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wine
wine-cw
Commits
3f591ecb
Commit
3f591ecb
authored
Apr 09, 2006
by
Jason Green
Committed by
Alexandre Julliard
Apr 10, 2006
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Plain Diff
wined3d: Add some more debugging info.
Adds more debugging FIXME's if a specific WINED3DFMT_??? isn't supported.
parent
7fb3f12c
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2 changed files
with
6 additions
and
3 deletions
+6
-3
surface.c
dlls/wined3d/surface.c
+2
-2
utils.c
dlls/wined3d/utils.c
+4
-1
No files found.
dlls/wined3d/surface.c
View file @
3f591ecb
...
...
@@ -893,7 +893,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
IWineD3DSurface_CleanDirtyRect
(
iface
);
}
else
{
FIXME
(
"unsupported unlocking to Rendering surface surf@%p usage(%
lu)
\n
"
,
This
,
This
->
resource
.
usage
);
FIXME
(
"unsupported unlocking to Rendering surface surf@%p usage(%
s)
\n
"
,
This
,
debug_d3dusage
(
This
->
resource
.
usage
)
);
}
IWineD3DSwapChain_Release
((
IWineD3DSwapChain
*
)
implSwapChain
);
...
...
@@ -906,7 +906,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
}
}
else
{
FIXME
(
"unsupported unlocking to surface surf@%p usage(%
lu)
\n
"
,
This
,
This
->
resource
.
usage
);
FIXME
(
"unsupported unlocking to surface surf@%p usage(%
s)
\n
"
,
This
,
debug_d3dusage
(
This
->
resource
.
usage
)
);
}
unlock_end:
...
...
dlls/wined3d/utils.c
View file @
3f591ecb
...
...
@@ -1941,8 +1941,9 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, i
PUSH2
(
GLX_GREEN_SIZE
,
10
);
PUSH2
(
GLX_BLUE_SIZE
,
10
);
break
;
default
:
FIXME
(
"Unsupported color format: %s
\n
"
,
debug_d3dformat
(
BackBufferFormat
));
break
;
}
if
(
!
alternate
){
...
...
@@ -1983,6 +1984,7 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, i
break
;
default
:
FIXME
(
"Unsupported stencil format: %s
\n
"
,
debug_d3dformat
(
BackBufferFormat
));
break
;
}
...
...
@@ -2024,6 +2026,7 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, i
break
;
default
:
FIXME
(
"Unsupported stencil format: %s
\n
"
,
debug_d3dformat
(
BackBufferFormat
));
break
;
}
}
...
...
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