Commit 51dc6dc6 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_feature_level().

parent b20908a5
......@@ -2055,15 +2055,16 @@ static void wined3d_cs_exec_set_feature_level(struct wined3d_cs *cs, const void
cs->state.feature_level = op->level;
}
void wined3d_cs_emit_set_feature_level(struct wined3d_cs *cs, enum wined3d_feature_level level)
void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
enum wined3d_feature_level level)
{
struct wined3d_cs_set_feature_level *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_FEATURE_LEVEL;
op->level = level;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static const struct
......
......@@ -1748,7 +1748,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
TRACE("device %p, state %p.\n", device, state);
device->cs->c.state = state;
wined3d_cs_emit_set_feature_level(device->cs, state->feature_level);
wined3d_device_context_emit_set_feature_level(context, state->feature_level);
for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
{
......
......@@ -4750,7 +4750,6 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_feature_level(struct wined3d_cs *cs, enum wined3d_feature_level level) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
......@@ -4805,6 +4804,8 @@ void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_c
struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
enum wined3d_feature_level level) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
......
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