Commit 4f55c9ea authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dx9: Improve effect sampler parsing.

parent 4a32062f
......@@ -112,6 +112,12 @@ struct d3dx_state
D3DXHANDLE parameter;
};
struct d3dx_sampler
{
UINT state_count;
struct d3dx_state *states;
};
struct d3dx_pass
{
char *name;
......@@ -169,6 +175,8 @@ struct ID3DXEffectCompilerImpl
static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
struct d3dx_parameter *parameter, LPCSTR name);
static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child);
static const struct
{
......@@ -542,12 +550,28 @@ static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *bas
return NULL;
}
static void free_state(struct d3dx_state *state)
{
free_parameter(state->parameter, FALSE, FALSE);
}
static void free_sampler(struct d3dx_sampler *sampler)
{
UINT i;
for (i = 0; i < sampler->state_count; ++i)
{
free_state(&sampler->states[i]);
}
HeapFree(GetProcessHeap(), 0, sampler->states);
}
static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
{
unsigned int i;
struct d3dx_parameter *param = get_parameter_struct(handle);
TRACE("Free parameter %p, child %s\n", param, child ? "yes" : "no");
TRACE("Free parameter %p, name %s, child %s\n", param, param->name, child ? "yes" : "no");
if (!param)
{
......@@ -583,6 +607,7 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
{
case D3DXPT_STRING:
HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
if (!child) HeapFree(GetProcessHeap(), 0, param->data);
break;
case D3DXPT_TEXTURE:
......@@ -593,6 +618,7 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
if (!child) HeapFree(GetProcessHeap(), 0, param->data);
break;
case D3DXPT_SAMPLER:
......@@ -600,7 +626,9 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
case D3DXPT_SAMPLER2D:
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
/* Todo: free sampler */
free_sampler((struct d3dx_sampler *)param->data);
/* samplers have always own data, so free that */
HeapFree(GetProcessHeap(), 0, param->data);
break;
default:
......@@ -608,10 +636,12 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
break;
}
}
if (!child)
else
{
HeapFree(GetProcessHeap(), 0, param->data);
if (!child)
{
HeapFree(GetProcessHeap(), 0, param->data);
}
}
/* only the parent has to release name and semantic */
......@@ -624,11 +654,6 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
HeapFree(GetProcessHeap(), 0, param);
}
static void free_state(struct d3dx_state *state)
{
free_parameter(state->parameter, FALSE, FALSE);
}
static void free_pass(D3DXHANDLE handle)
{
unsigned int i;
......@@ -3629,7 +3654,49 @@ static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
ID3DXEffectCompilerImpl_CompileShader,
};
static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char **ptr, D3DXHANDLE *objects)
static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects)
{
HRESULT hr;
UINT i;
struct d3dx_state *states;
read_dword(ptr, &sampler->state_count);
TRACE("Count: %u\n", sampler->state_count);
states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count);
if (!states)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < sampler->state_count; ++i)
{
hr = d3dx9_parse_state(&states[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse state\n");
goto err_out;
}
}
sampler->states = states;
return D3D_OK;
err_out:
for (i = 0; i < sampler->state_count; ++i)
{
free_state(&states[i]);
}
HeapFree(GetProcessHeap(), 0, states);
return hr;
}
static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects)
{
unsigned int i;
HRESULT hr;
......@@ -3644,7 +3711,7 @@ static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, cons
{
struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, ptr, objects);
hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
......@@ -3673,7 +3740,7 @@ static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, cons
{
struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
hr = d3dx9_parse_value(member, (char *)value + old_size, ptr, objects);
hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
......@@ -3707,16 +3774,24 @@ static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, cons
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
{
UINT state_count;
struct d3dx_sampler *sampler;
read_dword(ptr, &state_count);
TRACE("Count: %u\n", state_count);
sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
if (!sampler)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < state_count; ++i)
hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
if (hr != D3D_OK)
{
/* Todo: parse states */
skip_dword_unknown(ptr, 4);
HeapFree(GetProcessHeap(), 0, sampler);
WARN("Failed to parse sampler\n");
return hr;
}
param->data = sampler;
break;
}
......@@ -3734,7 +3809,7 @@ static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, cons
return D3D_OK;
}
static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *ptr, D3DXHANDLE *objects)
static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects)
{
UINT size = param->bytes;
HRESULT hr;
......@@ -3755,7 +3830,7 @@ static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *
memcpy(value, ptr, size);
}
hr = d3dx9_parse_value(param, value, &ptr, objects);
hr = d3dx9_parse_value(param, value, data, &ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
......@@ -3763,8 +3838,6 @@ static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *
return hr;
}
param->data = value;
return D3D_OK;
}
......@@ -4104,7 +4177,7 @@ static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
hr = d3dx9_parse_init_value(anno, data + offset, objects);
hr = d3dx9_parse_init_value(anno, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
......@@ -4146,7 +4219,7 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
hr = d3dx9_parse_init_value(parameter, data + offset, objects);
hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
......@@ -4192,7 +4265,7 @@ static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const
return hr;
}
hr = d3dx9_parse_init_value(param, data + offset, objects);
hr = d3dx9_parse_init_value(param, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
......
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