Commit 46bbcd67 authored by Jacek Caban's avatar Jacek Caban Committed by Alexandre Julliard

wined3d: Don't use __wine_get_wgl_driver.

parent 89e7dc3a
EXTRADEFS = -DWINE_NO_LONG_TYPES
MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = $(VKD3D_PE_LIBS) dxguid opengl32 user32 gdi32 advapi32 win32u
IMPORTS = $(VKD3D_PE_LIBS) dxguid opengl32 user32 gdi32 advapi32
EXTRAINCL = $(VKD3D_PE_CFLAGS)
C_SRCS = \
......
......@@ -2756,12 +2756,6 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
#undef USE_GL_FUNC
#ifndef USE_WIN32_OPENGL
/* hack: use the functions directly from the TEB table to bypass the thunks */
/* note that we still need the above wglGetProcAddress calls to initialize the table */
gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
#endif
#define MAP_GL_FUNCTION(core_func, ext_func) \
do \
{ \
......@@ -5312,7 +5306,6 @@ static BOOL wined3d_adapter_gl_init(struct wined3d_adapter_gl *adapter_gl,
return FALSE;
/* Dynamically load all GL core functions */
#ifdef USE_WIN32_OPENGL
{
HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
#define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
......@@ -5321,17 +5314,6 @@ static BOOL wined3d_adapter_gl_init(struct wined3d_adapter_gl *adapter_gl,
gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
}
#else
/* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
{
HDC hdc = GetDC( 0 );
const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
ReleaseDC( 0, hdc );
if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
gl_info->gl_ops.wgl = wgl_driver->wgl;
gl_info->gl_ops.gl = wgl_driver->gl;
}
#endif
gl_info->p_glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
gl_info->p_glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
......
......@@ -25,13 +25,7 @@
#ifndef __WINE_WINED3D_PRIVATE_H
#define __WINE_WINED3D_PRIVATE_H
#define USE_WIN32_OPENGL
#ifdef USE_WIN32_OPENGL
#define WINE_GLAPI __stdcall
#else
#define WINE_GLAPI
#endif
#include <assert.h>
#include <stdarg.h>
......
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