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wine
wine-cw
Commits
4aaf9ebe
Commit
4aaf9ebe
authored
Mar 23, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 23, 2018
Browse files
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Plain Diff
wined3d: Get rid of the dst_arg enum.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
06a4f978
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
34 additions
and
42 deletions
+34
-42
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+13
-11
ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+11
-8
glsl_shader.c
dlls/wined3d/glsl_shader.c
+7
-10
utils.c
dlls/wined3d/utils.c
+2
-6
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-7
No files found.
dlls/wined3d/arb_program_shader.c
View file @
4aaf9ebe
...
@@ -6072,17 +6072,19 @@ static const char *get_argreg(struct wined3d_string_buffer *buffer, DWORD argnum
...
@@ -6072,17 +6072,19 @@ static const char *get_argreg(struct wined3d_string_buffer *buffer, DWORD argnum
}
}
static
void
gen_ffp_instr
(
struct
wined3d_string_buffer
*
buffer
,
unsigned
int
stage
,
BOOL
color
,
static
void
gen_ffp_instr
(
struct
wined3d_string_buffer
*
buffer
,
unsigned
int
stage
,
BOOL
color
,
BOOL
alpha
,
DWORD
dst
,
DWORD
op
,
DWORD
dw_arg0
,
DWORD
dw_arg1
,
DWORD
dw_arg2
)
BOOL
alpha
,
BOOL
tmp_
dst
,
DWORD
op
,
DWORD
dw_arg0
,
DWORD
dw_arg1
,
DWORD
dw_arg2
)
{
{
const
char
*
dstmask
,
*
dstreg
,
*
arg0
,
*
arg1
,
*
arg2
;
const
char
*
dstmask
,
*
dstreg
,
*
arg0
,
*
arg1
,
*
arg2
;
unsigned
int
mul
=
1
;
unsigned
int
mul
=
1
;
if
(
color
&&
alpha
)
dstmask
=
""
;
if
(
color
&&
alpha
)
else
if
(
color
)
dstmask
=
".xyz"
;
dstmask
=
""
;
else
dstmask
=
".w"
;
else
if
(
color
)
dstmask
=
".xyz"
;
else
dstmask
=
".w"
;
if
(
dst
==
tempreg
)
dstreg
=
"tempreg"
;
dstreg
=
tmp_dst
?
"tempreg"
:
"ret"
;
else
dstreg
=
"ret"
;
arg0
=
get_argreg
(
buffer
,
0
,
stage
,
dw_arg0
);
arg0
=
get_argreg
(
buffer
,
0
,
stage
,
dw_arg0
);
arg1
=
get_argreg
(
buffer
,
1
,
stage
,
dw_arg1
);
arg1
=
get_argreg
(
buffer
,
1
,
stage
,
dw_arg1
);
...
@@ -6261,7 +6263,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, con
...
@@ -6261,7 +6263,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, con
if
(
arg0
==
WINED3DTA_TEXTURE
||
arg1
==
WINED3DTA_TEXTURE
||
arg2
==
WINED3DTA_TEXTURE
)
if
(
arg0
==
WINED3DTA_TEXTURE
||
arg1
==
WINED3DTA_TEXTURE
||
arg2
==
WINED3DTA_TEXTURE
)
tex_read
|=
1u
<<
stage
;
tex_read
|=
1u
<<
stage
;
if
(
settings
->
op
[
stage
].
dst
==
tempreg
)
if
(
settings
->
op
[
stage
].
tmp_dst
)
tempreg_used
=
TRUE
;
tempreg_used
=
TRUE
;
if
(
arg0
==
WINED3DTA_TEMP
||
arg1
==
WINED3DTA_TEMP
||
arg2
==
WINED3DTA_TEMP
)
if
(
arg0
==
WINED3DTA_TEMP
||
arg1
==
WINED3DTA_TEMP
||
arg2
==
WINED3DTA_TEMP
)
tempreg_used
=
TRUE
;
tempreg_used
=
TRUE
;
...
