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wine
wine-cw
Commits
4c4b2243
Commit
4c4b2243
authored
Oct 10, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 11, 2012
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wined3d: Implement WINED3DSIH_XOR in the GLSL shader backend.
parent
1f876a67
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1 deletion
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glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
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dlls/wined3d/glsl_shader.c
View file @
4c4b2243
...
...
@@ -2205,6 +2205,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
case
WINED3DSIH_IADD
:
op
=
'+'
;
break
;
case
WINED3DSIH_MUL
:
op
=
'*'
;
break
;
case
WINED3DSIH_SUB
:
op
=
'-'
;
break
;
case
WINED3DSIH_XOR
:
op
=
'^'
;
break
;
default:
op
=
' '
;
FIXME
(
"Opcode %#x not yet handled in GLSL
\n
"
,
ins
->
handler_idx
);
...
...
@@ -5299,7 +5300,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_UDIV */
NULL
,
/* WINED3DSIH_USHR */
NULL
,
/* WINED3DSIH_UTOF */
NULL
,
/* WINED3DSIH_XOR */
NULL
,
/* WINED3DSIH_XOR */
shader_glsl_binop
,
};
static
void
shader_glsl_handle_instruction
(
const
struct
wined3d_shader_instruction
*
ins
)
{
...
...
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