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wine
wine-cw
Commits
4df40efe
Commit
4df40efe
authored
Oct 29, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 30, 2008
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Plain Diff
d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.
parent
7c6302b7
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1 changed file
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14 additions
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14 deletions
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-14
math.c
dlls/d3dx8/math.c
+14
-14
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dlls/d3dx8/math.c
View file @
4df40efe
...
...
@@ -640,98 +640,98 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_LoadMatrix
(
ID3DXMatrixStack
*
iface
,
LPD3DXMATRIX
pm
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_MultMatrix
(
ID3DXMatrixStack
*
iface
,
LPD3DXMATRIX
pm
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_MultMatrixLocal
(
ID3DXMatrixStack
*
iface
,
LPD3DXMATRIX
pm
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_Pop
(
ID3DXMatrixStack
*
iface
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_Push
(
ID3DXMatrixStack
*
iface
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_RotateAxis
(
ID3DXMatrixStack
*
iface
,
LPD3DXVECTOR3
pv
,
FLOAT
angle
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_RotateAxisLocal
(
ID3DXMatrixStack
*
iface
,
LPD3DXVECTOR3
pv
,
FLOAT
angle
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_RotateYawPitchRoll
(
ID3DXMatrixStack
*
iface
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_RotateYawPitchRollLocal
(
ID3DXMatrixStack
*
iface
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_Scale
(
ID3DXMatrixStack
*
iface
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_ScaleLocal
(
ID3DXMatrixStack
*
iface
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_Translate
(
ID3DXMatrixStack
*
iface
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_TranslateLocal
(
ID3DXMatrixStack
*
iface
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
E_NOTIMPL
;
}
static
const
ID3DXMatrixStackVtbl
ID3DXMatrixStack_Vtbl
=
...
...
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