@@ -6493,23 +6495,23 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, con
...
@@ -6493,23 +6495,23 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, con
if
(
settings
->
op
[
stage
].
aop
==
WINED3D_TOP_DISABLE
)
if
(
settings
->
op
[
stage
].
aop
==
WINED3D_TOP_DISABLE
)
{
{
gen_ffp_instr
(
&
buffer
,
stage
,
TRUE
,
FALSE
,
settings
->
op
[
stage
].
dst
,
gen_ffp_instr
(
&
buffer
,
stage
,
TRUE
,
FALSE
,
settings
->
op
[
stage
].
tmp_
dst
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
}
}
else
if
(
op_equal
)
else
if
(
op_equal
)
{
{
gen_ffp_instr
(
&
buffer
,
stage
,
TRUE
,
TRUE
,
settings
->
op
[
stage
].
dst
,
gen_ffp_instr
(
&
buffer
,
stage
,
TRUE
,
TRUE
,
settings
->
op
[
stage
].
tmp_
dst
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
}
}
else
if
(
settings
->
op
[
stage
].
cop
!=
WINED3D_TOP_BUMPENVMAP
else
if
(
settings
->
op
[
stage
].
cop
!=
WINED3D_TOP_BUMPENVMAP
&&
settings
->
op
[
stage
].
cop
!=
WINED3D_TOP_BUMPENVMAP_LUMINANCE
)
&&
settings
->
op
[
stage
].
cop
!=
WINED3D_TOP_BUMPENVMAP_LUMINANCE
)
{
{
gen_ffp_instr
(
&
buffer
,
stage
,
TRUE
,
FALSE
,
settings
->
op
[
stage
].
dst
,
gen_ffp_instr
(
&
buffer
,
stage
,
TRUE
,
FALSE
,
settings
->
op
[
stage
].
tmp_
dst
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
gen_ffp_instr
(
&
buffer
,
stage
,
FALSE
,
TRUE
,
settings
->
op
[
stage
].
dst
,
gen_ffp_instr
(
&
buffer
,
stage
,
FALSE
,
TRUE
,
settings
->
op
[
stage
].
tmp_
dst
,
settings
->
op
[
stage
].
aop
,
settings
->
op
[
stage
].
aarg0
,
settings
->
op
[
stage
].
aop
,
settings
->
op
[
stage
].
aarg0
,
settings
->
op
[
stage
].
aarg1
,
settings
->
op
[
stage
].
aarg2
);
settings
->
op
[
stage
].
aarg1
,
settings
->
op
[
stage
].
aarg2
);
}
}
...
...
dlls/wined3d/ati_fragment_shader.c
View file @
4aaf9ebe
...
@@ -341,9 +341,8 @@ static GLuint find_tmpreg(const struct texture_stage_op op[MAX_TEXTURES])
...
@@ -341,9 +341,8 @@ static GLuint find_tmpreg(const struct texture_stage_op op[MAX_TEXTURES])
lowest_read
=
i
;
lowest_read
=
i
;
}
}
if
(
lowest_write
==
-
1
&&
op
[
i
].
dst
==
tempreg
)
{
if
(
lowest_write
==
-
1
&&
op
[
i
].
tmp_dst
)
lowest_write
=
i
;
lowest_write
=
i
;
}
if
(
op
[
i
].
carg1
==
WINED3DTA_TEXTURE
||
op
[
i
].
carg2
==
WINED3DTA_TEXTURE
||
op
[
i
].
carg0
==
WINED3DTA_TEXTURE
||
if
(
op
[
i
].
carg1
==
WINED3DTA_TEXTURE
||
op
[
i
].
carg2
==
WINED3DTA_TEXTURE
||
op
[
i
].
carg0
==
WINED3DTA_TEXTURE
||
op
[
i
].
aarg1
==
WINED3DTA_TEXTURE
||
op
[
i
].
aarg2
==
WINED3DTA_TEXTURE
||
op
[
i
].
aarg0
==
WINED3DTA_TEXTURE
)
{
op
[
i
].
aarg1
==
WINED3DTA_TEXTURE
||
op
[
i
].
aarg2
==
WINED3DTA_TEXTURE
||
op
[
i
].
aarg0
==
WINED3DTA_TEXTURE
)
{
...
