Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
4779a27e
Commit
4779a27e
authored
Aug 19, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 28, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
parent
322b55e2
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
30 deletions
+0
-30
drawprim.c
dlls/wined3d/drawprim.c
+0
-30
No files found.
dlls/wined3d/drawprim.c
View file @
4779a27e
...
...
@@ -430,36 +430,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
case
1
:
s
=
ptrToCoords
[
0
];
}
/* Projected is more 'fun' - Move the last coord to the 'q'
parameter (see comments under WINED3DTSS_TEXTURETRANSFORMFLAGS */
if
((
This
->
stateBlock
->
textureState
[
textureNo
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
]
!=
WINED3DTTFF_DISABLE
)
&&
(
This
->
stateBlock
->
textureState
[
textureNo
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
]
&
WINED3DTTFF_PROJECTED
))
{
if
(
This
->
stateBlock
->
textureState
[
textureNo
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
]
&
WINED3DTTFF_PROJECTED
)
{
switch
(
coordsToUse
)
{
case
0
:
/* Drop Through */
case
1
:
FIXME
(
"WINED3DTTFF_PROJECTED but only zero or one coordinate?
\n
"
);
break
;
case
2
:
q
=
t
;
t
=
0
.
0
;
coordsToUse
=
4
;
break
;
case
3
:
q
=
r
;
r
=
0
.
0
;
coordsToUse
=
4
;
break
;
case
4
:
/* Nop here */
break
;
default:
FIXME
(
"Unexpected WINED3DTSS_TEXTURETRANSFORMFLAGS value of %d
\n
"
,
This
->
stateBlock
->
textureState
[
textureNo
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
]
&
WINED3DTTFF_PROJECTED
);
}
}
}
switch
(
coordsToUse
)
{
/* Supply the provided texture coords */
case
WINED3DTTFF_COUNT1
:
VTRACE
((
"tex:%d, s=%f
\n
"
,
textureNo
,
s
));
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment