Commit 535b3fe0 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Introduce wined3d_resource_map().

parent c7151275
......@@ -1123,11 +1123,38 @@ static ULONG buffer_resource_decref(struct wined3d_resource *resource)
return wined3d_buffer_decref(buffer_from_resource(resource));
}
static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
UINT offset, size;
if (sub_resource_idx)
{
WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
return E_INVALIDARG;
}
if (box)
{
offset = box->left;
size = box->right - box->left;
}
else
{
offset = size = 0;
}
map_desc->row_pitch = map_desc->slice_pitch = buffer->desc.byte_width;
return wined3d_buffer_map(buffer, offset, size, (BYTE **)&map_desc->data, flags);
}
static const struct wined3d_resource_ops buffer_resource_ops =
{
buffer_resource_incref,
buffer_resource_decref,
buffer_unload,
buffer_resource_sub_resource_map,
};
static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
......
......@@ -295,6 +295,15 @@ void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, st
desc->size = resource->size;
}
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %p, flags %#x.\n",
resource, sub_resource_idx, map_desc, box, flags);
return resource->resource_ops->resource_sub_resource_map(resource, sub_resource_idx, map_desc, box, flags);
}
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
{
void **p;
......
......@@ -1200,11 +1200,19 @@ static void surface_unload(struct wined3d_resource *resource)
resource_unload(resource);
}
static HRESULT surface_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
ERR("Not supported on sub-resources.\n");
return WINED3DERR_INVALIDCALL;
}
static const struct wined3d_resource_ops surface_resource_ops =
{
surface_resource_incref,
surface_resource_decref,
surface_unload,
surface_resource_sub_resource_map,
};
static const struct wined3d_surface_ops surface_ops =
......
......@@ -919,12 +919,6 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
}
}
static HRESULT texture2d_sub_resource_map(struct wined3d_resource *sub_resource,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
return wined3d_surface_map(surface_from_resource(sub_resource), map_desc, box, flags);
}
static HRESULT texture2d_sub_resource_unmap(struct wined3d_resource *sub_resource)
{
return wined3d_surface_unmap(surface_from_resource(sub_resource));
......@@ -938,7 +932,6 @@ static const struct wined3d_texture_ops texture2d_ops =
texture2d_sub_resource_invalidate_location,
texture2d_sub_resource_validate_location,
texture2d_sub_resource_upload_data,
texture2d_sub_resource_map,
texture2d_sub_resource_unmap,
texture2d_prepare_texture,
};
......@@ -972,11 +965,23 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
wined3d_texture_unload_gl_texture(texture);
}
static const struct wined3d_resource_ops texture_resource_ops =
static HRESULT texture2d_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
struct wined3d_resource *sub_resource;
if (!(sub_resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(resource), sub_resource_idx)))
return E_INVALIDARG;
return wined3d_surface_map(surface_from_resource(sub_resource), map_desc, box, flags);
}
static const struct wined3d_resource_ops texture2d_resource_ops =
{
texture_resource_incref,
texture_resource_decref,
wined3d_texture_unload,
texture2d_resource_sub_resource_map,
};
static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
......@@ -1034,7 +1039,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
}
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels, desc,
surface_flags, device, parent, parent_ops, &texture_resource_ops)))
surface_flags, device, parent, parent_ops, &texture2d_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x\n", hr);
return hr;
......@@ -1152,7 +1157,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
}
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels, desc,
surface_flags, device, parent, parent_ops, &texture_resource_ops)))
surface_flags, device, parent, parent_ops, &texture2d_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr;
......@@ -1307,12 +1312,6 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
}
}
static HRESULT texture3d_sub_resource_map(struct wined3d_resource *sub_resource,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
return wined3d_volume_map(volume_from_resource(sub_resource), map_desc, box, flags);
}
static HRESULT texture3d_sub_resource_unmap(struct wined3d_resource *sub_resource)
{
return wined3d_volume_unmap(volume_from_resource(sub_resource));
......@@ -1326,11 +1325,29 @@ static const struct wined3d_texture_ops texture3d_ops =
texture3d_sub_resource_invalidate_location,
texture3d_sub_resource_validate_location,
texture3d_sub_resource_upload_data,
texture3d_sub_resource_map,
texture3d_sub_resource_unmap,
texture3d_prepare_texture,
};
static HRESULT texture3d_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
struct wined3d_resource *sub_resource;
if (!(sub_resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(resource), sub_resource_idx)))
return E_INVALIDARG;
return wined3d_volume_map(volume_from_resource(sub_resource), map_desc, box, flags);
}
static const struct wined3d_resource_ops texture3d_resource_ops =
{
texture_resource_incref,
texture_resource_decref,
wined3d_texture_unload,
texture3d_resource_sub_resource_map,
};
static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops)
{
......@@ -1398,7 +1415,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
}
if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels, desc,
0, device, parent, parent_ops, &texture_resource_ops)))
0, device, parent, parent_ops, &texture3d_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr;
......@@ -1523,15 +1540,11 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
HRESULT CDECL wined3d_texture_map(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
struct wined3d_resource *sub_resource;
TRACE("texture %p, sub_resource_idx %u, map_desc %p, box %p, flags %#x.\n",
texture, sub_resource_idx, map_desc, box, flags);
if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
return WINED3DERR_INVALIDCALL;
return texture->texture_ops->texture_sub_resource_map(sub_resource, map_desc, box, flags);
return texture->resource.resource_ops->resource_sub_resource_map(&texture->resource, sub_resource_idx,
map_desc, box, flags);
}
HRESULT CDECL wined3d_texture_unmap(struct wined3d_texture *texture, unsigned int sub_resource_idx)
......
......@@ -700,11 +700,19 @@ static ULONG volume_resource_decref(struct wined3d_resource *resource)
return wined3d_texture_decref(volume->container);
}
static HRESULT volume_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
ERR("Not supported on sub-resources.\n");
return WINED3DERR_INVALIDCALL;
}
static const struct wined3d_resource_ops volume_resource_ops =
{
volume_resource_incref,
volume_resource_decref,
volume_unload,
volume_resource_sub_resource_map,
};
static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
......
......@@ -182,6 +182,7 @@
@ cdecl wined3d_resource_get_desc(ptr ptr)
@ cdecl wined3d_resource_get_parent(ptr)
@ cdecl wined3d_resource_get_priority(ptr)
@ cdecl wined3d_resource_map(ptr long ptr ptr long)
@ cdecl wined3d_resource_set_parent(ptr ptr)
@ cdecl wined3d_resource_set_priority(ptr long)
......
......@@ -2156,6 +2156,8 @@ struct wined3d_resource_ops
ULONG (*resource_incref)(struct wined3d_resource *resource);
ULONG (*resource_decref)(struct wined3d_resource *resource);
void (*resource_unload)(struct wined3d_resource *resource);
HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
};
struct wined3d_resource
......@@ -2235,8 +2237,6 @@ struct wined3d_texture_ops
void (*texture_sub_resource_validate_location)(struct wined3d_resource *sub_resource, DWORD location);
void (*texture_sub_resource_upload_data)(struct wined3d_resource *sub_resource,
const struct wined3d_context *context, const struct wined3d_sub_resource_data *data);
HRESULT (*texture_sub_resource_map)(struct wined3d_resource *sub_resource,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
HRESULT (*texture_sub_resource_unmap)(struct wined3d_resource *sub_resource);
void (*texture_prepare_texture)(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb);
......
......@@ -2422,6 +2422,8 @@ void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
struct wined3d_resource_desc *desc);
void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
......
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