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wine
wine-cw
Commits
5dcb2e4b
Commit
5dcb2e4b
authored
Aug 24, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
Aug 25, 2010
Browse files
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Plain Diff
d3dcompiler: Move shader assembler implementation from d3dx9_36.
parent
7aa026cc
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
1018 additions
and
998 deletions
+1018
-998
.gitignore
.gitignore
+3
-3
Makefile.in
dlls/d3dcompiler_43/Makefile.in
+7
-0
asmparser.c
dlls/d3dcompiler_43/asmparser.c
+1
-1
asmshader.l
dlls/d3dcompiler_43/asmshader.l
+1
-1
asmshader.y
dlls/d3dcompiler_43/asmshader.y
+1
-1
asmutils.c
dlls/d3dcompiler_43/asmutils.c
+2
-1
bytecodewriter.c
dlls/d3dcompiler_43/bytecodewriter.c
+2
-1
compiler.c
dlls/d3dcompiler_43/compiler.c
+461
-2
d3dcompiler_private.h
dlls/d3dcompiler_43/d3dcompiler_private.h
+525
-0
Makefile.in
dlls/d3dx9_36/Makefile.in
+1
-8
d3dx9_36_private.h
dlls/d3dx9_36/d3dx9_36_private.h
+0
-525
shader.c
dlls/d3dx9_36/shader.c
+14
-455
No files found.
.gitignore
View file @
5dcb2e4b
...
...
@@ -44,9 +44,9 @@ dlls/actxprxy/actxprxy_urlhist_p.c
dlls/advapi32/svcctl.h
dlls/advapi32/svcctl_c.c
dlls/atl/atliface.h
dlls/d3d
x9_36
/asmshader.tab.c
dlls/d3d
x9_36
/asmshader.tab.h
dlls/d3d
x9_36
/asmshader.yy.c
dlls/d3d
compiler_43
/asmshader.tab.c
dlls/d3d
compiler_43
/asmshader.tab.h
dlls/d3d
compiler_43
/asmshader.yy.c
dlls/dispex/disp_ex.h
dlls/dispex/disp_ex_p.c
dlls/dxdiagn/fil_data.h
...
...
dlls/d3dcompiler_43/Makefile.in
View file @
5dcb2e4b
...
...
@@ -5,12 +5,19 @@ VPATH = @srcdir@
MODULE
=
d3dcompiler_43.dll
IMPORTLIB
=
d3dcompiler
IMPORTS
=
dxguid uuid
EXTRALIBS
=
$(LIBWPP)
C_SRCS
=
\
asmparser.c
\
asmutils.c
\
blob.c
\
bytecodewriter.c
\
compiler.c
\
d3dcompiler_43_main.c
LEX_SRCS
=
asmshader.l
BISON_SRCS
=
asmshader.y
RC_SRCS
=
version.rc
@MAKE_DLL_RULES@
dlls/d3d
x9_36
/asmparser.c
→
dlls/d3d
compiler_43
/asmparser.c
View file @
5dcb2e4b
...
...
@@ -24,7 +24,7 @@
#include "wine/port.h"
#include "wine/debug.h"
#include "d3d
x9_36
_private.h"
#include "d3d
compiler
_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
asmshader
);
WINE_DECLARE_DEBUG_CHANNEL
(
parsed_shader
);
...
...
dlls/d3d
x9_36
/asmshader.l
→
dlls/d3d
compiler_43
/asmshader.l
View file @
5dcb2e4b
...
...
@@ -24,7 +24,7 @@
#include "wine/port.h"
#include "wine/debug.h"
#include "d3d
x9_36
_private.h"
#include "d3d
compiler
_private.h"
#include "asmshader.tab.h"
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
...
...
dlls/d3d
x9_36
/asmshader.y
→
dlls/d3d
compiler_43
/asmshader.y
View file @
5dcb2e4b
...
...
@@ -24,7 +24,7 @@
#include "wine/port.h"
#include "wine/debug.h"
#include "d3d
x9_36
_private.h"
#include "d3d
compiler
_private.h"
#include <stdio.h>
...
...
dlls/d3d
x9_36
/asmutils.c
→
dlls/d3d
compiler_43
/asmutils.c
View file @
5dcb2e4b
...
...
@@ -23,7 +23,8 @@
#include "config.h"
#include "wine/debug.h"
#include "d3dx9_36_private.h"
#include "d3d9types.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
asmshader
);
...
...
dlls/d3d
x9_36
/bytecodewriter.c
→
dlls/d3d
compiler_43
/bytecodewriter.c
View file @
5dcb2e4b
...
...
@@ -24,7 +24,8 @@
#include "wine/port.h"
#include "wine/debug.h"
#include "d3dx9_36_private.h"
#include "d3d9types.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
asmshader
);
...
...
dlls/d3dcompiler_43/compiler.c
View file @
5dcb2e4b
/*
* Copyright 2009 Matteo Bruni
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
...
...
@@ -16,19 +17,477 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dcompiler_private.h"
#include "wine/wpp.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3dcompiler
);
#define D3DXERR_INVALIDDATA 0x88760b59
#define BUFFER_INITIAL_CAPACITY 256
struct
mem_file_desc
{
const
char
*
buffer
;
unsigned
int
size
;
unsigned
int
pos
;
};
struct
mem_file_desc
current_shader
;
LPD3DINCLUDE
current_include
;
#define INCLUDES_INITIAL_CAPACITY 4
struct
loaded_include
{
const
char
*
name
;
const
char
*
data
;
};
struct
loaded_include
*
includes
;
int
includes_capacity
,
includes_size
;
const
char
*
parent_include
;
char
*
wpp_output
;
int
wpp_output_capacity
,
wpp_output_size
;
char
*
wpp_messages
;
int
wpp_messages_capacity
,
wpp_messages_size
;
/* Mutex used to guarantee a single invocation
of the D3DXAssembleShader function (or its variants) at a time.
