Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
532d2246
Commit
532d2246
authored
Apr 19, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 20, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer().
parent
bd3a941b
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
3 additions
and
1 deletion
+3
-1
swapchain.c
dlls/d3d8/swapchain.c
+3
-1
No files found.
dlls/d3d8/swapchain.c
View file @
532d2246
...
...
@@ -110,6 +110,7 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8
{
IDirect3DSwapChain8Impl
*
This
=
impl_from_IDirect3DSwapChain8
(
iface
);
struct
wined3d_surface
*
wined3d_surface
=
NULL
;
IDirect3DSurface8Impl
*
surface_impl
;
HRESULT
hr
;
TRACE
(
"iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.
\n
"
,
...
...
@@ -120,7 +121,8 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8
iBackBuffer
,
(
enum
wined3d_backbuffer_type
)
Type
,
&
wined3d_surface
);
if
(
SUCCEEDED
(
hr
)
&&
wined3d_surface
)
{
*
ppBackBuffer
=
wined3d_surface_get_parent
(
wined3d_surface
);
surface_impl
=
wined3d_surface_get_parent
(
wined3d_surface
);
*
ppBackBuffer
=
&
surface_impl
->
IDirect3DSurface8_iface
;
IDirect3DSurface8_AddRef
(
*
ppBackBuffer
);
wined3d_surface_decref
(
wined3d_surface
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment