Commit 5b1a3a43 authored by Alexandre Julliard's avatar Alexandre Julliard

gdi32: Use float instead of long in the spec file for 32-bit floating point values.

parent afa57da9
......@@ -13,7 +13,7 @@
@ stdcall AddFontResourceExW(wstr long ptr)
@ stub AddFontResourceTracking
@ stdcall AddFontResourceW(wstr)
@ stdcall AngleArc(long long long long long long)
@ stdcall AngleArc(long long long long float float)
@ stdcall AnimatePalette(long long long ptr)
# @ stub AnyLinkedFonts
@ stdcall Arc(long long long long long long long long long)
......@@ -449,7 +449,7 @@
@ stdcall SetMapperFlags(long long)
@ stdcall SetMetaFileBitsEx(long ptr)
@ stdcall SetMetaRgn(long)
@ stdcall SetMiterLimit(long long ptr)
@ stdcall SetMiterLimit(long float ptr)
@ stdcall SetObjectOwner(long long)
@ stdcall SetPaletteEntries(long long long ptr)
@ stdcall SetPixel(long long long long)
......
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