This is needed as wpp isn't thread-safe */
static
CRITICAL_SECTION
wpp_mutex
;
static
CRITICAL_SECTION_DEBUG
wpp_mutex_debug
=
{
0
,
0
,
&
wpp_mutex
,
{
&
wpp_mutex_debug
.
ProcessLocksList
,
&
wpp_mutex_debug
.
ProcessLocksList
},
0
,
0
,
{
(
DWORD_PTR
)(
__FILE__
": wpp_mutex"
)
}
};
static
CRITICAL_SECTION
wpp_mutex
=
{
&
wpp_mutex_debug
,
-
1
,
0
,
0
,
0
,
0
};
/* Preprocessor error reporting functions */
static
void
wpp_write_message
(
const
char
*
fmt
,
va_list
args
)
{
char
*
newbuffer
;
int
rc
,
newsize
;
if
(
wpp_messages_capacity
==
0
)
{
wpp_messages
=
HeapAlloc
(
GetProcessHeap
(),
0
,
MESSAGEBUFFER_INITIAL_SIZE
);
if
(
wpp_messages
==
NULL
)
{
ERR
(
"Error allocating memory for parser messages
\n
"
);
return
;
}
wpp_messages_capacity
=
MESSAGEBUFFER_INITIAL_SIZE
;
}
while
(
1
)
{
rc
=
vsnprintf
(
wpp_messages
+
wpp_messages_size
,
wpp_messages_capacity
-
wpp_messages_size
,
fmt
,
args
);
if
(
rc
<
0
||
/* C89 */
rc
>=
wpp_messages_capacity
-
wpp_messages_size
)
{
/* C99 */
/* Resize the buffer */
newsize
=
wpp_messages_capacity
*
2
;
newbuffer
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
wpp_messages
,
newsize
);
if
(
newbuffer
==
NULL
)
{
ERR
(
"Error reallocating memory for parser messages
\n
"
);
return
;
}
wpp_messages
=
newbuffer
;
wpp_messages_capacity
=
newsize
;
}
else
{
wpp_messages_size
+=
rc
;
return
;
}
}
}
static
void
PRINTF_ATTR
(
1
,
2
)
wpp_write_message_var
(
const
char
*
fmt
,
...)
{
va_list
args
;
va_start
(
args
,
fmt
);
wpp_write_message
(
fmt
,
args
);
va_end
(
args
);
}
static
void
wpp_error
(
const
char
*
file
,
int
line
,
int
col
,
const
char
*
near
,
const
char
*
msg
,
va_list
ap
)
{
wpp_write_message_var
(
"%s:%d:%d: %s: "
,
file
?
file
:
"'main file'"
,
line
,
col
,
"Error"
);
wpp_write_message
(
msg
,
ap
);
wpp_write_message_var
(
"
\n
"
);
}
static
void
wpp_warning
(
const
char
*
file
,
int
line
,
int
col
,
const
char
*
near
,
const
char
*
msg
,
va_list
ap
)
{
wpp_write_message_var
(
"%s:%d:%d: %s: "
,
file
?
file
:
"'main file'"
,
line
,
col
,
"Warning"
);
wpp_write_message
(
msg
,
ap
);
wpp_write_message_var
(
"
\n
"
);
}
static
char
*
wpp_lookup_mem
(
const
char
*
filename
,
const
char
*
parent_name
,
char
**
include_path
,
int
include_path_count
)
{
/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
char
*
path
;
int
i
;
parent_include
=
NULL
;
if
(
parent_name
[
0
]
!=
'\0'
)
{
for
(
i
=
0
;
i
<
includes_size
;
i
++
)
{
if
(
!
strcmp
(
parent_name
,
includes
[
i
].
name
))
{
parent_include
=
includes
[
i
].
data
;
break
;
}
}
if
(
parent_include
==
NULL
)
{
ERR
(
"Parent include file missing
\n
"
);
return
NULL
;
}
}
path
=
malloc
(
strlen
(
filename
)
+
1
);
if
(
path
)
memcpy
(
path
,
filename
,
strlen
(
filename
)
+
1
);
return
path
;
}
static
void
*
wpp_open_mem
(
const
char
*
filename
,
int
type
)
{
struct
mem_file_desc
*
desc
;
HRESULT
hr
;
if
(
filename
[
0
]
==
'\0'
)
/* "" means to load the initial shader */
{
current_shader
.
pos
=
0
;
return
&
current_shader
;
}
if
(
current_include
==
NULL
)
return
NULL
;
desc
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
desc
));
if
(
!
desc
)
{
ERR
(
"Error allocating memory
\n
"
);
return
NULL
;
}
hr
=
ID3DInclude_Open
(
current_include
,
type
?
D3D_INCLUDE_SYSTEM
:
D3D_INCLUDE_LOCAL
,
filename
,
parent_include
,
(
LPCVOID
*
)
&
desc
->
buffer
,
&
desc
->
size
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
desc
);
return
NULL
;
}
if
(
includes_capacity
==
includes_size
)
{
if
(
includes_capacity
==
0
)
{
includes
=
HeapAlloc
(
GetProcessHeap
(),
0
,
INCLUDES_INITIAL_CAPACITY
);
if
(
includes
==
NULL
)
{
ERR
(
"Error allocating memory for the loaded includes structure
\n
"
);
goto
error
;
}
includes_capacity
=
INCLUDES_INITIAL_CAPACITY
;
}
else
{
int
newcapacity
=
includes_capacity
*
2
;
struct
loaded_include
*
newincludes
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
includes
,
newcapacity
);
if
(
newincludes
==
NULL
)
{
ERR
(
"Error reallocating memory for the loaded includes structure
\n
"
);
goto
error
;
}
includes
=
newincludes
;
includes_capacity
=
newcapacity
;
}
}
includes
[
includes_size
].
name
=
filename
;
includes
[
includes_size
++
].
data
=
desc
->
buffer
;
desc
->
pos
=
0
;
return
desc
;
error:
ID3DInclude_Close
(
current_include
,
desc
->
buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
desc
);
return
NULL
;
}
static
void
wpp_close_mem
(
void
*
file
)
{
struct
mem_file_desc
*
desc
=
file
;
if
(
desc
!=
&
current_shader
)
{
if
(
current_include
)
ID3DInclude_Close
(
current_include
,
desc
->
buffer
);
else
ERR
(
"current_include == NULL, desc == %p, buffer = %s
\n
"
,
desc
,
desc
->
buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
desc
);
}
}
static
int
wpp_read_mem
(
void
*
file
,
char
*
buffer
,
unsigned
int
len
)
{
struct
mem_file_desc
*
desc
=
file
;
len
=
min
(
len
,
desc
->
size
-
desc
->
pos
);
memcpy
(
buffer
,
desc
->
buffer
+
desc
->
pos
,
len
);
desc
->
pos
+=
len
;
return
len
;
}
static
void
wpp_write_mem
(
const
char
*
buffer
,
unsigned
int
len
)
{
char
*
new_wpp_output
;
if
(
wpp_output_capacity
==
0
)
{
wpp_output
=
HeapAlloc
(
GetProcessHeap
(),
0
,
BUFFER_INITIAL_CAPACITY
);
if
(
!
wpp_output
)
{
ERR
(
"Error allocating memory
\n
"
);
return
;
}
wpp_output_capacity
=
BUFFER_INITIAL_CAPACITY
;
}
if
(
len
>
wpp_output_capacity
-
wpp_output_size
)
{
while
(
len
>
wpp_output_capacity
-
wpp_output_size
)
{
wpp_output_capacity
*=
2
;
}
new_wpp_output
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
wpp_output
,
wpp_output_capacity
);
if
(
!
new_wpp_output
)
{
ERR
(
"Error allocating memory
\n
"
);
return
;
}
wpp_output
=
new_wpp_output
;
}
memcpy
(
wpp_output
+
wpp_output_size
,
buffer
,
len
);
wpp_output_size
+=
len
;
}
static
int
wpp_close_output
(
void
)
{
char
*
new_wpp_output
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
wpp_output
,
wpp_output_size
+
1
);
if
(
!
new_wpp_output
)
return
0
;
wpp_output
=
new_wpp_output
;
wpp_output
[
wpp_output_size
]
=
'\0'
;
return
1
;
}
static
HRESULT
assemble_shader
(
const
char
*
preprocShader
,
const
char
*
preprocMessages
,
LPD3DBLOB
*
ppShader
,
LPD3DBLOB
*
ppErrorMsgs
)
{
struct
bwriter_shader
*
shader
;
char
*
messages
=
NULL
;
HRESULT
hr
;
DWORD
*
res
;
LPD3DBLOB
buffer
;
int
size
;
char
*
pos
;
shader
=
SlAssembleShader
(
preprocShader
,
&
messages
);
if
(
messages
||
preprocMessages
)
{
if
(
preprocMessages
)
{
TRACE
(
"Preprocessor messages:
\n
"
);
TRACE
(
"%s"
,
preprocMessages
);
}
if
(
messages
)
{
TRACE
(
"Assembler messages:
\n
"
);
TRACE
(
"%s"
,
messages
);
}
TRACE
(
"Shader source:
\n
"
);
TRACE
(
"%s
\n
"
,
debugstr_a
(
preprocShader
));
if
(
ppErrorMsgs
)
{
size
=
(
messages
?
strlen
(
messages
)
:
0
)
+
(
preprocMessages
?
strlen
(
preprocMessages
)
:
0
)
+
1
;
hr
=
D3DCreateBlob
(
size
,
&
buffer
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
messages
);
if
(
shader
)
SlDeleteShader
(
shader
);
return
hr
;
}
pos
=
ID3D10Blob_GetBufferPointer
(
buffer
);
if
(
preprocMessages
)
{
CopyMemory
(
pos
,
preprocMessages
,
strlen
(
preprocMessages
)
+
1
);
pos
+=
strlen
(
preprocMessages
);
}
if
(
messages
)
CopyMemory
(
pos
,
messages
,
strlen
(
messages
)
+
1
);
*
ppErrorMsgs
=
buffer
;
}
HeapFree
(
GetProcessHeap
(),
0
,
messages
);
}
if
(
shader
==
NULL
)
{
ERR
(
"Asm reading failed
\n
"
);
return
D3DXERR_INVALIDDATA
;
}
hr
=
SlWriteBytecode
(
shader
,
9
,
&
res
);
SlDeleteShader
(
shader
);
if
(
FAILED
(
hr
))
{
ERR
(
"SlWriteBytecode failed with 0x%08x
\n
"
,
hr
);
return
D3DXERR_INVALIDDATA
;
}
if
(
ppShader
)
{
size
=
HeapSize
(
GetProcessHeap
(),
0
,
res
);
hr
=
D3DCreateBlob
(
size
,
&
buffer
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
res
);
return
hr
;
}
CopyMemory
(
ID3D10Blob_GetBufferPointer
(
buffer
),
res
,
size
);
*
ppShader
=
buffer
;
}
HeapFree
(
GetProcessHeap
(),
0
,
res
);
return
S_OK
;
}
HRESULT
WINAPI
D3DAssemble
(
LPCVOID
data
,
SIZE_T
datasize
,
LPCSTR
filename
,
const
D3D_SHADER_MACRO
*
defines
,
ID3DInclude
*
include
,
UINT
flags
,
ID3DBlob
**
shader
,
ID3DBlob
**
error_messages
){
FIXME
(
"stub
\n
"
);
return
D3DERR_INVALIDCALL
;
int
ret
;
HRESULT
hr
;
CONST
D3D_SHADER_MACRO
*
def
=
defines
;
static
const
struct
wpp_callbacks
wpp_callbacks
=
{
wpp_lookup_mem
,
wpp_open_mem
,
wpp_close_mem
,
wpp_read_mem
,
wpp_write_mem
,
wpp_error
,
wpp_warning
,
};
EnterCriticalSection
(
&
wpp_mutex
);
/* TODO: flags */
if
(
flags
)
FIXME
(
"flags: %x
\n
"
,
flags
);
if
(
def
!=
NULL
)
{
while
(
def
->
Name
!=
NULL
)
{
wpp_add_define
(
def
->
Name
,
def
->
Definition
);
def
++
;
}
}
current_include
=
include
;
includes_size
=
0
;
if
(
shader
)
*
shader
=
NULL
;
if
(
error_messages
)
*
error_messages
=
NULL
;
wpp_output_size
=
wpp_output_capacity
=
0
;
wpp_output
=
NULL
;
/* Preprocess shader */
wpp_set_callbacks
(
&
wpp_callbacks
);
wpp_messages_size
=
wpp_messages_capacity
=
0
;
wpp_messages
=
NULL
;
current_shader
.
