Commit 4de630e9 authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

wined3d: Enable long types in shader.c.

parent e382812c
......@@ -21,7 +21,6 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WINE_NO_LONG_TYPES /* temporary */
#include <stdio.h>
#include <string.h>
......@@ -3893,7 +3892,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
if (FAILED(hr = geometry_shader_init_so_desc(&shader->u.gs, shader->device, so_desc)))
{
WARN("Failed to initialise stream output description, hr %#x.\n", hr);
WARN("Failed to initialise stream output description, hr %#lx.\n", hr);
return hr;
}
......@@ -4332,7 +4331,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops)))
{
WARN("Failed to initialize compute shader, hr %#x.\n", hr);
WARN("Failed to initialize compute shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -4366,7 +4365,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops)))
{
WARN("Failed to initialize domain shader, hr %#x.\n", hr);
WARN("Failed to initialize domain shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -4401,7 +4400,7 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
if (FAILED(hr = geometry_shader_init(object, device, desc, so_desc, parent, parent_ops)))
{
WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
WARN("Failed to initialize geometry shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -4428,7 +4427,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops)))
{
WARN("Failed to initialize hull shader, hr %#x.\n", hr);
WARN("Failed to initialize hull shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -4462,7 +4461,7 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru
if (FAILED(hr = pixel_shader_init(object, device, desc, parent, parent_ops)))
{
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
WARN("Failed to initialize pixel shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -4489,7 +4488,7 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru
if (FAILED(hr = vertex_shader_init(object, device, desc, parent, parent_ops)))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
WARN("Failed to initialize vertex shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......
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