Commit 4df40efe authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.

parent 7c6302b7
......@@ -640,98 +640,98 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return D3D_OK;
return E_NOTIMPL;
}
static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl =
......
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