@@ -620,14 +619,18 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES],
...
@@ -620,14 +619,18 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES],
break
;
break
;
}
}
if
(
op
[
stage
].
dst
==
tempreg
)
{
if
(
op
[
stage
].
tmp_dst
)
/* If we're writing to D3DTA_TEMP, but never reading from it we don't have to write there in the first place.
{
* skip the entire stage, this saves some GPU time
/* If we're writing to D3DTA_TEMP, but never reading from it we
*/
* don't have to write there in the first place. Skip the entire
if
(
tmparg
==
GL_NONE
)
continue
;
* stage, this saves some GPU time. */
if
(
tmparg
==
GL_NONE
)
continue
;
dstreg
=
tmparg
;
dstreg
=
tmparg
;
}
else
{
}
else
{
dstreg
=
GL_REG_0_ATI
;
dstreg
=
GL_REG_0_ATI
;
}
}
...
...
dlls/wined3d/glsl_shader.c
View file @
4aaf9ebe
...
@@ -9116,7 +9116,7 @@ static const char *shader_glsl_get_ffp_fragment_op_arg(struct wined3d_string_buf
...
@@ -9116,7 +9116,7 @@ static const char *shader_glsl_get_ffp_fragment_op_arg(struct wined3d_string_buf
}
}
static
void
shader_glsl_ffp_fragment_op
(
struct
wined3d_string_buffer
*
buffer
,
unsigned
int
stage
,
BOOL
color
,
static
void
shader_glsl_ffp_fragment_op
(
struct
wined3d_string_buffer
*
buffer
,
unsigned
int
stage
,
BOOL
color
,
BOOL
alpha
,
DWORD
dst
,
DWORD
op
,
DWORD
dw_arg0
,
DWORD
dw_arg1
,
DWORD
dw_arg2
)
BOOL
alpha
,
BOOL
tmp_
dst
,
DWORD
op
,
DWORD
dw_arg0
,
DWORD
dw_arg1
,
DWORD
dw_arg2
)
{
{
const
char
*
dstmask
,
*
dstreg
,
*
arg0
,
*
arg1
,
*
arg2
;
const
char
*
dstmask
,
*
dstreg
,
*
arg0
,
*
arg1
,
*
arg2
;
...
@@ -9127,10 +9127,7 @@ static void shader_glsl_ffp_fragment_op(struct wined3d_string_buffer *buffer, un
...
@@ -9127,10 +9127,7 @@ static void shader_glsl_ffp_fragment_op(struct wined3d_string_buffer *buffer, un
else
else
dstmask
=
".w"
;
dstmask
=
".w"
;
if
(
dst
==
tempreg
)
dstreg
=
tmp_dst
?
"temp_reg"
:
"ret"
;
dstreg
=
"temp_reg"
;
else
dstreg
=
"ret"
;
arg0
=
shader_glsl_get_ffp_fragment_op_arg
(
buffer
,
0
,
stage
,
dw_arg0
);
arg0
=
shader_glsl_get_ffp_fragment_op_arg
(
buffer
,
0
,
stage
,
dw_arg0
);
arg1
=
shader_glsl_get_ffp_fragment_op_arg
(
buffer
,
1
,
stage
,
dw_arg1
);
arg1
=
shader_glsl_get_ffp_fragment_op_arg
(
buffer
,
1
,
stage
,
dw_arg1
);
...
@@ -9299,7 +9296,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *
...
