opengl32: Support PFD_DEPTH_DONTCARE flag in wglChoosePixelFormat().
With this flag set native implementation ignores cDepthBits but
cares to find a zero depth format if possible.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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