Commit 418a7c6c authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3dx9: Don't always fail if an ID3DXAnimationController pointer is passed to…

d3dx9: Don't always fail if an ID3DXAnimationController pointer is passed to D3DXLoadMeshHierarchyFromXInMemory. D3DXLoadMeshHierarchyFromXInMemory will only return an AnimationController when the xfile has an AnimationSet. Signed-off-by: 's avatarAlistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: 's avatarMatteo Bruni <mbruni@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 3d58c354
......@@ -3912,11 +3912,9 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
return D3DERR_INVALIDCALL;
if (load_user_data || anim_controller) {
if (load_user_data)
FIXME("Loading user data not implemented\n");
if (anim_controller)
FIXME("Animation controller creation not implemented\n");
if (load_user_data)
{
FIXME("Loading user data not implemented.\n");
return E_NOTIMPL;
}
......@@ -3986,6 +3984,12 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
hr = D3D_OK;
}
if (anim_controller)
{
*anim_controller = NULL;
FIXME("Animation controller creation not implemented.\n");
}
cleanup:
if (FAILED(hr) && first_frame) D3DXFrameDestroy(first_frame, alloc_hier);
if (filedata) filedata->lpVtbl->Release(filedata);
......
......@@ -2205,6 +2205,127 @@ static void D3DXLoadMeshTest(void)
(char *)"texture.jpg", /* pTextureFilename */
},
};
static const char box_anim_xfile[] =
"xof 0303txt 0032"
"Mesh CubeMesh {"
"8;" /* DWORD nVertices; */
/* array Vector vertices[nVertices]; */
"0.0; 0.0; 0.0;,"
"0.0; 0.0; 1.0;,"
"0.0; 1.0; 0.0;,"
"0.0; 1.0; 1.0;,"
"1.0; 0.0; 0.0;,"
"1.0; 0.0; 1.0;,"
"1.0; 1.0; 0.0;,"
"1.0; 1.0; 1.0;;"
"6;" /* DWORD nFaces; */
/* array MeshFace faces[nFaces]; */
"4; 0, 1, 3, 2;," /* left side */
"4; 2, 3, 7, 6;," /* top side */
"4; 6, 7, 5, 4;," /* right side */
"4; 1, 0, 4, 5;," /* bottom side */
"4; 1, 5, 7, 3;," /* back side */
"4; 0, 2, 6, 4;;" /* front side */
"MeshNormals {"
"6;" /* DWORD nNormals; */
/* array Vector normals[nNormals]; */
"-1.0; 0.0; 0.0;,"
"0.0; 1.0; 0.0;,"
"1.0; 0.0; 0.0;,"
"0.0; -1.0; 0.0;,"
"0.0; 0.0; 1.0;,"
"0.0; 0.0; -1.0;;"
"6;" /* DWORD nFaceNormals; */
/* array MeshFace faceNormals[nFaceNormals]; */
"4; 0, 0, 0, 0;,"
"4; 1, 1, 1, 1;,"
"4; 2, 2, 2, 2;,"
"4; 3, 3, 3, 3;,"
"4; 4, 4, 4, 4;,"
"4; 5, 5, 5, 5;;"
"}"
"MeshMaterialList materials {"
"2;" /* DWORD nMaterials; */
"6;" /* DWORD nFaceIndexes; */
/* array DWORD faceIndexes[nFaceIndexes]; */
"0, 0, 0, 1, 1, 1;;"
"Material {"
/* ColorRGBA faceColor; */
"0.0; 0.0; 1.0; 1.0;;"
/* FLOAT power; */
"0.5;"
/* ColorRGB specularColor; */
"1.0; 1.0; 1.0;;"
/* ColorRGB emissiveColor; */
"0.0; 0.0; 0.0;;"
"}"
"Material {"
/* ColorRGBA faceColor; */
"1.0; 1.0; 1.0; 1.0;;"
/* FLOAT power; */
"1.0;"
/* ColorRGB specularColor; */
"1.0; 1.0; 1.0;;"
/* ColorRGB emissiveColor; */
"0.0; 0.0; 0.0;;"
"TextureFilename { \"texture.jpg\"; }"
"}"
"}"
"MeshVertexColors {"
"8;" /* DWORD nVertexColors; */
/* array IndexedColor vertexColors[nVertexColors]; */
"0; 0.0; 0.0; 0.0; 0.0;;"
"1; 0.0; 0.0; 1.0; 0.1;;"
"2; 0.0; 1.0; 0.0; 0.2;;"
"3; 0.0; 1.0; 1.0; 0.3;;"
"4; 1.0; 0.0; 0.0; 0.4;;"
"5; 1.0; 0.0; 1.0; 0.5;;"
"6; 1.0; 1.0; 0.0; 0.6;;"
"7; 1.0; 1.0; 1.0; 0.7;;"
"}"
"MeshTextureCoords {"
"8;" /* DWORD nTextureCoords; */
/* array Coords2d textureCoords[nTextureCoords]; */
"0.0; 1.0;,"
"1.0; 1.0;,"
"0.0; 0.0;,"
"1.0; 0.0;,"
"1.0; 1.0;,"
"0.0; 1.0;,"
"1.0; 0.0;,"
"0.0; 0.0;;"
"}"
"}"
"Frame CubeFrame {"
"FrameTransformMatrix {"
/* Matrix4x4 frameMatrix; */
"1.0, 0.0, 0.0, 0.0,"
"0.0, 1.0, 0.0, 0.0,"
"0.0, 0.0, 1.0, 0.0,"
"0.0, 0.0, 0.0, 1.0;;"
"}"
"{CubeMesh}"
"}"
"AnimationSet AnimationSet0 {"
"Animation Animation0 {"
"{CubeFrame}"
"AnimationKey {"
"2;" /* DWORD keyType; */
"9;" /* DWORD nKeys; */
/* array TimedFloatKeys keys[nKeys]; */
"10; 3; -100.0, 0.0, 0.0;;,"
"20; 3; -75.0, 0.0, 0.0;;,"
"30; 3; -50.0, 0.0, 0.0;;,"
"40; 3; -25.5, 0.0, 0.0;;,"
"50; 3; 0.0, 0.0, 0.0;;,"
"60; 3; 25.5, 0.0, 0.0;;,"
"70; 3; 50.0, 0.0, 0.0;;,"
"80; 3; 75.5, 0.0, 0.0;;,"
"90; 3; 100.0, 0.0, 0.0;;;"
"}"
"}"
"}";
const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
/*________________________*/
static const D3DXMATERIAL default_materials[] = {
......@@ -2225,6 +2346,7 @@ static void D3DXLoadMeshTest(void)
D3DXFRAME *frame_hier = NULL;
D3DXMATRIX transform;
struct test_context *test_context;
ID3DXAnimationController *controller;
if (!(test_context = new_test_context()))
{
......@@ -2281,12 +2403,31 @@ static void D3DXLoadMeshTest(void)
frame_hier = NULL;
}
controller = (ID3DXAnimationController *)0xdeadbeef;
hr = D3DXLoadMeshHierarchyFromXInMemory(box_anim_xfile, sizeof(box_anim_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, &controller);
todo_wine ok(hr == D3D_OK, "Expected D3D_OK, got %#x.\n", hr);
if (SUCCEEDED(hr))
{
ok(controller != NULL, "Animation Controller NULL.\n");
hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x.\n", hr);
if (controller)
controller->lpVtbl->Release(controller);
frame_hier = NULL;
}
controller = (ID3DXAnimationController *)0xdeadbeef;
hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, &controller);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr)) {
if (SUCCEEDED(hr))
{
D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
ok(!controller, "Animation Controller returned.\n");
ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
D3DXMatrixIdentity(&transform);
check_matrix(&frame_hier->TransformationMatrix, &transform);
......
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