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wine
wine-cw
Commits
4d4654a0
Commit
4d4654a0
authored
May 25, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
May 25, 2010
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Plain Diff
wined3d: Set the arb_program_shader.c GLINFO_LOCATION to *gl_info.
parent
11bda6e0
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1 changed file
with
12 additions
and
9 deletions
+12
-9
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+12
-9
No files found.
dlls/wined3d/arb_program_shader.c
View file @
4d4654a0
...
...
@@ -5537,11 +5537,10 @@ static void arbfp_get_caps(const struct wined3d_gl_info *gl_info, struct fragmen
caps
->
MaxTextureBlendStages
=
8
;
caps
->
MaxSimultaneousTextures
=
min
(
gl_info
->
limits
.
fragment_samplers
,
8
);
}
#undef GLINFO_LOCATION
#define GLINFO_LOCATION stateblock->device->adapter->gl_info
static
void
state_texfactor_arbfp
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
struct
wined3d_context
*
context
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
IWineD3DDeviceImpl
*
device
=
stateblock
->
device
;
float
col
[
4
];
...
...
@@ -5563,6 +5562,7 @@ static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *statebloc
static
void
state_arb_specularenable
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
struct
wined3d_context
*
context
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
IWineD3DDeviceImpl
*
device
=
stateblock
->
device
;
float
col
[
4
];
...
...
@@ -5591,6 +5591,7 @@ static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateb
static
void
set_bumpmat_arbfp
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
struct
wined3d_context
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
IWineD3DDeviceImpl
*
device
=
stateblock
->
device
;
float
mat
[
2
][
2
];
...
...
@@ -5627,6 +5628,7 @@ static void set_bumpmat_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, s
static
void
tex_bumpenvlum_arbfp
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
struct
wined3d_context
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
IWineD3DDeviceImpl
*
device
=
stateblock
->
device
;
float
param
[
4
];
...
...
@@ -5874,6 +5876,7 @@ static void gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int sta
/* The stateblock is passed for GLINFO_LOCATION */
static
GLuint
gen_arbfp_ffp_shader
(
const
struct
ffp_frag_settings
*
settings
,
IWineD3DStateBlockImpl
*
stateblock
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
stateblock
->
device
->
adapter
->
gl_info
;
unsigned
int
stage
;
struct
wined3d_shader_buffer
buffer
;
BOOL
tex_read
[
MAX_TEXTURES
]
=
{
FALSE
,
FALSE
,
FALSE
,
FALSE
,
FALSE
,
FALSE
,
FALSE
,
FALSE
};
...
...
@@ -6148,6 +6151,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
static
void
fragment_prog_arbfp
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
struct
wined3d_context
*
context
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
IWineD3DDeviceImpl
*
device
=
stateblock
->
device
;
struct
shader_arb_priv
*
priv
=
device
->
fragment_priv
;
BOOL
use_pshader
=
use_ps
(
stateblock
);
...
...
@@ -6184,7 +6188,7 @@ static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock,
return
;
}
new_desc
->
num_textures_used
=
0
;
for
(
i
=
0
;
i
<
context
->
gl_info
->
limits
.
texture_stages
;
++
i
)
for
(
i
=
0
;
i
<
gl_info
->
limits
.
texture_stages
;
++
i
)
{
if
(
settings
.
op
[
i
].
cop
==
WINED3DTOP_DISABLE
)
break
;
new_desc
->
num_textures_used
=
i
;
...
...
@@ -6280,8 +6284,6 @@ static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
}
}
#undef GLINFO_LOCATION
static
const
struct
StateEntryTemplate
arbfp_fragmentstate_template
[]
=
{
{
STATE_RENDER
(
WINED3DRS_TEXTUREFACTOR
),
{
STATE_RENDER
(
WINED3DRS_TEXTUREFACTOR
),
state_texfactor_arbfp
},
WINED3D_GL_EXT_NONE
},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
{
STATE_PIXELSHADER
,
NULL
},
WINED3D_GL_EXT_NONE
},
...
...
@@ -6443,8 +6445,6 @@ const struct fragment_pipeline arbfp_fragment_pipeline = {
TRUE
/* We can disable projected textures */
};
#define GLINFO_LOCATION device->adapter->gl_info
struct
arbfp_blit_priv
{
GLenum
yuy2_rect_shader
,
yuy2_2d_shader
;
GLenum
uyvy_rect_shader
,
uyvy_2d_shader
;
...
...
@@ -6466,6 +6466,7 @@ static HRESULT arbfp_blit_alloc(IWineD3DDevice *iface) {
/* Context activation is done by the caller. */
static
void
arbfp_blit_free
(
IWineD3DDevice
*
iface
)
{
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
iface
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
struct
arbfp_blit_priv
*
priv
=
device
->
blit_priv
;
ENTER_GL
();
...
...
@@ -6722,6 +6723,7 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer, GLenum textype,
static
GLuint
gen_p8_shader
(
IWineD3DDeviceImpl
*
device
,
GLenum
textype
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
GLenum
shader
;
struct
wined3d_shader_buffer
buffer
;
struct
arbfp_blit_priv
*
priv
=
device
->
blit_priv
;
...
...
@@ -6791,6 +6793,7 @@ static void upload_palette(IWineD3DSurfaceImpl *surface)
{
BYTE
table
[
256
][
4
];
IWineD3DDeviceImpl
*
device
=
surface
->
resource
.
device
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
struct
arbfp_blit_priv
*
priv
=
device
->
blit_priv
;
BOOL
colorkey
=
(
surface
->
CKeyFlags
&
WINEDDSD_CKSRCBLT
)
?
TRUE
:
FALSE
;
...
...
@@ -6821,6 +6824,7 @@ static void upload_palette(IWineD3DSurfaceImpl *surface)
/* Context activation is done by the caller. */
static
GLuint
gen_yuv_shader
(
IWineD3DDeviceImpl
*
device
,
enum
complex_fixup
yuv_fixup
,
GLenum
textype
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
GLenum
shader
;
struct
wined3d_shader_buffer
buffer
;
char
luminance_component
;
...
...
@@ -6979,6 +6983,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surfac
{
GLenum
shader
;
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
iface
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
float
size
[
4
]
=
{
surface
->
pow2Width
,
surface
->
pow2Height
,
1
,
1
};
struct
arbfp_blit_priv
*
priv
=
device
->
blit_priv
;
enum
complex_fixup
fixup
;
...
...
@@ -7182,5 +7187,3 @@ const struct blit_shader arbfp_blit = {
arbfp_blit_supported
,
arbfp_blit_color_fill
};
#undef GLINFO_LOCATION
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