\n", debug_d3dusage(dst_surface->resource.usage));
......
...@@ -443,7 +443,7 @@ void wined3d_texture_load(struct wined3d_texture *texture, ...@@ -443,7 +443,7 @@ void wined3d_texture_load(struct wined3d_texture *texture,
DWORD flag; DWORD flag;
UINT i; UINT i;
TRACE("texture %p, srgb %#x.\n", texture, srgb); TRACE("texture %p, context %p, srgb %#x.\n", texture, context, srgb);
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
srgb = FALSE; srgb = FALSE;
...@@ -826,7 +826,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi ...@@ -826,7 +826,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
GLenum internal; GLenum internal;
UINT i; UINT i;
TRACE("texture %p, format %s.\n", texture, debug_d3dformat(format->id)); TRACE("texture %p, context %p, format %s.\n", texture, context, debug_d3dformat(format->id));
if (format->convert) if (format->convert)
{ {
......
...@@ -131,8 +131,8 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget ...@@ -131,8 +131,8 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget
{ {
struct wined3d_rendertarget_view *object; struct wined3d_rendertarget_view *object;
TRACE("desc %p, resource %p, parent %p, view %p.\n", TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
desc, resource, parent, view); desc, resource, parent, parent_ops, view);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
...@@ -150,7 +150,7 @@ HRESULT CDECL wined3d_rendertarget_view_create_from_surface(struct wined3d_surfa ...@@ -150,7 +150,7 @@ HRESULT CDECL wined3d_rendertarget_view_create_from_surface(struct wined3d_surfa
{ {
struct wined3d_rendertarget_view_desc desc; struct wined3d_rendertarget_view_desc desc;
TRACE("surface %p, view %p.\n", surface, view); TRACE("surface %p, parent %p, parent_ops %p, view %p.\n", surface, parent, parent_ops, view);
desc.format_id = surface->resource.format->id; desc.format_id = surface->resource.format->id;
desc.u.texture.level_idx = surface->texture_level; desc.u.texture.level_idx = surface->texture_level;
...@@ -199,7 +199,7 @@ HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resou ...@@ -199,7 +199,7 @@ HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resou
{ {
struct wined3d_shader_resource_view *object; struct wined3d_shader_resource_view *object;
TRACE("parent %p, parent_ops %p, view %p.\n", parent, parent_ops, view); TRACE("resource %p, parent %p, parent_ops %p, view %p.\n", resource, parent, parent_ops, view);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
......
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