@@ -9299,7 +9296,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *
tfactor_used
=
TRUE
;
tfactor_used
=
TRUE
;
if
(
arg0
==
WINED3DTA_TEMP
||
arg1
==
WINED3DTA_TEMP
||
arg2
==
WINED3DTA_TEMP
)
if
(
arg0
==
WINED3DTA_TEMP
||
arg1
==
WINED3DTA_TEMP
||
arg2
==
WINED3DTA_TEMP
)
tempreg_used
=
TRUE
;
tempreg_used
=
TRUE
;
if
(
settings
->
op
[
stage
].
dst
==
tempreg
)
if
(
settings
->
op
[
stage
].
tmp_dst
)
tempreg_used
=
TRUE
;
tempreg_used
=
TRUE
;
if
(
arg0
==
WINED3DTA_CONSTANT
||
arg1
==
WINED3DTA_CONSTANT
||
arg2
==
WINED3DTA_CONSTANT
)
if
(
arg0
==
WINED3DTA_CONSTANT
||
arg1
==
WINED3DTA_CONSTANT
||
arg2
==
WINED3DTA_CONSTANT
)
tss_const_map
|=
1u
<<
stage
;
tss_const_map
|=
1u
<<
stage
;
...
@@ -9665,23 +9662,23 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *
...
@@ -9665,23 +9662,23 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *
if
(
settings
->
op
[
stage
].
aop
==
WINED3D_TOP_DISABLE
)
if
(
settings
->
op
[
stage
].
aop
==
WINED3D_TOP_DISABLE
)
{
{
shader_glsl_ffp_fragment_op
(
buffer
,
stage
,
TRUE
,
FALSE
,
settings
->
op
[
stage
].
dst
,
shader_glsl_ffp_fragment_op
(
buffer
,
stage
,
TRUE
,
FALSE
,
settings
->
op
[
stage
].
tmp_
dst
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
}
}
else
if
(
op_equal
)
else
if
(
op_equal
)
{
{
shader_glsl_ffp_fragment_op
(
buffer
,
stage
,
TRUE
,
TRUE
,
settings
->
op
[
stage
].
dst
,
shader_glsl_ffp_fragment_op
(
buffer
,
stage
,
TRUE
,
TRUE
,
settings
->
op
[
stage
].
tmp_
dst
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
}
}
else
if
(
settings
->
op
[
stage
].
cop
!=
WINED3D_TOP_BUMPENVMAP
else
if
(
settings
->
op
[
stage
].
cop
!=
WINED3D_TOP_BUMPENVMAP
&&
settings
->
op
[
stage
].
cop
!=
WINED3D_TOP_BUMPENVMAP_LUMINANCE
)
&&
settings
->
op
[
stage
].
cop
!=
WINED3D_TOP_BUMPENVMAP_LUMINANCE
)
{
{
shader_glsl_ffp_fragment_op
(
buffer
,
stage
,
TRUE
,
FALSE
,
settings
->
op
[
stage
].
dst
,
shader_glsl_ffp_fragment_op
(
buffer
,
stage
,
TRUE
,
FALSE
,
settings
->
op
[
stage
].
tmp_
dst
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
cop
,
settings
->
op
[
stage
].
carg0
,
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
settings
->
op
[
stage
].
carg1
,
settings
->
op
[
stage
].
carg2
);
shader_glsl_ffp_fragment_op
(
buffer
,
stage
,
FALSE
,
TRUE
,
settings
->
op
[
stage
].
dst
,
shader_glsl_ffp_fragment_op
(
buffer
,
stage
,
FALSE
,
TRUE
,
settings
->
op
[
stage
].
tmp_
dst
,
settings
->
op
[
stage
].
aop
,
settings
->
op
[
stage
].
aarg0
,
settings
->
op
[
stage
].
aop
,
settings
->
op
[
stage
].
aarg0
,
settings
->
op
[
stage
].
aarg1
,
settings
->
op
[
stage
].
aarg2
);
settings
->
op
[
stage
].
aarg1
,
settings
->
op
[
stage
].
aarg2
);
}
}
...
