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wine
wine-cw
Commits
4c5c1f93
Commit
4c5c1f93
authored
Oct 02, 2010
by
Jacek Caban
Committed by
Alexandre Julliard
Oct 05, 2010
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include: Added d3d10_1.idl.
parent
227b1fe2
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.gitignore
.gitignore
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Makefile.in
include/Makefile.in
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d3d10_1.idl
include/d3d10_1.idl
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View file @
4c5c1f93
...
...
@@ -157,6 +157,7 @@ include/control.h
include/ctfutb.h
include/ctxtcall.h
include/d3d10.h
include/d3d10_1.h
include/d3dcommon.h
include/ddstream.h
include/devicetopology.h
...
...
include/Makefile.in
View file @
4c5c1f93
...
...
@@ -20,6 +20,7 @@ PUBLIC_IDL_H_SRCS = \
ctfutb.idl
\
ctxtcall.idl
\
d3d10.idl
\
d3d10_1.idl
\
d3dcommon.idl
\
ddstream.idl
\
devicetopology.idl
\
...
...
include/d3d10_1.idl
0 → 100644
View file @
4c5c1f93
/*
*
Copyright
2010
Jacek
Caban
for
CodeWeavers
*
*
This
library
is
free
software
; you can redistribute it and/or
*
modify
it
under
the
terms
of
the
GNU
Lesser
General
Public
*
License
as
published
by
the
Free
Software
Foundation
; either
*
version
2.1
of
the
License
,
or
(
at
your
option
)
any
later
version
.
*
*
This
library
is
distributed
in
the
hope
that
it
will
be
useful
,
*
but
WITHOUT
ANY
WARRANTY
; without even the implied warranty of
*
MERCHANTABILITY
or
FITNESS
FOR
A
PARTICULAR
PURPOSE
.
See
the
GNU
*
Lesser
General
Public
License
for
more
details
.
*
*
You
should
have
received
a
copy
of
the
GNU
Lesser
General
Public
*
License
along
with
this
library
; if not, write to the Free Software
*
Foundation
,
Inc
.
,
51
Franklin
St
,
Fifth
Floor
,
Boston
,
MA
02110
-
1301
,
USA
*/
import
"oaidl.idl"
;
import
"ocidl.idl"
;
import
"d3d10.idl"
;
typedef
enum
D3D10_FEATURE_LEVEL1
{
D3D10_FEATURE_LEVEL_10_0
=
0
xa000
,
D3D10_FEATURE_LEVEL_10_1
=
0
xa100
,
D3D10_FEATURE_LEVEL_9_1
=
0
x9100
,
D3D10_FEATURE_LEVEL_9_2
=
0
x9200
,
D3D10_FEATURE_LEVEL_9_3
=
0
x9300
}
D3D10_FEATURE_LEVEL1
;
typedef
struct
D3D10_RENDER_TARGET_BLEND_DESC1
{
BOOL
BlendEnable
;
D3D10_BLEND
SrcBlend
;
D3D10_BLEND
DestBlend
;
D3D10_BLEND_OP
BlendOp
;
D3D10_BLEND
SrcBlendAlpha
;
D3D10_BLEND
DestBlendAlpha
;
D3D10_BLEND_OP
BlendOpAlpha
;
UINT8
RenderTargetWriteMask
;
}
D3D10_RENDER_TARGET_BLEND_DESC1
;
typedef
struct
D3D10_BLEND_DESC1
{
BOOL
AlphaToCoverageEnable
;
BOOL
IndependentBlendEnable
;
D3D10_RENDER_TARGET_BLEND_DESC1
RenderTarget
[
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
]
;
}
D3D10_BLEND_DESC1
;
[
uuid
(
edad8d99
-
8
a35
-
4
d6d
-
8566
-
2
ea276cde161
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D10BlendState1
:
ID3D10BlendState
{
void
GetDesc1
(
[
out
]
D3D10_BLEND_DESC1
*
pDesc
)
;
}
typedef
struct
D3D10_TEXCUBE_ARRAY_SRV1
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
First2DArrayFace
;
UINT
NumCubes
;
}
D3D10_TEXCUBE_ARRAY_SRV1
;
typedef
enum
D3D10_SRV_DIMENSION1
{
D3D10_1_SRV_DIMENSION_UNKNOWN
=
0
,
D3D10_1_SRV_DIMENSION_BUFFER
=
1
,
D3D10_1_SRV_DIMENSION_TEXTURE1D
=
2
,
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY
=
3
,
D3D10_1_SRV_DIMENSION_TEXTURE2D
=
4
,
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY
=
5
,
D3D10_1_SRV_DIMENSION_TEXTURE2DMS
=
6
,
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY
=
7
,
D3D10_1_SRV_DIMENSION_TEXTURE3D
=
8
,
D3D10_1_SRV_DIMENSION_TEXTURECUBE
=
9
,
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY
=
10
}
D3D10_SRV_DIMENSION1
;
typedef
struct
D3D10_SHADER_RESOURCE_VIEW_DESC1
{
DXGI_FORMAT
Format
;
D3D10_SRV_DIMENSION1
ViewDimension
;
union
{
D3D10_BUFFER_SRV
Buffer
;
D3D10_TEX1D_SRV
Texture1D
;
D3D10_TEX1D_ARRAY_SRV
Texture1DArray
;
D3D10_TEX2D_SRV
Texture2D
;
D3D10_TEX2D_ARRAY_SRV
Texture2DArray
;
D3D10_TEX2DMS_SRV
Texture2DMS
;
D3D10_TEX2DMS_ARRAY_SRV
Texture2DMSArray
;
D3D10_TEX3D_SRV
Texture3D
;
D3D10_TEXCUBE_SRV
TextureCube
;
D3D10_TEXCUBE_ARRAY_SRV1
TextureCubeArray
;
}
;
}
D3D10_SHADER_RESOURCE_VIEW_DESC1
;
[
uuid
(
9b7
e4c87
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D10ShaderResourceView1
:
ID3D10ShaderResourceView
{
void
GetDesc1
(
[
out
]
D3D10_SHADER_RESOURCE_VIEW_DESC1
*
pDesc
)
;
}
[
uuid
(
9b7
e4c8f
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D10Device1
:
ID3D10Device
{
HRESULT
CreateShaderResourceView1
(
[
in
]
ID3D10Resource
*
pResource
,
[
in
,
out
]
const
D3D10_SHADER_RESOURCE_VIEW_DESC1
*
pDesc
,
[
out
]
ID3D10ShaderResourceView1
**
ppSRView
)
;
HRESULT
CreateBlendState1
(
[
in
]
const
D3D10_BLEND_DESC1
*
pBlendStateDesc
,
[
out
]
ID3D10BlendState1
**
ppBlendState
)
;
D3D10_FEATURE_LEVEL1
GetFeatureLevel
()
;
}
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