Commit 453d9f7b authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

d3dx9: Implement setting named shader constants in effect.

parent bf5508f9
......@@ -195,5 +195,7 @@ void d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_co
void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval,
const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN;
HRESULT d3dx_param_eval_set_shader_constants(struct IDirect3DDevice9 *device,
struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_PRIVATE_H */
......@@ -2718,7 +2718,53 @@ static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER
}
static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
struct d3dx_state *state, int parent_index)
struct d3dx_state *state, unsigned int parent_index);
static HRESULT d3dx_set_shader_constants(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
struct d3dx_parameter *param, BOOL vs)
{
IDirect3DDevice9 *device = effect->device;
HRESULT hr, ret;
struct d3dx_parameter **params;
D3DXCONSTANT_DESC *cdesc;
unsigned int parameters_count;
unsigned int i, j;
if (!param->param_eval)
{
FIXME("param_eval structure is null.\n");
return D3DERR_INVALIDCALL;
}
if (FAILED(hr = d3dx_param_eval_set_shader_constants(device, param->param_eval)))
return hr;
params = param->param_eval->shader_inputs.inputs_param;
cdesc = param->param_eval->shader_inputs.inputs;
parameters_count = param->param_eval->shader_inputs.input_count;
ret = D3D_OK;
for (i = 0; i < parameters_count; ++i)
{
if (params[i] && params[i]->class == D3DXPC_OBJECT && (params[i]->type == D3DXPT_SAMPLER
|| params[i]->type == D3DXPT_SAMPLER1D || params[i]->type == D3DXPT_SAMPLER2D
|| params[i]->type == D3DXPT_SAMPLER3D || params[i]->type == D3DXPT_SAMPLERCUBE))
{
struct d3dx_sampler *sampler;
sampler = (struct d3dx_sampler *)params[i]->data;
TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params[i]->name),
cdesc[i].RegisterIndex, sampler->state_count);
for (j = 0; j < sampler->state_count; ++j)
{
if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[j],
cdesc[i].RegisterIndex + (vs ? D3DVERTEXTEXTURESAMPLER0 : 0))))
ret = hr;
}
}
}
return ret;
}
static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
struct d3dx_state *state, unsigned int parent_index)
{
IDirect3DDevice9 *device = effect->device;
struct d3dx_parameter *param;
......@@ -2744,7 +2790,7 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
{
UINT unit;
unit = parent_index == -1 ? state->index : parent_index;
unit = parent_index == ~0u ? state->index : parent_index;
TRACE("%s, unit %u, value %p.\n", state_table[state->operation].name, unit,
*(IDirect3DBaseTexture9 **)param_value);
return IDirect3DDevice9_SetTexture(device, unit, *(IDirect3DBaseTexture9 **)param_value);
......@@ -2774,7 +2820,7 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
{
UINT sampler;
sampler = parent_index == -1 ? state->index : parent_index;
sampler = parent_index == ~0u ? state->index : parent_index;
TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value);
return IDirect3DDevice9_SetSamplerState(device, sampler, state_table[state->operation].op,
*(DWORD *)param_value);
......@@ -2783,13 +2829,15 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
if (FAILED(hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value)))
ERR("Could not set vertex shader, hr %#x.\n", hr);
FIXME("Not executing preshader and not setting constants.\n");
else if (*(IDirect3DVertexShader9 **)param_value)
hr = d3dx_set_shader_constants(effect, pass, param, TRUE);
return hr;
case SC_PIXELSHADER:
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
if (FAILED(hr = IDirect3DDevice9_SetPixelShader(device, *(IDirect3DPixelShader9 **)param_value)))
ERR("Could not set pixel shader, hr %#x.\n", hr);
FIXME("Not executing preshader and not setting constants.\n");
else if (*(IDirect3DPixelShader9 **)param_value)
hr = d3dx_set_shader_constants(effect, pass, param, FALSE);
return hr;
case SC_TRANSFORM:
TRACE("%s, state %u.\n", state_table[state->operation].name, state->index);
......@@ -2853,7 +2901,7 @@ static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3
{
HRESULT hr;
if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], -1)))
if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], ~0u)))
{
WARN("Error applying state, hr %#x.\n", hr);
ret = hr;
......
......@@ -297,6 +297,18 @@ static void regstore_set_double(struct d3dx_regstore *rs, unsigned int table, un
1u << (reg_idx % PRES_BITMASK_BLOCK_SIZE);
}
static void regstore_reset_table(struct d3dx_regstore *rs, unsigned int table)
{
unsigned int size;
size = rs->table_sizes[table] * table_info[table].reg_component_count * table_info[table].component_size;
memset(rs->tables[table], 0, size);
memset(rs->table_value_set[table], 0,
sizeof(*rs->table_value_set[table]) *
((rs->table_sizes[table] + PRES_BITMASK_BLOCK_SIZE - 1) / PRES_BITMASK_BLOCK_SIZE));
}
static void dump_bytecode(void *data, unsigned int size)
{
unsigned int *bytecode = (unsigned int *)data;
......@@ -1059,3 +1071,104 @@ HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx
set_number((unsigned int *)param_value + i, param->type, oc + i, D3DXPT_FLOAT);
return D3D_OK;
}
static HRESULT set_shader_constants_device(struct IDirect3DDevice9 *device, struct d3dx_regstore *rs,
D3DXPARAMETER_TYPE type, enum pres_reg_tables table)
{
unsigned int start, count;
void *ptr;
HRESULT hr, result;
result = D3D_OK;
start = 0;
while (start < rs->table_sizes[table])
{
count = 0;
while (start < rs->table_sizes[table] && !regstore_is_val_set_reg(rs, table, start))
++start;
while (start + count < rs->table_sizes[table] && regstore_is_val_set_reg(rs, table, start + count))
++count;
if (!count)
break;
TRACE("Setting %u constants at %u.\n", count, start);
ptr = (BYTE *)rs->tables[table] + start * table_info[table].reg_component_count
* table_info[table].component_size;
if (type == D3DXPT_VERTEXSHADER)
{
switch(table)
{
case PRES_REGTAB_OCONST:
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, start, (const float *)ptr, count);
break;
case PRES_REGTAB_OICONST:
hr = IDirect3DDevice9_SetVertexShaderConstantI(device, start, (const int *)ptr, count);
break;
case PRES_REGTAB_OBCONST:
hr = IDirect3DDevice9_SetVertexShaderConstantB(device, start, (const BOOL *)ptr, count);
break;
default:
FIXME("Unexpected register table %u.\n", table);
return D3DERR_INVALIDCALL;
}
}
else if (type == D3DXPT_PIXELSHADER)
{
switch(table)
{
case PRES_REGTAB_OCONST:
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, start, (const float *)ptr, count);
break;
case PRES_REGTAB_OICONST:
hr = IDirect3DDevice9_SetPixelShaderConstantI(device, start, (const int *)ptr, count);
break;
case PRES_REGTAB_OBCONST:
hr = IDirect3DDevice9_SetPixelShaderConstantB(device, start, (const BOOL *)ptr, count);
break;
default:
FIXME("Unexpected register table %u.\n", table);
return D3DERR_INVALIDCALL;
}
}
else
{
FIXME("Unexpected parameter type %u.\n", type);
return D3DERR_INVALIDCALL;
}
if (FAILED(hr))
{
ERR("Setting constants failed, type %u, table %u, hr %#x.\n", type, table, hr);
result = hr;
}
start += count;
}
regstore_reset_table(rs, table);
return result;
}
HRESULT d3dx_param_eval_set_shader_constants(struct IDirect3DDevice9 *device, struct d3dx_param_eval *peval)
{
static const enum pres_reg_tables set_tables[] =
{PRES_REGTAB_OCONST, PRES_REGTAB_OICONST, PRES_REGTAB_OBCONST};
HRESULT hr, result;
struct d3dx_preshader *pres = &peval->pres;
struct d3dx_regstore *rs = &pres->regs;
unsigned int i;
TRACE("device %p, peval %p, param_type %u.\n", device, peval, peval->param_type);
if (FAILED(hr = set_constants(rs, &pres->inputs)))
return hr;
if (FAILED(hr = execute_preshader(pres)))
return hr;
if (FAILED(hr = set_constants(rs, &peval->shader_inputs)))
return hr;
result = D3D_OK;
for (i = 0; i < ARRAY_SIZE(set_tables); ++i)
{
if (FAILED(hr = set_shader_constants_device(device, rs, peval->param_type, set_tables[i])))
result = hr;
}
return result;
}
......@@ -3790,7 +3790,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, &fdata[0].x, TEST_EFFECT_PRES_NFLOATV);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
todo_wine ok(!memcmp(fdata, test_effect_preshader_fconstsv, sizeof(test_effect_preshader_fconstsv)),
ok(!memcmp(fdata, test_effect_preshader_fconstsv, sizeof(test_effect_preshader_fconstsv)),
"Vertex shader float constants do not match.\n");
for (i = TEST_EFFECT_PRES_NFLOATV; i < 256; ++i)
{
......@@ -3801,7 +3801,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
}
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, &fdata[0].x, TEST_EFFECT_PRES_NFLOATP);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
todo_wine ok(!memcmp(fdata, test_effect_preshader_fconstsp, sizeof(test_effect_preshader_fconstsp)),
ok(!memcmp(fdata, test_effect_preshader_fconstsp, sizeof(test_effect_preshader_fconstsp)),
"Pixel shader float constants do not match.\n");
for (i = TEST_EFFECT_PRES_NFLOATP; i < 224; ++i)
{
......
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