Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
5261f031
Commit
5261f031
authored
Dec 02, 2002
by
Lionel Ulmer
Committed by
Alexandre Julliard
Dec 02, 2002
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
- only handle memory allocation for non-already loaded textures
- implement GetCaps for D3DDevice7
parent
d77294a8
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
24 additions
and
8 deletions
+24
-8
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+15
-2
d3dtexture.c
dlls/ddraw/d3dtexture.c
+9
-6
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
5261f031
...
...
@@ -180,7 +180,7 @@ static void fill_opengl_caps(D3DDEVICEDESC *d1)
d1
->
dlcLightingCaps
.
dwNumLights
=
16
;
/* glGetIntegerv(GL_MAX_LIGHTS, &maxlight); d1->dlcLightingCaps.dwNumLights = maxlight; */
fill_opengl_primcaps
(
&
(
d1
->
dpcLineCaps
));
fill_opengl_primcaps
(
&
(
d1
->
dpcTriCaps
));
d1
->
dwDeviceRenderBitDepth
=
DDBD_16
|
DDBD_24
;
d1
->
dwDeviceRenderBitDepth
=
DDBD_16
|
DDBD_24
|
DDBD_32
;
d1
->
dwDeviceZBufferBitDepth
=
DDBD_16
;
d1
->
dwMaxBufferSize
=
0
;
d1
->
dwMaxVertexCount
=
65536
;
...
...
@@ -1188,6 +1188,19 @@ GL_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
return
DD_OK
;
}
HRESULT
WINAPI
GL_IDirect3DDeviceImpl_7_GetCaps
(
LPDIRECT3DDEVICE7
iface
,
LPD3DDEVICEDESC7
lpD3DHELDevDesc
)
{
ICOM_THIS_FROM
(
IDirect3DDeviceImpl
,
IDirect3DDevice7
,
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
This
,
iface
,
lpD3DHELDevDesc
);
fill_opengl_caps_7
(
lpD3DHELDevDesc
);
TRACE
(
" returning caps : no dump function yet.
\n
"
);
return
DD_OK
;
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DDevice7.fun))
...
...
@@ -1201,7 +1214,7 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
XCAST
(
QueryInterface
)
Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface
,
XCAST
(
AddRef
)
Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef
,
XCAST
(
Release
)
GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release
,
XCAST
(
GetCaps
)
Main
_IDirect3DDeviceImpl_7_GetCaps
,
XCAST
(
GetCaps
)
GL
_IDirect3DDeviceImpl_7_GetCaps
,
XCAST
(
EnumTextureFormats
)
GL_IDirect3DDeviceImpl_7_3T_EnumTextureFormats
,
XCAST
(
BeginScene
)
Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene
,
XCAST
(
EndScene
)
Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene
,
...
...
dlls/ddraw/d3dtexture.c
View file @
5261f031
...
...
@@ -407,12 +407,15 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
TRACE
(
"(%p/%p)->(%p)
\n
"
,
This
,
iface
,
lpD3DTexture2
);
mem_used
=
This
->
surface
->
surface_desc
.
dwHeight
*
This
->
surface
->
surface_desc
.
dwHeight
*
This
->
surface
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u1
.
dwRGBBitCount
;
if
(
This
->
surface
->
ddraw_owner
->
allocate_memory
(
This
->
surface
->
ddraw_owner
,
mem_used
)
<
0
)
{
TRACE
(
" out of virtual memory... Warning application.
\n
"
);
return
D3DERR_TEXTURE_LOAD_FAILED
;
if
(
This
->
loaded
==
FALSE
)
{
/* Only check memory for not already loaded texture... */
mem_used
=
This
->
surface
->
surface_desc
.
dwHeight
*
This
->
surface
->
surface_desc
.
dwHeight
*
This
->
surface
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u1
.
dwRGBBitCount
;
if
(
This
->
surface
->
ddraw_owner
->
allocate_memory
(
This
->
surface
->
ddraw_owner
,
mem_used
)
<
0
)
{
TRACE
(
" out of virtual memory... Warning application.
\n
"
);
return
D3DERR_TEXTURE_LOAD_FAILED
;
}
}
This
->
loaded
=
TRUE
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment