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wine
wine-cw
Commits
3f012024
Commit
3f012024
authored
Apr 25, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 26, 2011
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wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
parent
9d0e17e9
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9 additions
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2 deletions
+9
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+9
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dlls/wined3d/glsl_shader.c
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3f012024
...
...
@@ -4933,9 +4933,16 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
* goes up to 512. Assume that if the number of instructions is 512 or
* less we have to do with SM2 hardware. NOTE: SM3 requires 512 or more
* instructions but ATI and NVIDIA offer more than that (1024 vs 4096) on
* their most basic SM3 hardware. */
* their most basic SM3 hardware.
*
* ARB_shader_texture_lod is a requirement for SM3 (texldd). Ideally we'd
* make this a hard requirement, but the extension is still somewhat new,
* and relatively few SM3 shaders actually depend on it. For the moment
* just use it to enable SM3 (20110423). */
if
((
gl_info
->
supported
[
NV_VERTEX_PROGRAM3
]
&&
gl_info
->
supported
[
NV_FRAGMENT_PROGRAM2
])
||
gl_info
->
limits
.
arb_ps_instructions
>
512
)
||
gl_info
->
limits
.
arb_ps_instructions
>
512
||
gl_info
->
supported
[
ARB_SHADER_TEXTURE_LOD
]
||
gl_info
->
supported
[
EXT_GPU_SHADER4
])
{
pCaps
->
VertexShaderVersion
=
WINED3DVS_VERSION
(
3
,
0
);
pCaps
->
PixelShaderVersion
=
WINED3DPS_VERSION
(
3
,
0
);
...
...
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