Commit 5b9daccc authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Call context_apply_draw_buffers under the GL lock.

parent 979f872f
......@@ -1974,26 +1974,21 @@ static struct wined3d_context *FindContext(struct wined3d_device *device, struct
return context;
}
/* Context activation is done by the caller. */
/* Context activation and GL locking are done by the caller. */
static void context_apply_draw_buffers(struct wined3d_context *context, DWORD rt_mask, struct wined3d_surface **rts)
{
if (!rt_mask)
{
ENTER_GL();
glDrawBuffer(GL_NONE);
checkGLcall("glDrawBuffer()");
LEAVE_GL();
}
else if (!surface_is_offscreen(rts[0]))
{
ENTER_GL();
glDrawBuffer(surface_get_gl_buffer(rts[0]));
checkGLcall("glDrawBuffer()");
LEAVE_GL();
}
else
{
ENTER_GL();
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
......@@ -2026,7 +2021,6 @@ static void context_apply_draw_buffers(struct wined3d_context *context, DWORD rt
glDrawBuffer(rts[0]->resource.device->offscreenBuffer);
checkGLcall("glDrawBuffer()");
}
LEAVE_GL();
}
}
......@@ -2115,6 +2109,7 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
context->draw_buffer_dirty = TRUE;
}
ENTER_GL();
if (context->draw_buffer_dirty)
{
context_apply_draw_buffers(context, 1, &context->current_rt);
......@@ -2124,10 +2119,9 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
ENTER_GL();
context_check_fbo_status(context, GL_FRAMEBUFFER);
LEAVE_GL();
}
LEAVE_GL();
SetupForBlit(device, context);
}
......@@ -2196,17 +2190,15 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d
rt_mask = 1;
}
ENTER_GL();
context_apply_draw_buffers(context, rt_mask, rts);
context->draw_buffer_dirty = TRUE;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
ENTER_GL();
context_check_fbo_status(context, GL_FRAMEBUFFER);
LEAVE_GL();
}
ENTER_GL();
if (context->last_was_blit)
{
device->frag_pipe->enable_extension(TRUE);
......@@ -2267,6 +2259,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
}
}
ENTER_GL();
if (context->draw_buffer_dirty)
{
const struct wined3d_shader *ps = device->stateBlock->state.pixel_shader;
......@@ -2279,12 +2272,9 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
ENTER_GL();
context_check_fbo_status(context, GL_FRAMEBUFFER);
LEAVE_GL();
}
ENTER_GL();
if (context->last_was_blit)
{
device->frag_pipe->enable_extension(TRUE);
......
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