Commit 44fa6faa authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Rename d3d10_rendertarget_view to d3d_rendertarget_view.

parent 86d70c67
......@@ -171,7 +171,7 @@ HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *
struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */
struct d3d10_rendertarget_view
struct d3d_rendertarget_view
{
ID3D10RenderTargetView ID3D10RenderTargetView_iface;
LONG refcount;
......@@ -183,9 +183,9 @@ struct d3d10_rendertarget_view
ID3D10Device1 *device;
};
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
/* ID3D10ShaderResourceView */
struct d3d10_shader_resource_view
......
......@@ -940,7 +940,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
wined3d_mutex_lock();
for (i = 0; i < render_target_view_count; ++i)
{
struct d3d10_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
wined3d_device_set_rendertarget_view(device->wined3d_device, i,
rtv ? rtv->wined3d_view : NULL, FALSE);
......@@ -1210,7 +1210,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *
ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
HRESULT hr;
......@@ -1692,7 +1692,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
wined3d_mutex_lock();
if (render_target_views)
{
struct d3d10_rendertarget_view *view_impl;
struct d3d_rendertarget_view *view_impl;
unsigned int i;
for (i = 0; i < view_count; ++i)
......@@ -2122,7 +2122,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_rendertarget_view *object;
struct d3d_rendertarget_view *object;
HRESULT hr;
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
......@@ -2130,7 +2130,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d10_rendertarget_view_init(object, device, resource, desc)))
if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......
......@@ -766,9 +766,9 @@ struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10Dept
return impl_from_ID3D10DepthStencilView(iface);
}
static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
static inline struct d3d_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, ID3D10RenderTargetView_iface);
return CONTAINING_RECORD(iface, struct d3d_rendertarget_view, ID3D10RenderTargetView_iface);
}
/* IUnknown methods */
......@@ -796,7 +796,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10Re
static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
{
struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
struct d3d_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
......@@ -806,7 +806,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTarget
static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
{
struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
struct d3d_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
......@@ -829,7 +829,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTarge
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, device %p.\n", iface, device);
......@@ -840,7 +840,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTarg
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
......@@ -851,7 +851,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10Re
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
......@@ -862,7 +862,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10Re
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
......@@ -874,7 +874,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
ID3D10Resource **resource)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, resource %p\n", iface, resource);
......@@ -887,7 +887,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
struct d3d_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, desc %p\n", iface, desc);
......@@ -974,7 +974,7 @@ static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendert
}
}
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
......@@ -1021,7 +1021,7 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
return S_OK;
}
struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{
if (!iface)
return NULL;
......
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