Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
3d8ff7f2
Commit
3d8ff7f2
authored
Jul 21, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 22, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Framebuffer blits are affected by the color mask.
parent
4817a650
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
13 additions
and
0 deletions
+13
-0
device.c
dlls/wined3d/device.c
+7
-0
swapchain.c
dlls/wined3d/swapchain.c
+6
-0
No files found.
dlls/wined3d/device.c
View file @
3d8ff7f2
...
...
@@ -5835,6 +5835,13 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
context_apply_fbo_state_blit
(
context
,
GL_DRAW_FRAMEBUFFER
,
dst_surface
,
NULL
);
context_set_draw_buffer
(
context
,
GL_COLOR_ATTACHMENT0
);
}
glColorMask
(
GL_TRUE
,
GL_TRUE
,
GL_TRUE
,
GL_TRUE
);
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE1
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE2
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE3
));
glDisable
(
GL_SCISSOR_TEST
);
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_SCISSORTESTENABLE
));
...
...
dlls/wined3d/swapchain.c
View file @
3d8ff7f2
...
...
@@ -126,6 +126,12 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
context_bind_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
NULL
);
context_set_draw_buffer
(
context
,
GL_BACK
);
glColorMask
(
GL_TRUE
,
GL_TRUE
,
GL_TRUE
,
GL_TRUE
);
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE1
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE2
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE3
));
glDisable
(
GL_SCISSOR_TEST
);
IWineD3DDeviceImpl_MarkStateDirty
(
This
->
device
,
STATE_RENDER
(
WINED3DRS_SCISSORTESTENABLE
));
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment