Commit 42dd4653 authored by Jason Green's avatar Jason Green Committed by Alexandre Julliard

wined3d: Change fog output variable name for GLSL shaders.

parent e8c97e94
......@@ -161,7 +161,7 @@ void shader_glsl_get_register_name(
SHADER_OPCODE_ARG* arg) {
/* oPos, oFog and oPts in D3D */
const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogCoord", "gl_PointSize" };
const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogFragCoord", "gl_PointSize" };
DWORD reg = param & D3DSP_REGNUM_MASK;
DWORD regtype = shader_get_regtype(param);
......
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