Commit 4133a0a4 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use "gl_info" in some more places in context_create().

parent 088c0857
...@@ -1149,9 +1149,9 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface ...@@ -1149,9 +1149,9 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface
auxBuffers = TRUE; auxBuffers = TRUE;
if (color_format_desc->format == WINED3DFMT_B4G4R4X4_UNORM) if (color_format_desc->format == WINED3DFMT_B4G4R4X4_UNORM)
color_format_desc = getFormatDescEntry(WINED3DFMT_B4G4R4A4_UNORM, &This->adapter->gl_info); color_format_desc = getFormatDescEntry(WINED3DFMT_B4G4R4A4_UNORM, gl_info);
else if (color_format_desc->format == WINED3DFMT_B8G8R8X8_UNORM) else if (color_format_desc->format == WINED3DFMT_B8G8R8X8_UNORM)
color_format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, &This->adapter->gl_info); color_format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, gl_info);
} }
/* DirectDraw supports 8bit paletted render targets and these are used by /* DirectDraw supports 8bit paletted render targets and these are used by
...@@ -1161,7 +1161,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface ...@@ -1161,7 +1161,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface
* For this reason we require a format with 8bit alpha, so request * For this reason we require a format with 8bit alpha, so request
* A8R8G8B8. */ * A8R8G8B8. */
if (color_format_desc->format == WINED3DFMT_P8_UINT) if (color_format_desc->format == WINED3DFMT_P8_UINT)
color_format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, &This->adapter->gl_info); color_format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, gl_info);
/* Retrieve the depth stencil format from the present parameters. /* Retrieve the depth stencil format from the present parameters.
* The choice of the proper format can give a nice performance boost * The choice of the proper format can give a nice performance boost
...@@ -1170,7 +1170,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface ...@@ -1170,7 +1170,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface
{ {
TRACE("Auto depth stencil enabled, using format %s.\n", TRACE("Auto depth stencil enabled, using format %s.\n",
debug_d3dformat(pPresentParms->AutoDepthStencilFormat)); debug_d3dformat(pPresentParms->AutoDepthStencilFormat));
ds_format_desc = getFormatDescEntry(pPresentParms->AutoDepthStencilFormat, &This->adapter->gl_info); ds_format_desc = getFormatDescEntry(pPresentParms->AutoDepthStencilFormat, gl_info);
} }
/* D3D only allows multisampling when SwapEffect is set to WINED3DSWAPEFFECT_DISCARD. */ /* D3D only allows multisampling when SwapEffect is set to WINED3DSWAPEFFECT_DISCARD. */
...@@ -1271,7 +1271,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface ...@@ -1271,7 +1271,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface
goto out; goto out;
} }
ret->gl_info = &This->adapter->gl_info; ret->gl_info = gl_info;
/* Mark all states dirty to force a proper initialization of the states /* Mark all states dirty to force a proper initialization of the states
* on the first use of the context. */ * on the first use of the context. */
......
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