Commit 3d66e96b authored by Alexandre Julliard's avatar Alexandre Julliard

ntdll: Only check Wow64 system directories for 32-bit platforms.

parent 123b86fe
......@@ -1568,8 +1568,6 @@ static const WCHAR *get_machine_wow64_dir( WORD machine )
static const WCHAR system32[] = {'\\','?','?','\\','C',':','\\','w','i','n','d','o','w','s','\\','s','y','s','t','e','m','3','2','\\',0};
static const WCHAR syswow64[] = {'\\','?','?','\\','C',':','\\','w','i','n','d','o','w','s','\\','s','y','s','w','o','w','6','4','\\',0};
static const WCHAR sysarm32[] = {'\\','?','?','\\','C',':','\\','w','i','n','d','o','w','s','\\','s','y','s','a','r','m','3','2','\\',0};
static const WCHAR sysx8664[] = {'\\','?','?','\\','C',':','\\','w','i','n','d','o','w','s','\\','s','y','s','x','8','6','6','4','\\',0};
static const WCHAR sysarm64[] = {'\\','?','?','\\','C',':','\\','w','i','n','d','o','w','s','\\','s','y','s','a','r','m','6','4','\\',0};
if (machine == native_machine) machine = IMAGE_FILE_MACHINE_TARGET_HOST;
......@@ -1578,8 +1576,6 @@ static const WCHAR *get_machine_wow64_dir( WORD machine )
case IMAGE_FILE_MACHINE_TARGET_HOST: return system32;
case IMAGE_FILE_MACHINE_I386: return syswow64;
case IMAGE_FILE_MACHINE_ARMNT: return sysarm32;
case IMAGE_FILE_MACHINE_AMD64: return sysx8664;
case IMAGE_FILE_MACHINE_ARM64: return sysarm64;
default: return NULL;
}
}
......@@ -1602,6 +1598,7 @@ BOOL is_builtin_path( const UNICODE_STRING *path, WORD *machine )
for (i = 0; i < supported_machines_count; i++)
{
sysdir = get_machine_wow64_dir( supported_machines[i] );
if (!sysdir) continue;
dirlen = wcslen( sysdir );
if (len <= dirlen) continue;
if (wcsnicmp( p, sysdir, dirlen )) continue;
......@@ -1941,9 +1938,14 @@ static void load_wow64_ntdll( USHORT machine )
void *module;
unsigned int status;
SIZE_T size;
WCHAR *path = malloc( sizeof("\\??\\C:\\windows\\system32\\ntdll.dll") * sizeof(WCHAR) );
const WCHAR *wow64_dir;
WCHAR *path;
wcscpy( path, get_machine_wow64_dir( machine ));
if (machine == current_machine) return;
if (!(wow64_dir = get_machine_wow64_dir( machine ))) return;
path = malloc( sizeof("\\??\\C:\\windows\\system32\\ntdll.dll") * sizeof(WCHAR) );
wcscpy( path, wow64_dir );
wcscat( path, ntdllW );
init_unicode_string( &nt_name, path );
status = find_builtin_dll( &nt_name, &module, &size, &info, 0, 0, machine, 0, FALSE );
......@@ -2004,7 +2006,7 @@ static void start_main_thread(void)
init_thread_stack( teb, 0, 0, 0 );
NtCreateKeyedEvent( &keyed_event, GENERIC_READ | GENERIC_WRITE, NULL, 0 );
load_ntdll();
if (main_image_info.Machine != current_machine) load_wow64_ntdll( main_image_info.Machine );
load_wow64_ntdll( main_image_info.Machine );
load_apiset_dll();
ntdll_init_syscalls( &syscall_table, p__wine_syscall_dispatcher );
server_init_process_done();
......
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