...
dlls/wined3d/utils.c
View file @
4aaf9ebe
...
@@ -5493,7 +5493,7 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
...
@@ -5493,7 +5493,7 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
settings
->
op
[
i
].
carg0
=
settings
->
op
[
i
].
carg1
=
settings
->
op
[
i
].
carg2
=
ARG_UNUSED
;
settings
->
op
[
i
].
carg0
=
settings
->
op
[
i
].
carg1
=
settings
->
op
[
i
].
carg2
=
ARG_UNUSED
;
settings
->
op
[
i
].
aarg0
=
settings
->
op
[
i
].
aarg1
=
settings
->
op
[
i
].
aarg2
=
ARG_UNUSED
;
settings
->
op
[
i
].
aarg0
=
settings
->
op
[
i
].
aarg1
=
settings
->
op
[
i
].
aarg2
=
ARG_UNUSED
;
settings
->
op
[
i
].
color_fixup
=
COLOR_FIXUP_IDENTITY
;
settings
->
op
[
i
].
color_fixup
=
COLOR_FIXUP_IDENTITY
;
settings
->
op
[
i
].
dst
=
resultreg
;
settings
->
op
[
i
].
tmp_dst
=
0
;
settings
->
op
[
i
].
tex_type
=
WINED3D_GL_RES_TYPE_TEX_1D
;
settings
->
op
[
i
].
tex_type
=
WINED3D_GL_RES_TYPE_TEX_1D
;
settings
->
op
[
i
].
projected
=
WINED3D_PROJECTION_NONE
;
settings
->
op
[
i
].
projected
=
WINED3D_PROJECTION_NONE
;
i
++
;
i
++
;
...
@@ -5638,11 +5638,7 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
...
@@ -5638,11 +5638,7 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
settings
->
op
[
i
].
aarg0
=
aarg0
;
settings
->
op
[
i
].
aarg0
=
aarg0
;
settings
->
op
[
i
].
aarg1
=
aarg1
;
settings
->
op
[
i
].
aarg1
=
aarg1
;
settings
->
op
[
i
].
aarg2
=
aarg2
;
settings
->
op
[
i
].
aarg2
=
aarg2
;
settings
->
op
[
i
].
tmp_dst
=
state
->
texture_states
[
i
][
WINED3D_TSS_RESULT_ARG
]
==
WINED3DTA_TEMP
;
if
(
state
->
texture_states
[
i
][
WINED3D_TSS_RESULT_ARG
]
==
WINED3DTA_TEMP
)
settings
->
op
[
i
].
dst
=
tempreg
;
else
settings
->
op
[
i
].
dst
=
resultreg
;
}
}
/* Clear unsupported stages */
/* Clear unsupported stages */
...
...
dlls/wined3d/wined3d_private.h
View file @
4aaf9ebe
...
@@ -2641,12 +2641,6 @@ enum wined3d_projection_type
...
@@ -2641,12 +2641,6 @@ enum wined3d_projection_type
WINED3D_PROJECTION_COUNT4
=
2
WINED3D_PROJECTION_COUNT4
=
2
};
};
enum
dst_arg
{
resultreg
=
0
,
tempreg
=
1
};
/*****************************************************************************
/*****************************************************************************
* Fixed function pipeline replacements
* Fixed function pipeline replacements
*/
*/
...
@@ -2665,7 +2659,7 @@ struct texture_stage_op
...
@@ -2665,7 +2659,7 @@ struct texture_stage_op
struct
color_fixup_desc
color_fixup
;
struct
color_fixup_desc
color_fixup
;
unsigned
tex_type
:
3
;
unsigned
tex_type
:
3
;
unsigned
dst
:
1
;
unsigned
tmp_
dst
:
1
;
unsigned
projected
:
2
;
unsigned
projected
:
2
;
unsigned
padding
:
10
;
unsigned
padding
:
10
;
};
};
...
...
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