Commit 3e3141da authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL.

parent 47372928
......@@ -328,6 +328,8 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int
glDesc->glFormat,
glDesc->glType,
This->resource.allocatedMemory);
ENTER_GL();
GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D,
gl_level,
glDesc->glInternal,
......@@ -339,6 +341,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int
glDesc->glType,
This->resource.allocatedMemory));
checkGLcall("glTexImage3D");
LEAVE_GL();
/* When adding code releasing This->resource.allocatedMemory to save data keep in mind that
* GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by default if supported(GL_APPLE_client_storage).
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment