Commit 5d2a46d9 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8/tests: Add some tests for focus behaviour.

parent a96aa28d
......@@ -46,13 +46,13 @@ static int get_refcount(IUnknown *object)
return IUnknown_Release( object );
}
static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND window)
static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND device_window, HWND focus_window)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DDevice8 *device;
present_parameters.Windowed = FALSE;
present_parameters.hDeviceWindow = window;
present_parameters.hDeviceWindow = device_window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
......@@ -60,14 +60,14 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND window)
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
return NULL;
......@@ -1487,25 +1487,32 @@ cleanup:
if (d3d8) IDirect3D8_Release(d3d8);
}
static BOOL filter_messages;
static HWND filter_messages;
struct
{
HWND window;
UINT message;
} expect_message;
static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (filter_messages)
if (filter_messages && filter_messages == hwnd)
{
ok(message == WM_DISPLAYCHANGE, "Received unexpected message %#x.\n", message);
ok(message == WM_DISPLAYCHANGE, "Received unexpected message %#x for window %p.\n", message, hwnd);
}
if (expect_message.window == hwnd && expect_message.message == message) expect_message.message = 0;
return DefWindowProcA(hwnd, message, wparam, lparam);
}
static void test_wndproc(void)
{
HWND device_window, focus_window, dummy_window, tmp;
IDirect3DDevice8 *device;
WNDCLASSA wc = {0};
IDirect3D8 *d3d8;
LONG_PTR proc;
HWND window;
ULONG ref;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
......@@ -1518,54 +1525,91 @@ static void test_wndproc(void)
wc.lpszClassName = "d3d8_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
filter_messages = TRUE;
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, dummy_window);
tmp = GetFocus();
ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp);
device = create_device(d3d8, window);
expect_message.window = focus_window;
expect_message.message = WM_SETFOCUS;
device = create_device(d3d8, device_window, focus_window);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(!expect_message.message, "Expected message %#x for window %p, but didn't receive it.\n",
expect_message.message, expect_message.window);
tmp = GetFocus();
ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
filter_messages = focus_window;
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirect3DDevice8_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
device = create_device(d3d8, window);
device = create_device(d3d8, focus_window, focus_window);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
ref = IDirect3DDevice8_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
device = create_device(d3d8, device_window, focus_window);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirect3DDevice8_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
done:
filter_messages = FALSE;
filter_messages = NULL;
IDirect3D8_Release(d3d8);
DestroyWindow(window);
DestroyWindow(dummy_window);
DestroyWindow(device_window);
DestroyWindow(focus_window);
UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
}
......
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