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wine
wine-cw
Commits
449c219e
Commit
449c219e
authored
Nov 26, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 28, 2008
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Plain Diff
wined3d: Const correctness fixes for device.c.
parent
f2b34c97
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Showing
2 changed files
with
34 additions
and
24 deletions
+34
-24
device.c
dlls/wined3d/device.c
+33
-23
wined3d.idl
include/wine/wined3d.idl
+1
-1
No files found.
dlls/wined3d/device.c
View file @
449c219e
...
...
@@ -1934,7 +1934,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
return
hr
;
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_CreatePalette
(
IWineD3DDevice
*
iface
,
DWORD
Flags
,
PALETTEENTRY
*
PalEnt
,
IWineD3DPalette
**
Palette
,
IUnknown
*
Parent
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_CreatePalette
(
IWineD3DDevice
*
iface
,
DWORD
Flags
,
const
PALETTEENTRY
*
PalEnt
,
IWineD3DPalette
**
Palette
,
IUnknown
*
Parent
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DPaletteImpl
*
object
;
HRESULT
hr
;
...
...
@@ -2773,7 +2775,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetTransform(IWineD3DDevice *iface, WIN
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_MultiplyTransform
(
IWineD3DDevice
*
iface
,
WINED3DTRANSFORMSTATETYPE
State
,
CONST
WINED3DMATRIX
*
pMatrix
)
{
WINED3DMATRIX
*
mat
=
NULL
;
const
WINED3DMATRIX
*
mat
=
NULL
;
WINED3DMATRIX
temp
;
/* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
...
...
@@ -3807,7 +3809,8 @@ static void device_map_fixed_function_samplers(IWineD3DDeviceImpl *This) {
}
static
void
device_map_psamplers
(
IWineD3DDeviceImpl
*
This
)
{
DWORD
*
sampler_tokens
=
((
IWineD3DPixelShaderImpl
*
)
This
->
stateBlock
->
pixelShader
)
->
baseShader
.
reg_maps
.
samplers
;
const
DWORD
*
sampler_tokens
=
((
IWineD3DPixelShaderImpl
*
)
This
->
stateBlock
->
pixelShader
)
->
baseShader
.
reg_maps
.
samplers
;
int
i
;
for
(
i
=
0
;
i
<
MAX_FRAGMENT_SAMPLERS
;
++
i
)
{
...
...
@@ -3821,7 +3824,9 @@ static void device_map_psamplers(IWineD3DDeviceImpl *This) {
}
}
static
BOOL
device_unit_free_for_vs
(
IWineD3DDeviceImpl
*
This
,
DWORD
*
pshader_sampler_tokens
,
DWORD
*
vshader_sampler_tokens
,
int
unit
)
{
static
BOOL
device_unit_free_for_vs
(
IWineD3DDeviceImpl
*
This
,
const
DWORD
*
pshader_sampler_tokens
,
const
DWORD
*
vshader_sampler_tokens
,
int
unit
)
{
int
current_mapping
=
This
->
rev_tex_unit_map
[
unit
];
if
(
current_mapping
==
-
1
)
{
...
...
@@ -3846,8 +3851,9 @@ static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, DWORD *pshader_sam
}
static
void
device_map_vsamplers
(
IWineD3DDeviceImpl
*
This
,
BOOL
ps
)
{
DWORD
*
vshader_sampler_tokens
=
((
IWineD3DVertexShaderImpl
*
)
This
->
stateBlock
->
vertexShader
)
->
baseShader
.
reg_maps
.
samplers
;
DWORD
*
pshader_sampler_tokens
=
NULL
;
const
DWORD
*
vshader_sampler_tokens
=
((
IWineD3DVertexShaderImpl
*
)
This
->
stateBlock
->
vertexShader
)
->
baseShader
.
reg_maps
.
samplers
;
const
DWORD
*
pshader_sampler_tokens
=
NULL
;
int
start
=
GL_LIMITS
(
combined_samplers
)
-
1
;
int
i
;
...
...
@@ -4141,8 +4147,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantF(
}
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
static
HRESULT
process_vertices_strided
(
IWineD3DDeviceImpl
*
This
,
DWORD
dwDestIndex
,
DWORD
dwCount
,
WineDirect3DVertexStridedData
*
lpStrideData
,
IWineD3DVertexBufferImpl
*
dest
,
DWORD
dwFlags
)
{
static
HRESULT
process_vertices_strided
(
IWineD3DDeviceImpl
*
This
,
DWORD
dwDestIndex
,
DWORD
dwCount
,
const
WineDirect3DVertexStridedData
*
lpStrideData
,
IWineD3DVertexBufferImpl
*
dest
,
DWORD
dwFlags
)
{
char
*
dest_ptr
,
*
dest_conv
=
NULL
,
*
dest_conv_addr
=
NULL
;
unsigned
int
i
;
DWORD
DestFVF
=
dest
->
fvf
;
...
...
@@ -4174,7 +4181,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
return
E_OUTOFMEMORY
;
}
if
(
dest
->
vbo
)
{
void
*
src
;
const
void
*
src
;
GL_EXTCALL
(
glBindBufferARB
(
GL_ARRAY_BUFFER_ARB
,
dest
->
vbo
));
checkGLcall
(
"glBindBufferARB"
);
src
=
GL_EXTCALL
(
glMapBufferARB
(
GL_ARRAY_BUFFER_ARB
,
GL_READ_ONLY_ARB
));
...
...
@@ -4275,8 +4282,8 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
if
(
((
DestFVF
&
WINED3DFVF_POSITION_MASK
)
==
WINED3DFVF_XYZ
)
||
((
DestFVF
&
WINED3DFVF_POSITION_MASK
)
==
WINED3DFVF_XYZRHW
)
)
{
/* The position first */
float
*
p
=
(
float
*
)(
lpStrideData
->
u
.
s
.
position
.
lpData
+
i
*
lpStrideData
->
u
.
s
.
position
.
dwStride
);
const
float
*
p
=
(
const
float
*
)(
lpStrideData
->
u
.
s
.
position
.
lpData
+
i
*
lpStrideData
->
u
.
s
.
position
.
dwStride
);
float
x
,
y
,
z
,
rhw
;
TRACE
(
"In: ( %06.2f %06.2f %06.2f )
\n
"
,
p
[
0
],
p
[
1
],
p
[
2
]);
...
...
@@ -4391,8 +4398,8 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
if
(
dest_conv
)
dest_conv
+=
sizeof
(
DWORD
);
}
if
(
DestFVF
&
WINED3DFVF_NORMAL
)
{
float
*
normal
=
(
float
*
)(
lpStrideData
->
u
.
s
.
normal
.
lpData
+
i
*
lpStrideData
->
u
.
s
.
normal
.
dwStride
);
const
float
*
normal
=
(
const
float
*
)(
lpStrideData
->
u
.
s
.
normal
.
lpData
+
i
*
lpStrideData
->
u
.
s
.
normal
.
dwStride
);
/* AFAIK this should go into the lighting information */
FIXME
(
"Didn't expect the destination to have a normal
\n
"
);
copy_and_next
(
dest_ptr
,
normal
,
3
*
sizeof
(
float
));
...
...
@@ -4402,8 +4409,8 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
}
if
(
DestFVF
&
WINED3DFVF_DIFFUSE
)
{
DWORD
*
color_d
=
(
DWORD
*
)(
lpStrideData
->
u
.
s
.
diffuse
.
lpData
+
i
*
lpStrideData
->
u
.
s
.
diffuse
.
dwStride
);
const
DWORD
*
color_d
=
(
const
DWORD
*
)(
lpStrideData
->
u
.
s
.
diffuse
.
lpData
+
i
*
lpStrideData
->
u
.
s
.
diffuse
.
dwStride
);
if
(
!
color_d
)
{
static
BOOL
warned
=
FALSE
;
...
...
@@ -4433,8 +4440,8 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
if
(
DestFVF
&
WINED3DFVF_SPECULAR
)
{
/* What's the color value in the feedback buffer? */
DWORD
*
color_s
=
(
DWORD
*
)(
lpStrideData
->
u
.
s
.
specular
.
lpData
+
i
*
lpStrideData
->
u
.
s
.
specular
.
dwStride
);
const
DWORD
*
color_s
=
(
const
DWORD
*
)(
lpStrideData
->
u
.
s
.
specular
.
lpData
+
i
*
lpStrideData
->
u
.
s
.
specular
.
dwStride
);
if
(
!
color_s
)
{
static
BOOL
warned
=
FALSE
;
...
...
@@ -4463,8 +4470,8 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
}
for
(
tex_index
=
0
;
tex_index
<
numTextures
;
tex_index
++
)
{
float
*
tex_coord
=
(
float
*
)(
lpStrideData
->
u
.
s
.
texCoords
[
tex_index
].
lpData
+
const
float
*
tex_coord
=
(
const
float
*
)(
lpStrideData
->
u
.
s
.
texCoords
[
tex_index
].
lpData
+
i
*
lpStrideData
->
u
.
s
.
texCoords
[
tex_index
].
dwStride
);
if
(
!
tex_coord
)
{
ERR
(
"No source texture, but destination requests one
\n
"
);
...
...
@@ -5019,7 +5026,7 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfa
unsigned
int
i
;
WINED3DRECT
curRect
;
RECT
vp_rect
;
WINED3DVIEWPORT
*
vp
=
&
This
->
stateBlock
->
viewport
;
const
WINED3DVIEWPORT
*
vp
=
&
This
->
stateBlock
->
viewport
;
UINT
drawable_width
,
drawable_height
;
IWineD3DSurfaceImpl
*
depth_stencil
=
(
IWineD3DSurfaceImpl
*
)
This
->
stencilBufferTarget
;
IWineD3DSwapChainImpl
*
swapchain
=
NULL
;
...
...
@@ -6445,7 +6452,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDepthStencilSurface(IWineD3DDevice
}
void
stretch_rect_fbo
(
IWineD3DDevice
*
iface
,
IWineD3DSurface
*
src_surface
,
WINED3DRECT
*
src_rect
,
IWineD3DSurface
*
dst_surface
,
WINED3DRECT
*
dst_rect
,
const
WINED3DTEXTUREFILTERTYPE
filter
,
BOOL
flip
)
{
IWineD3DSurface
*
dst_surface
,
WINED3DRECT
*
dst_rect
,
const
WINED3DTEXTUREFILTERTYPE
filter
,
BOOL
flip
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
GLbitfield
mask
=
GL_COLOR_BUFFER_BIT
;
/* TODO: Support blitting depth/stencil surfaces */
IWineD3DSwapChain
*
src_swapchain
,
*
dst_swapchain
;
...
...
@@ -6916,7 +6924,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice*
return
WINED3D_OK
;
}
static
void
updateSurfaceDesc
(
IWineD3DSurfaceImpl
*
surface
,
WINED3DPRESENT_PARAMETERS
*
pPresentationParameters
)
{
static
void
updateSurfaceDesc
(
IWineD3DSurfaceImpl
*
surface
,
const
WINED3DPRESENT_PARAMETERS
*
pPresentationParameters
)
{
IWineD3DDeviceImpl
*
This
=
surface
->
resource
.
wineD3DDevice
;
/* for GL_SUPPORT */
/* Reallocate proper memory for the front and back buffer and adjust their sizes */
...
...
@@ -6979,7 +6988,8 @@ static HRESULT WINAPI reset_unload_resources(IWineD3DResource *resource, void *d
return
S_OK
;
}
static
BOOL
is_display_mode_supported
(
IWineD3DDeviceImpl
*
This
,
WINED3DPRESENT_PARAMETERS
*
pp
)
{
static
BOOL
is_display_mode_supported
(
IWineD3DDeviceImpl
*
This
,
const
WINED3DPRESENT_PARAMETERS
*
pp
)
{
UINT
i
,
count
;
WINED3DDISPLAYMODE
m
;
HRESULT
hr
;
...
...
include/wine/wined3d.idl
View file @
449c219e
...
...
@@ -2967,7 +2967,7 @@ interface IWineD3DDevice : IWineD3DBase
)
;
HRESULT
CreatePalette
(
[
in
]
DWORD
flags
,
[
in
]
PALETTEENTRY
*
palette_entry
,
[
in
]
const
PALETTEENTRY
*
palette_entry
,
[
out
]
IWineD3DPalette
**
palette
,
[
in
]
IUnknown
*
parent
)
;
...
...
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