TRACE("GL HW (%u) : %s",pgmLength,tmpLine);/* Don't add \n to this line as already in tmpLine */
break;
/* FIXME: if there are no calls or loops then use ARBvp1 otherwise use GLSL instead
TODO: see if there are any operations in vs2/3 that aren't supported by ARBvp
TODO: only map the maximum possible number of constants supported by openGL and not the maximum required by d3d (even better only map the used constants)*/