Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
554871ea
Commit
554871ea
authored
Apr 15, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 15, 2014
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d8/tests: Use a separate device for volume_v16u16_test().
parent
29680b68
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
35 additions
and
22 deletions
+35
-22
visual.c
dlls/d3d8/tests/visual.c
+35
-22
No files found.
dlls/d3d8/tests/visual.c
View file @
554871ea
...
...
@@ -4142,17 +4142,21 @@ static void volume_dxt5_test(IDirect3DDevice8 *device)
IDirect3DVolumeTexture8_Release
(
texture
);
}
static
void
volume_v16u16_test
(
IDirect3DDevice8
*
device
)
static
void
volume_v16u16_test
(
void
)
{
HRESULT
hr
;
IDirect3D8
*
d3d8
;
IDirect3DVolumeTexture8
*
texture
;
DWORD
shader
;
IDirect3DDevice8
*
device
;
D3DLOCKED_BOX
box
;
IDirect3D8
*
d3d
;
unsigned
int
i
;
D
WORD
color
;
SHORT
*
texel
;
D
3DCOLOR
color
;
ULONG
refcount
;
D3DCAPS8
caps
;
DWORD
shader
;
SHORT
*
texel
;
HWND
window
;
HRESULT
hr
;
static
const
struct
{
struct
vec3
position
;
...
...
@@ -4161,13 +4165,13 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
quads
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
0
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
75
f
}},
};
static
const
DWORD
shader_code
[]
=
...
...
@@ -4180,22 +4184,30 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
0x0000ffff
/* end */
};
hr
=
IDirect3DDevice8_GetDirect3D
(
device
,
&
d3d8
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d8 interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D8_CheckDeviceFormat
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_VOLUMETEXTURE
,
D3DFMT_V16U16
);
IDirect3D8_Release
(
d3d8
);
if
(
FAILED
(
hr
))
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
if
(
FAILED
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_VOLUMETEXTURE
,
D3DFMT_V16U16
)))
{
skip
(
"Volume V16U16 textures are not supported, skipping test.
\n
"
);
return
;
IDirect3DDevice8_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
PixelShaderVersion
<
D3DPS_VERSION
(
1
,
1
))
{
skip
(
"No pixel shader 1.1 support, skipping test.
\n
"
);
return
;
IDirect3DDevice8_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice8_SetVertexShader
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
|
D3DFVF_TEXCOORDSIZE3
(
0
));
...
...
@@ -4258,7 +4270,7 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture8
*
)
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x00ff00ff
,
0
.
0
f
,
0
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0x00ff00ff
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
...
...
@@ -4288,12 +4300,13 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
IDirect3DVolumeTexture8_Release
(
texture
);
}
hr
=
IDirect3DDevice8_SetPixelShader
(
device
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_DeletePixelShader
(
device
,
shader
);
ok
(
SUCCEEDED
(
hr
),
"Failed delete pixel shader, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
fill_surface
(
IDirect3DSurface8
*
surface
,
DWORD
color
,
DWORD
flags
)
...
...
@@ -4736,7 +4749,6 @@ START_TEST(visual)
resz_test
(
device_ptr
);
fog_special_test
(
device_ptr
);
volume_dxt5_test
(
device_ptr
);
volume_v16u16_test
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
...
...
@@ -4744,5 +4756,6 @@ cleanup:
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
volume_v16u16_test
();
add_dirty_rect_test
();
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment