wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
I missed this in 7c4d512f. Generally speaking,
the only places where plain wined3d_texture_bind() calls are appropriate are
places where you're binding the texture to a specific stage for a subsequent
draw. I.e., places where context_active_texture() is called first.
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