Commit 5c9da580 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().

I missed this in 7c4d512f. Generally speaking, the only places where plain wined3d_texture_bind() calls are appropriate are places where you're binding the texture to a specific stage for a subsequent draw. I.e., places where context_active_texture() is called first.
parent 52478e38
......@@ -3511,7 +3511,7 @@ static HRESULT device_update_volume(struct wined3d_device *device,
/* Only a prepare, since we're uploading the entire volume. */
wined3d_texture_prepare_texture(dst_volume->container, context, FALSE);
wined3d_texture_bind(dst_volume->container, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_volume->container, context, FALSE);
data.buffer_object = 0;
data.addr = src.data;
......
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