Commit 5072edde authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Introduce wined3d_stateblock_set_material().

parent dee19139
......@@ -1537,6 +1537,15 @@ HRESULT CDECL wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *state
return S_OK;
}
void CDECL wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock,
const struct wined3d_material *material)
{
TRACE("stateblock %p, material %p.\n", stateblock, material);
stateblock->stateblock_state.material = *material;
stateblock->changed.material = TRUE;
}
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union
......
......@@ -265,6 +265,7 @@
@ cdecl wined3d_stateblock_reset(ptr)
@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
@ cdecl wined3d_stateblock_set_material(ptr ptr)
@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
......
......@@ -2670,6 +2670,7 @@ void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stat
const struct wined3d_color *blend_factor);
HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
UINT plane_idx, const struct wined3d_vec4 *plane);
void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
......
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