Commit 5bc6ab56 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Move the wined3d_gl.h include to individual files.

parent 3c7f325f
......@@ -24,6 +24,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
......
......@@ -30,6 +30,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
......
......@@ -21,6 +21,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d);
......
......@@ -23,6 +23,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -25,6 +25,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
......
......@@ -17,6 +17,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
......@@ -186,7 +187,7 @@ struct wined3d_cs_draw
{
enum wined3d_cs_op opcode;
enum wined3d_primitive_type primitive_type;
GLint patch_vertex_count;
unsigned int patch_vertex_count;
struct wined3d_draw_parameters parameters;
};
......
......@@ -25,6 +25,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -22,6 +22,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "winternl.h"
#include "wine/list.h"
......
......@@ -21,6 +21,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
......
......@@ -33,6 +33,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d);
......
......@@ -23,6 +23,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -19,6 +19,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -22,6 +22,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -18,6 +18,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -26,6 +26,7 @@
#include <string.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
......
......@@ -28,6 +28,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -27,6 +27,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
......
......@@ -21,6 +21,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -21,6 +21,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -27,6 +27,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -19,6 +19,7 @@
#include "wined3d_private.h"
#include "wined3d_shaders.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......
......@@ -26,6 +26,7 @@
#define VKD3D_NO_WIN32_TYPES
#include "initguid.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "d3d12.h"
#define VK_NO_PROTOTYPES
#include "wine/vulkan.h"
......
......@@ -5081,6 +5081,4 @@ static inline bool wined3d_map_persistent(void)
extern CRITICAL_SECTION wined3d_command_cs;
#include "wined3d_gl.h"
#endif
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