Commit 5c1976c4 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce wined3d_texture_set_sub_resource_parent().

parent 77960ab7
......@@ -1266,7 +1266,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, src_rtv, FALSE);
wined3d_rendertarget_view_set_parent(src_rtv, dst_impl);
dst_impl->wined3d_rtv = src_rtv;
wined3d_resource_set_parent(wined3d_texture_get_sub_resource(src_impl->wined3d_texture, 0), dst_impl);
wined3d_texture_set_sub_resource_parent(src_impl->wined3d_texture, 0, dst_impl);
prev_ddraw_texture = wined3d_texture_get_parent(src_impl->wined3d_texture);
wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->wined3d_texture), ddraw_texture);
if (src_impl->sub_resource_idx)
......@@ -1297,7 +1297,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, src_rtv, FALSE);
wined3d_rendertarget_view_set_parent(src_rtv, dst_impl);
dst_impl->wined3d_rtv = src_rtv;
wined3d_resource_set_parent(wined3d_texture_get_sub_resource(src_impl->wined3d_texture, 0), dst_impl);
wined3d_texture_set_sub_resource_parent(src_impl->wined3d_texture, 0, dst_impl);
prev_ddraw_texture = wined3d_texture_get_parent(src_impl->wined3d_texture);
wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->wined3d_texture), ddraw_texture);
ddraw_texture = prev_ddraw_texture;
......@@ -1314,7 +1314,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, tmp_rtv, FALSE);
wined3d_rendertarget_view_set_parent(tmp_rtv, src_impl);
src_impl->wined3d_rtv = tmp_rtv;
wined3d_resource_set_parent(wined3d_texture_get_sub_resource(texture, 0), src_impl);
wined3d_texture_set_sub_resource_parent(texture, 0, src_impl);
wined3d_resource_set_parent(wined3d_texture_get_resource(texture), ddraw_texture);
src_impl->wined3d_texture = texture;
......
......@@ -1537,6 +1537,22 @@ void * CDECL wined3d_texture_get_sub_resource_parent(struct wined3d_texture *tex
return texture->sub_resources[sub_resource_idx].resource->parent;
}
void CDECL wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
unsigned int sub_resource_idx, void *parent)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture, sub_resource_idx, parent);
if (sub_resource_idx >= sub_count)
{
WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx, sub_count);
return;
}
texture->sub_resources[sub_resource_idx].resource->parent = parent;
}
HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
......
......@@ -259,6 +259,7 @@
@ cdecl wined3d_texture_set_color_key(ptr long ptr)
@ cdecl wined3d_texture_set_lod(ptr long)
@ cdecl wined3d_texture_set_overlay_position(ptr long long long)
@ cdecl wined3d_texture_set_sub_resource_parent(ptr long ptr)
@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
@ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long)
......
......@@ -2458,6 +2458,8 @@ HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
unsigned int sub_resource_idx, LONG x, LONG y);
void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
unsigned int sub_resource_idx, void *parent);
HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
UINT width, UINT height, enum wined3d_format_id format_id,
enum wined3d_multisample_type multisample_type, UINT multisample_quality,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment