Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
5d5ae0c4
Commit
5d5ae0c4
authored
Mar 02, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 02, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
parent
aea8f662
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
108 additions
and
2 deletions
+108
-2
d3d10_private.h
dlls/d3d10/d3d10_private.h
+3
-0
effect.c
dlls/d3d10/effect.c
+105
-2
No files found.
dlls/d3d10/d3d10_private.h
View file @
5d5ae0c4
...
...
@@ -44,8 +44,11 @@ struct d3d10_effect_variable
DWORD
idx_offset
;
};
/* ID3D10EffectPass */
struct
d3d10_effect_pass
{
const
struct
ID3D10EffectPassVtbl
*
vtbl
;
char
*
name
;
DWORD
start
;
DWORD
variable_count
;
...
...
dlls/d3d10/effect.c
View file @
5d5ae0c4
...
...
@@ -31,6 +31,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
static
const
struct
ID3D10EffectTechniqueVtbl
d3d10_effect_technique_vtbl
;
static
const
struct
ID3D10EffectPassVtbl
d3d10_effect_pass_vtbl
;
static
inline
void
read_dword
(
const
char
**
ptr
,
DWORD
*
d
)
{
...
...
@@ -158,7 +159,11 @@ static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, cons
for
(
i
=
0
;
i
<
t
->
pass_count
;
++
i
)
{
hr
=
parse_fx10_pass_index
(
&
t
->
passes
[
i
],
ptr
);
struct
d3d10_effect_pass
*
p
=
&
t
->
passes
[
i
];
p
->
vtbl
=
&
d3d10_effect_pass_vtbl
;
hr
=
parse_fx10_pass_index
(
p
,
ptr
);
if
(
FAILED
(
hr
))
break
;
}
...
...
@@ -685,7 +690,20 @@ static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPas
static
struct
ID3D10EffectPass
*
STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName
(
ID3D10EffectTechnique
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
struct
d3d10_effect_technique
*
This
=
(
struct
d3d10_effect_technique
*
)
iface
;
unsigned
int
i
;
TRACE
(
"iface %p, name
\"
%s
\"\n
"
,
iface
,
name
);
for
(
i
=
0
;
i
<
This
->
pass_count
;
++
i
)
{
struct
d3d10_effect_pass
*
p
=
&
This
->
passes
[
i
];
if
(
!
strcmp
(
p
->
name
,
name
))
{
TRACE
(
"Returning pass %p
\n
"
,
p
);
return
(
ID3D10EffectPass
*
)
p
;
}
}
return
NULL
;
}
...
...
@@ -709,3 +727,88 @@ static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
d3d10_effect_technique_GetPassByName
,
d3d10_effect_technique_ComputeStateBlockMask
,
};
/* ID3D10EffectPass methods */
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_pass_IsValid
(
ID3D10EffectPass
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
FALSE
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc
(
ID3D10EffectPass
*
iface
,
D3D10_PASS_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_pass_GetVertexShaderDesc
(
ID3D10EffectPass
*
iface
,
D3D10_PASS_SHADER_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_pass_GetGeometryShaderDesc
(
ID3D10EffectPass
*
iface
,
D3D10_PASS_SHADER_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_pass_GetPixelShaderDesc
(
ID3D10EffectPass
*
iface
,
D3D10_PASS_SHADER_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByIndex
(
ID3D10EffectPass
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByName
(
ID3D10EffectPass
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_pass_Apply
(
ID3D10EffectPass
*
iface
,
UINT
flags
)
{
FIXME
(
"iface %p, flags %#x stub!
\n
"
,
iface
,
flags
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_pass_ComputeStateBlockMask
(
ID3D10EffectPass
*
iface
,
D3D10_STATE_BLOCK_MASK
*
mask
)
{
FIXME
(
"iface %p, mask %p stub!
\n
"
,
iface
,
mask
);
return
E_NOTIMPL
;
}
static
const
struct
ID3D10EffectPassVtbl
d3d10_effect_pass_vtbl
=
{
/* ID3D10EffectPass methods */
d3d10_effect_pass_IsValid
,
d3d10_effect_pass_GetDesc
,
d3d10_effect_pass_GetVertexShaderDesc
,
d3d10_effect_pass_GetGeometryShaderDesc
,
d3d10_effect_pass_GetPixelShaderDesc
,
d3d10_effect_pass_GetAnnotationByIndex
,
d3d10_effect_pass_GetAnnotationByName
,
d3d10_effect_pass_Apply
,
d3d10_effect_pass_ComputeStateBlockMask
,
};
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment