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wine
wine-cw
Commits
5cc527d3
Commit
5cc527d3
authored
Nov 15, 2007
by
David Adam
Committed by
Alexandre Julliard
Nov 16, 2007
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Plain Diff
d3dx8: Implement D3DXMatrixReflect.
parent
a1010e6c
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Showing
4 changed files
with
30 additions
and
1 deletion
+30
-1
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+21
-0
math.c
dlls/d3dx8/tests/math.c
+7
-0
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
5cc527d3
...
...
@@ -48,7 +48,7 @@
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long)
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long)
@ stdcall D3DXMatrixShadow(ptr ptr ptr)
@ st
ub D3DXMatrixReflect
@ st
dcall D3DXMatrixReflect(ptr ptr)
@ stub D3DXQuaternionToAxisAngle
@ stub D3DXQuaternionRotationMatrix
@ stub D3DXQuaternionRotationAxis
...
...
dlls/d3dx8/math.c
View file @
5cc527d3
...
...
@@ -325,6 +325,27 @@ D3DXMATRIX* WINAPI D3DXMatrixPerspectiveRH(D3DXMATRIX *pout, FLOAT w, FLOAT h, F
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixReflect
(
D3DXMATRIX
*
pout
,
CONST
D3DXPLANE
*
pplane
)
{
D3DXPLANE
Nplane
;
D3DXPlaneNormalize
(
&
Nplane
,
pplane
);
D3DXMatrixIdentity
(
pout
);
pout
->
u
.
m
[
0
][
0
]
=
1
.
0
f
-
2
.
0
f
*
Nplane
.
a
*
Nplane
.
a
;
pout
->
u
.
m
[
0
][
1
]
=
-
2
.
0
f
*
Nplane
.
a
*
Nplane
.
b
;
pout
->
u
.
m
[
0
][
2
]
=
-
2
.
0
f
*
Nplane
.
a
*
Nplane
.
c
;
pout
->
u
.
m
[
1
][
0
]
=
-
2
.
0
f
*
Nplane
.
a
*
Nplane
.
b
;
pout
->
u
.
m
[
1
][
1
]
=
1
.
0
f
-
2
.
0
f
*
Nplane
.
b
*
Nplane
.
b
;
pout
->
u
.
m
[
1
][
2
]
=
-
2
.
0
f
*
Nplane
.
b
*
Nplane
.
c
;
pout
->
u
.
m
[
2
][
0
]
=
-
2
.
0
f
*
Nplane
.
c
*
Nplane
.
a
;
pout
->
u
.
m
[
2
][
1
]
=
-
2
.
0
f
*
Nplane
.
c
*
Nplane
.
b
;
pout
->
u
.
m
[
2
][
2
]
=
1
.
0
f
-
2
.
0
f
*
Nplane
.
c
*
Nplane
.
c
;
pout
->
u
.
m
[
3
][
0
]
=
-
2
.
0
f
*
Nplane
.
d
*
Nplane
.
a
;
pout
->
u
.
m
[
3
][
1
]
=
-
2
.
0
f
*
Nplane
.
d
*
Nplane
.
b
;
pout
->
u
.
m
[
3
][
2
]
=
-
2
.
0
f
*
Nplane
.
d
*
Nplane
.
c
;
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationAxis
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pv
,
FLOAT
angle
)
{
D3DXVECTOR3
v
;
...
...
dlls/d3dx8/tests/math.c
View file @
5cc527d3
...
...
@@ -346,6 +346,13 @@ static void D3DXMatrixTest(void)
D3DXMatrixPerspectiveRH
(
&
gotmat
,
0
.
2
f
,
0
.
75
f
,
-
2
.
4
f
,
8
.
7
f
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixReflect______________*/
U
(
expectedmat
).
m
[
0
][
0
]
=
0
.
307692
f
;
U
(
expectedmat
).
m
[
0
][
1
]
=
-
0
.
230769
f
;
U
(
expectedmat
).
m
[
0
][
2
]
=
0
.
923077
f
;
U
(
expectedmat
).
m
[
0
][
3
]
=
0
.
0
f
;
U
(
expectedmat
).
m
[
1
][
0
]
=
-
0
.
230769
;
U
(
expectedmat
).
m
[
1
][
1
]
=
0
.
923077
f
;
U
(
expectedmat
).
m
[
1
][
2
]
=
0
.
307693
f
;
U
(
expectedmat
).
m
[
1
][
3
]
=
0
.
0
f
;
U
(
expectedmat
).
m
[
2
][
0
]
=
0
.
923077
f
;
U
(
expectedmat
).
m
[
2
][
1
]
=
0
.
307693
f
;
U
(
expectedmat
).
m
[
2
][
2
]
=
-
0
.
230769
f
;
U
(
expectedmat
).
m
[
2
][
3
]
=
0
.
0
f
;
U
(
expectedmat
).
m
[
3
][
0
]
=
1
.
615385
f
;
U
(
expectedmat
).
m
[
3
][
1
]
=
0
.
538462
f
;
U
(
expectedmat
).
m
[
3
][
2
]
=
-
2
.
153846
f
;
U
(
expectedmat
).
m
[
3
][
3
]
=
1
.
0
f
;
D3DXMatrixReflect
(
&
gotmat
,
&
plane
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixRotationAxis_____*/
U
(
expectedmat
).
m
[
0
][
0
]
=
0
.
508475
f
;
U
(
expectedmat
).
m
[
0
][
1
]
=
0
.
763805
f
;
U
(
expectedmat
).
m
[
0
][
2
]
=
0
.
397563
f
;
U
(
expectedmat
).
m
[
0
][
3
]
=
0
.
0
f
;
U
(
expectedmat
).
m
[
1
][
0
]
=
-
0
.
814652
f
;
U
(
expectedmat
).
m
[
1
][
1
]
=
0
.
576271
f
;
U
(
expectedmat
).
m
[
1
][
2
]
=
-
0
.
06521
9
f
;
U
(
expectedmat
).
m
[
1
][
3
]
=
0
.
0
f
;
...
...
include/d3dx8math.h
View file @
5cc527d3
...
...
@@ -281,6 +281,7 @@ D3DXMATRIX* WINAPI D3DXMatrixPerspectiveLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, F
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveOffCenterLH
(
D3DXMATRIX
*
pout
,
FLOAT
l
,
FLOAT
r
,
FLOAT
b
,
FLOAT
t
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveOffCenterRH
(
D3DXMATRIX
*
pout
,
FLOAT
l
,
FLOAT
r
,
FLOAT
b
,
FLOAT
t
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveRH
(
D3DXMATRIX
*
pout
,
FLOAT
w
,
FLOAT
h
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixReflect
(
D3DXMATRIX
*
pout
,
CONST
D3DXPLANE
*
pplane
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationAxis
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pv
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationQuaternion
(
D3DXMATRIX
*
pout
,
CONST
D3DXQUATERNION
*
pq
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationX
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
...
...
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