buffer
=
data
;
current_shader
.
size
=
datasize
;
ret
=
wpp_parse
(
""
,
NULL
);
if
(
!
wpp_close_output
())
ret
=
1
;
if
(
ret
)
{
TRACE
(
"Error during shader preprocessing
\n
"
);
if
(
wpp_messages
)
{
int
size
;
LPD3DBLOB
buffer
;
TRACE
(
"Preprocessor messages:
\n
"
);
TRACE
(
"%s"
,
wpp_messages
);
if
(
error_messages
)
{
size
=
strlen
(
wpp_messages
)
+
1
;
hr
=
D3DCreateBlob
(
size
,
&
buffer
);
if
(
FAILED
(
hr
))
goto
cleanup
;
CopyMemory
(
ID3D10Blob_GetBufferPointer
(
buffer
),
wpp_messages
,
size
);
*
error_messages
=
buffer
;
}
}
if
(
data
)
{
TRACE
(
"Shader source:
\n
"
);
TRACE
(
"%s
\n
"
,
debugstr_an
(
data
,
datasize
));
}
hr
=
D3DXERR_INVALIDDATA
;
goto
cleanup
;
}
hr
=
assemble_shader
(
wpp_output
,
wpp_messages
,
shader
,
error_messages
);
cleanup
:
/* Remove the previously added defines */
if
(
defines
!=
NULL
)
{
while
(
defines
->
Name
!=
NULL
)
{
wpp_del_define
(
defines
->
Name
);
defines
++
;
}
}
HeapFree
(
GetProcessHeap
(),
0
,
wpp_messages
);
HeapFree
(
GetProcessHeap
(),
0
,
wpp_output
);
LeaveCriticalSection
(
&
wpp_mutex
);
return
hr
;
}
dlls/d3dcompiler_43/d3dcompiler_private.h
View file @
5dcb2e4b
/*
* Copyright 2008 Stefan Dösinger
* Copyright 2009 Matteo Bruni
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
...
...
@@ -47,4 +49,527 @@ struct d3dcompiler_blob
HRESULT
d3dcompiler_blob_init
(
struct
d3dcompiler_blob
*
blob
,
SIZE_T
data_size
)
DECLSPEC_HIDDEN
;
/* Shader assembler definitions */
typedef
enum
_shader_type
{
ST_VERTEX
,
ST_PIXEL
,
}
shader_type
;
typedef
enum
BWRITER_COMPARISON_TYPE
{
BWRITER_COMPARISON_NONE
,
BWRITER_COMPARISON_GT
,
BWRITER_COMPARISON_EQ
,
BWRITER_COMPARISON_GE
,
BWRITER_COMPARISON_LT
,
BWRITER_COMPARISON_NE
,
BWRITER_COMPARISON_LE
}
BWRITER_COMPARISON_TYPE
;
struct
constant
{
DWORD
regnum
;
union
{
float
f
;
INT
i
;
BOOL
b
;
DWORD
d
;
}
value
[
4
];
};
struct
shader_reg
{
DWORD
type
;
DWORD
regnum
;
struct
shader_reg
*
rel_reg
;
DWORD
srcmod
;
union
{
DWORD
swizzle
;
DWORD
writemask
;
};
};
struct
instruction
{
DWORD
opcode
;
DWORD
dstmod
;
DWORD
shift
;
BWRITER_COMPARISON_TYPE
comptype
;
BOOL
has_dst
;
struct
shader_reg
dst
;
struct
shader_reg
*
src
;
unsigned
int
num_srcs
;
/* For freeing the rel_regs */
BOOL
has_predicate
;
struct
shader_reg
predicate
;
BOOL
coissue
;
};
struct
declaration
{
DWORD
usage
,
usage_idx
;
DWORD
regnum
;
DWORD
mod
;
DWORD
writemask
;
BOOL
builtin
;
};
struct
samplerdecl
{
DWORD
type
;
DWORD
regnum
;
DWORD
mod
;
};
#define INSTRARRAY_INITIAL_SIZE 8
struct
bwriter_shader
{
shader_type
type
;
/* Shader version selected */
DWORD
version
;
/* Local constants. Every constant that is not defined below is loaded from
* the global constant set at shader runtime
*/
struct
constant
**
constF
;
struct
constant
**
constI
;
struct
constant
**
constB
;
unsigned
int
num_cf
,
num_ci
,
num_cb
;
/* Declared input and output varyings */
struct
declaration
*
inputs
,
*
outputs
;
unsigned
int
num_inputs
,
num_outputs
;
struct
samplerdecl
*
samplers
;
unsigned
int
num_samplers
;
/* Are special pixel shader 3.0 registers declared? */
BOOL
vPos
,
vFace
;
/* Array of shader instructions - The shader code itself */
struct
instruction
**
instr
;
unsigned
int
num_instrs
,
instr_alloc_size
;
};
static
inline
LPVOID
asm_alloc
(
SIZE_T
size
)
{
return
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
size
);
}
static
inline
LPVOID
asm_realloc
(
LPVOID
ptr
,
SIZE_T
size
)
{
return
HeapReAlloc
(
GetProcessHeap
(),
0
,
ptr
,
size
);
}
static
inline
BOOL
asm_free
(
LPVOID
ptr
)
{
return
HeapFree
(
GetProcessHeap
(),
0
,
ptr
);
}
struct
asm_parser
;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct
rel_reg
{
BOOL
has_rel_reg
;
DWORD
type
;
DWORD
additional_offset
;
DWORD
rel_regnum
;
DWORD
swizzle
;
};
#define MAX_SRC_REGS 4
struct
src_regs
{
struct
shader_reg
reg
[
MAX_SRC_REGS
];
unsigned
int
count
;
};
struct
asmparser_backend
{
void
(
*
constF
)(
struct
asm_parser
*
This
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
void
(
*
constI
)(
struct
asm_parser
*
This
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
void
(
*
constB
)(
struct
asm_parser
*
This
,
DWORD
reg
,
BOOL
x
);
void
(
*
dstreg
)(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
);
void
(
*
srcreg
)(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
);
void
(
*
predicate
)(
struct
asm_parser
*
This
,
const
struct
shader_reg
*
predicate
);
void
(
*
coissue
)(
struct
asm_parser
*
This
);
void
(
*
dcl_output
)(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
const
struct
shader_reg
*
reg
);
void
(
*
dcl_input
)(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
DWORD
mod
,
const
struct
shader_reg
*
reg
);
void
(
*
dcl_sampler
)(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
,
unsigned
int
line_no
);
void
(
*
end
)(
struct
asm_parser
*
This
);
void
(
*
instr
)(
struct
asm_parser
*
This
,
DWORD
opcode
,
DWORD
mod
,
DWORD
shift
,
BWRITER_COMPARISON_TYPE
comp
,
const
struct
shader_reg
*
dst
,
const
struct
src_regs
*
srcs
,
int
expectednsrcs
);
};
struct
instruction
*
alloc_instr
(
unsigned
int
srcs
);
BOOL
add_instruction
(
struct
bwriter_shader
*
shader
,
struct
instruction
*
instr
);
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
);
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
DWORD
mod
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
,
BOOL
builtin
);
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
);
#define MESSAGEBUFFER_INITIAL_SIZE 256
struct
asm_parser
{
/* The function table of the parser implementation */
const
struct
asmparser_backend
*
funcs
;
/* Private data follows */
struct
bwriter_shader
*
shader
;
unsigned
int
m3x3pad_count
;
enum
parse_status
{
PARSE_SUCCESS
=
0
,
PARSE_WARN
=
1
,
PARSE_ERR
=
2
}
status
;
char
*
messages
;
unsigned
int
messagesize
;
unsigned
int
messagecapacity
;
unsigned
int
line_no
;
};
extern
struct
asm_parser
asm_ctx
;
void
create_vs10_parser
(
struct
asm_parser
*
ret
);
void
create_vs11_parser
(
struct
asm_parser
*
ret
);
void
create_vs20_parser
(
struct
asm_parser
*
ret
);
void
create_vs2x_parser
(
struct
asm_parser
*
ret
);
void
create_vs30_parser
(
struct
asm_parser
*
ret
);
void
create_ps10_parser
(
struct
asm_parser
*
ret
);
void
create_ps11_parser
(
struct
asm_parser
*
ret
);
void
create_ps12_parser
(
struct
asm_parser
*
ret
);
void
create_ps13_parser
(
struct
asm_parser
*
ret
);
void
create_ps14_parser
(
struct
asm_parser
*
ret
);
void
create_ps20_parser
(
struct
asm_parser
*
ret
);
void
create_ps2x_parser
(
struct
asm_parser
*
ret
);
void
create_ps30_parser
(
struct
asm_parser
*
ret
);
struct
bwriter_shader
*
parse_asm_shader
(
char
**
messages
);
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
#else
#define PRINTF_ATTR(fmt,args)
#endif
void
asmparser_message
(
struct
asm_parser
*
ctx
,
const
char
*
fmt
,
...)
PRINTF_ATTR
(
2
,
3
);
void
set_parse_status
(
struct
asm_parser
*
ctx
,
enum
parse_status
status
);
/* A reasonable value as initial size */
#define BYTECODEBUFFER_INITIAL_SIZE 32
struct
bytecode_buffer
{
DWORD
*
data
;
DWORD
size
;
DWORD
alloc_size
;
/* For tracking rare out of memory situations without passing
* return values around everywhere
*/
HRESULT
state
;
};
struct
bc_writer
;
/* Predeclaration for use in vtable parameters */
typedef
void
(
*
instr_writer
)(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
);
struct
bytecode_backend
{
void
(
*
header
)(
struct
bc_writer
*
This
,
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
);
void
(
*
end
)(
struct
bc_writer
*
This
,
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
);
void
(
*
srcreg
)(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
);
void
(
*
dstreg
)(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
DWORD
shift
,
DWORD
mod
);
void
(
*
opcode
)(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
DWORD
token
,
struct
bytecode_buffer
*
buffer
);
const
struct
instr_handler_table
{
DWORD
opcode
;
instr_writer
func
;
}
*
instructions
;
};
/* Bytecode writing stuff */
struct
bc_writer
{
const
struct
bytecode_backend
*
funcs
;
/* Avoid result checking */
HRESULT
state
;
DWORD
version
;
/* Vertex shader varying mapping */
DWORD
oPos_regnum
;
DWORD
oD_regnum
[
2
];
DWORD
oT_regnum
[
8
];
DWORD
oFog_regnum
;
DWORD
oFog_mask
;
DWORD
oPts_regnum
;
DWORD
oPts_mask
;
/* Pixel shader specific members */
DWORD
t_regnum
[
8
];
DWORD
v_regnum
[
2
];
};
/* Debug utility routines */
const
char
*
debug_print_srcmod
(
DWORD
mod
);
const
char
*
debug_print_dstmod
(
DWORD
mod
);
const
char
*
debug_print_shift
(
DWORD
shift
);
const
char
*
debug_print_dstreg
(
const
struct
shader_reg
*
reg
);
const
char
*
debug_print_srcreg
(
const
struct
shader_reg
*
reg
);
const
char
*
debug_print_swizzle
(
DWORD
swizzle
);
const
char
*
debug_print_writemask
(
DWORD
mask
);
const
char
*
debug_print_comp
(
DWORD
comp
);
const
char
*
debug_print_opcode
(
DWORD
opcode
);
/* Utilities for internal->d3d constant mapping */
DWORD
d3d9_swizzle
(
DWORD
bwriter_swizzle
);
DWORD
d3d9_writemask
(
DWORD
bwriter_writemask
);
DWORD
d3d9_srcmod
(
DWORD
bwriter_srcmod
);
DWORD
d3d9_dstmod
(
DWORD
bwriter_mod
);
DWORD
d3d9_comparetype
(
DWORD
bwriter_comparetype
);
DWORD
d3d9_sampler
(
DWORD
bwriter_sampler
);
DWORD
d3d9_register
(
DWORD
bwriter_register
);
DWORD
d3d9_opcode
(
DWORD
bwriter_opcode
);
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
/*
Enumerations and defines used in the bytecode writer
intermediate representation
*/
typedef
enum
_BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
{
BWRITERSIO_NOP
,
BWRITERSIO_MOV
,
BWRITERSIO_ADD
,
BWRITERSIO_SUB
,
BWRITERSIO_MAD
,
BWRITERSIO_MUL
,
BWRITERSIO_RCP
,
BWRITERSIO_RSQ
,
BWRITERSIO_DP3
,
BWRITERSIO_DP4
,
BWRITERSIO_MIN
,
BWRITERSIO_MAX
,
BWRITERSIO_SLT
,
BWRITERSIO_SGE
,
BWRITERSIO_EXP
,
BWRITERSIO_LOG
,
BWRITERSIO_LIT
,
BWRITERSIO_DST
,
BWRITERSIO_LRP
,
BWRITERSIO_FRC
,
BWRITERSIO_M4x4
,
BWRITERSIO_M4x3
,
BWRITERSIO_M3x4
,
BWRITERSIO_M3x3
,
BWRITERSIO_M3x2
,
BWRITERSIO_CALL
,
BWRITERSIO_CALLNZ
,
BWRITERSIO_LOOP
,
BWRITERSIO_RET
,
BWRITERSIO_ENDLOOP
,
BWRITERSIO_LABEL
,
BWRITERSIO_DCL
,
BWRITERSIO_POW
,
BWRITERSIO_CRS
,
BWRITERSIO_SGN
,
BWRITERSIO_ABS
,
BWRITERSIO_NRM
,
BWRITERSIO_SINCOS
,
BWRITERSIO_REP
,
BWRITERSIO_ENDREP
,
BWRITERSIO_IF
,
BWRITERSIO_IFC
,
BWRITERSIO_ELSE
,
BWRITERSIO_ENDIF
,
BWRITERSIO_BREAK
,
BWRITERSIO_BREAKC
,
BWRITERSIO_MOVA
,
BWRITERSIO_DEFB
,
BWRITERSIO_DEFI
,
BWRITERSIO_TEXCOORD
,
BWRITERSIO_TEXKILL
,
BWRITERSIO_TEX
,
BWRITERSIO_TEXBEM
,
BWRITERSIO_TEXBEML
,
BWRITERSIO_TEXREG2AR
,
BWRITERSIO_TEXREG2GB
,
BWRITERSIO_TEXM3x2PAD
,
BWRITERSIO_TEXM3x2TEX
,
BWRITERSIO_TEXM3x3PAD
,
BWRITERSIO_TEXM3x3TEX
,
BWRITERSIO_TEXM3x3SPEC
,
BWRITERSIO_TEXM3x3VSPEC
,
BWRITERSIO_EXPP
,
BWRITERSIO_LOGP
,
BWRITERSIO_CND
,
BWRITERSIO_DEF
,
BWRITERSIO_TEXREG2RGB
,
BWRITERSIO_TEXDP3TEX
,
BWRITERSIO_TEXM3x2DEPTH
,
BWRITERSIO_TEXDP3
,
BWRITERSIO_TEXM3x3
,
BWRITERSIO_TEXDEPTH
,
BWRITERSIO_CMP
,
BWRITERSIO_BEM
,
BWRITERSIO_DP2ADD
,
BWRITERSIO_DSX
,
BWRITERSIO_DSY
,
BWRITERSIO_TEXLDD
,
BWRITERSIO_SETP
,
BWRITERSIO_TEXLDL
,
BWRITERSIO_BREAKP
,
BWRITERSIO_TEXLDP
,
BWRITERSIO_TEXLDB
,
BWRITERSIO_PHASE
,
BWRITERSIO_COMMENT
,
BWRITERSIO_END
,
}
BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
;
typedef
enum
_BWRITERSHADER_PARAM_REGISTER_TYPE
{
BWRITERSPR_TEMP
,
BWRITERSPR_INPUT
,
BWRITERSPR_CONST
,
BWRITERSPR_ADDR
,
BWRITERSPR_TEXTURE
,
BWRITERSPR_RASTOUT
,
BWRITERSPR_ATTROUT
,
BWRITERSPR_TEXCRDOUT
,
BWRITERSPR_OUTPUT
,
BWRITERSPR_CONSTINT
,
BWRITERSPR_COLOROUT
,
BWRITERSPR_DEPTHOUT
,
BWRITERSPR_SAMPLER
,
BWRITERSPR_CONSTBOOL
,
BWRITERSPR_LOOP
,
BWRITERSPR_MISCTYPE
,
BWRITERSPR_LABEL
,
BWRITERSPR_PREDICATE
}
BWRITERSHADER_PARAM_REGISTER_TYPE
;
typedef
enum
_BWRITERVS_RASTOUT_OFFSETS
{
BWRITERSRO_POSITION
,
BWRITERSRO_FOG
,
BWRITERSRO_POINT_SIZE
}
BWRITERVS_RASTOUT_OFFSETS
;
#define BWRITERSP_WRITEMASK_0 0x1
/* .x r */
#define BWRITERSP_WRITEMASK_1 0x2
/* .y g */
#define BWRITERSP_WRITEMASK_2 0x4
/* .z b */
#define BWRITERSP_WRITEMASK_3 0x8
/* .w a */
#define BWRITERSP_WRITEMASK_ALL 0xf
/* all */
typedef
enum
_BWRITERSHADER_PARAM_DSTMOD_TYPE
{
BWRITERSPDM_NONE
=
0
,
BWRITERSPDM_SATURATE
=
1
,
BWRITERSPDM_PARTIALPRECISION
=
2
,
BWRITERSPDM_MSAMPCENTROID
=
4
,
}
BWRITERSHADER_PARAM_DSTMOD_TYPE
;
typedef
enum
_BWRITERSAMPLER_TEXTURE_TYPE
{
BWRITERSTT_UNKNOWN
=
0
,
BWRITERSTT_1D
=
1
,
BWRITERSTT_2D
=
2
,
BWRITERSTT_CUBE
=
3
,
BWRITERSTT_VOLUME
=
4
,
}
BWRITERSAMPLER_TEXTURE_TYPE
;
#define BWRITERSI_TEXLD_PROJECT 1
#define BWRITERSI_TEXLD_BIAS 2
typedef
enum
_BWRITERSHADER_PARAM_SRCMOD_TYPE
{
BWRITERSPSM_NONE
=
0
,
BWRITERSPSM_NEG
,
BWRITERSPSM_BIAS
,
BWRITERSPSM_BIASNEG
,
BWRITERSPSM_SIGN
,
BWRITERSPSM_SIGNNEG
,
BWRITERSPSM_COMP
,
BWRITERSPSM_X2
,
BWRITERSPSM_X2NEG
,
BWRITERSPSM_DZ
,
BWRITERSPSM_DW
,
BWRITERSPSM_ABS
,
BWRITERSPSM_ABSNEG
,
BWRITERSPSM_NOT
,
}
BWRITERSHADER_PARAM_SRCMOD_TYPE
;
#define BWRITER_SM1_VS 0xfffe
#define BWRITER_SM1_PS 0xffff
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_SWIZZLE_SHIFT 16
#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
#define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
#define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
typedef
enum
_BWRITERDECLUSAGE
{
BWRITERDECLUSAGE_POSITION
,
BWRITERDECLUSAGE_BLENDWEIGHT
,
BWRITERDECLUSAGE_BLENDINDICES
,
BWRITERDECLUSAGE_NORMAL
,
BWRITERDECLUSAGE_PSIZE
,
BWRITERDECLUSAGE_TEXCOORD
,
BWRITERDECLUSAGE_TANGENT
,
BWRITERDECLUSAGE_BINORMAL
,
BWRITERDECLUSAGE_TESSFACTOR
,
BWRITERDECLUSAGE_POSITIONT
,
BWRITERDECLUSAGE_COLOR
,
BWRITERDECLUSAGE_FOG
,
BWRITERDECLUSAGE_DEPTH
,
BWRITERDECLUSAGE_SAMPLE
}
BWRITERDECLUSAGE
;
/* ps 1.x texture registers mappings */
#define T0_REG 2
#define T1_REG 3
#define T2_REG 4
#define T3_REG 5
struct
bwriter_shader
*
SlAssembleShader
(
const
char
*
text
,
char
**
messages
);
DWORD
SlWriteBytecode
(
const
struct
bwriter_shader
*
shader
,
int
dxversion
,
DWORD
**
result
);
void
SlDeleteShader
(
struct
bwriter_shader
*
shader
);
#endif
/* __WINE_D3DCOMPILER_PRIVATE_H */
dlls/d3dx9_36/Makefile.in
View file @
5dcb2e4b
...
...
@@ -4,13 +4,9 @@ SRCDIR = @srcdir@
VPATH
=
@srcdir@
MODULE
=
d3dx9_36.dll
IMPORTLIB
=
d3dx9
IMPORTS
=
d3d9 ole32 gdi32 user32
EXTRALIBS
=
$(LIBWPP)
IMPORTS
=
d3d9 d3dcompiler ole32 gdi32 user32
C_SRCS
=
\
asmparser.c
\
asmutils.c
\
bytecodewriter.c
\
core.c
\
d3dx9_36_main.c
\
effect.c
\
...
...
@@ -25,9 +21,6 @@ C_SRCS = \
util.c
\
volume.c
LEX_SRCS
=
asmshader.l
BISON_SRCS
=
asmshader.y
RC_SRCS
=
version.rc
@MAKE_DLL_RULES@
dlls/d3dx9_36/d3dx9_36_private.h
View file @
5dcb2e4b
...
...
@@ -2,8 +2,6 @@
* Copyright (C) 2002 Raphael Junqueira
* Copyright (C) 2008 David Adam
* Copyright (C) 2008 Tony Wasserka
* Copyright (C) 2008 Stefan Dösinger
* Copyright (C) 2009 Matteo Bruni
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
...
...
@@ -130,527 +128,4 @@ typedef struct ID3DXSpriteImpl
int
allocated_sprites
;
/* number of (pre-)allocated sprites */
}
ID3DXSpriteImpl
;
/* Shader assembler definitions */
typedef
enum
_shader_type
{
ST_VERTEX
,
ST_PIXEL
,
}
shader_type
;
typedef
enum
BWRITER_COMPARISON_TYPE
{
BWRITER_COMPARISON_NONE
,
BWRITER_COMPARISON_GT
,
BWRITER_COMPARISON_EQ
,
BWRITER_COMPARISON_GE
,
BWRITER_COMPARISON_LT
,
BWRITER_COMPARISON_NE
,
BWRITER_COMPARISON_LE
}
BWRITER_COMPARISON_TYPE
;
struct
constant
{
DWORD
regnum
;
union
{
float
f
;
INT
i
;
BOOL
b
;
DWORD
d
;
}
value
[
4
];
};
struct
shader_reg
{
DWORD
type
;
DWORD
regnum
;
struct
shader_reg
*
rel_reg
;
DWORD
srcmod
;
union
{
DWORD
swizzle
;
DWORD
writemask
;
};
};
struct
instruction
{
DWORD
opcode
;
DWORD
dstmod
;
DWORD
shift
;
BWRITER_COMPARISON_TYPE
comptype
;
BOOL
has_dst
;
struct
shader_reg
dst
;
struct
shader_reg
*
src
;
unsigned
int
num_srcs
;
/* For freeing the rel_regs */
BOOL
has_predicate
;
struct
shader_reg
predicate
;
BOOL
coissue
;
};
struct
declaration
{
DWORD
usage
,
usage_idx
;
DWORD
regnum
;
DWORD
mod
;
DWORD
writemask
;
BOOL
builtin
;
};
struct
samplerdecl
{
DWORD
type
;
DWORD
regnum
;
DWORD
mod
;
};
#define INSTRARRAY_INITIAL_SIZE 8
struct
bwriter_shader
{
shader_type
type
;
/* Shader version selected */
DWORD
version
;
/* Local constants. Every constant that is not defined below is loaded from
* the global constant set at shader runtime
*/
struct
constant
**
constF
;
struct
constant
**
constI
;
struct
constant
**
constB
;
unsigned
int
num_cf
,
num_ci
,
num_cb
;
/* Declared input and output varyings */
struct
declaration
*
inputs
,
*
outputs
;
unsigned
int
num_inputs
,
num_outputs
;
struct
samplerdecl
*
samplers
;
unsigned
int
num_samplers
;
/* Are special pixel shader 3.0 registers declared? */
BOOL
vPos
,
vFace
;
/* Array of shader instructions - The shader code itself */
struct
instruction
**
instr
;
unsigned
int
num_instrs
,
instr_alloc_size
;
};
static
inline
LPVOID
asm_alloc
(
SIZE_T
size
)
{
return
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
size
);
}
static
inline
LPVOID
asm_realloc
(
LPVOID
ptr
,
SIZE_T
size
)
{
return
HeapReAlloc
(
GetProcessHeap
(),
0
,
ptr
,
size
);
}
static
inline
BOOL
asm_free
(
LPVOID
ptr
)
{
return
HeapFree
(
GetProcessHeap
(),
0
,
ptr
);
}
struct
asm_parser
;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct
rel_reg
{
BOOL
has_rel_reg
;
DWORD
type
;
DWORD
additional_offset
;
DWORD
rel_regnum
;
DWORD
swizzle
;
};
#define MAX_SRC_REGS 4
struct
src_regs
{
struct
shader_reg
reg
[
MAX_SRC_REGS
];
unsigned
int
count
;
};
struct
asmparser_backend
{
void
(
*
constF
)(
struct
asm_parser
*
This
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
void
(
*
constI
)(
struct
asm_parser
*
This
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
void
(
*
constB
)(
struct
asm_parser
*
This
,
DWORD
reg
,
BOOL
x
);
void
(
*
dstreg
)(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
);
void
(
*
srcreg
)(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
);
void
(
*
predicate
)(
struct
asm_parser
*
This
,
const
struct
shader_reg
*
predicate
);
void
(
*
coissue
)(
struct
asm_parser
*
This
);
void
(
*
dcl_output
)(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
const
struct
shader_reg
*
reg
);
void
(
*
dcl_input
)(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
DWORD
mod
,
const
struct
shader_reg
*
reg
);
void
(
*
dcl_sampler
)(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
,
unsigned
int
line_no
);
void
(
*
end
)(
struct
asm_parser
*
This
);
void
(
*
instr
)(
struct
asm_parser
*
This
,
DWORD
opcode
,
DWORD
mod
,
DWORD
shift
,
BWRITER_COMPARISON_TYPE
comp
,
const
struct
shader_reg
*
dst
,
const
struct
src_regs
*
srcs
,
int
expectednsrcs
);
};
struct
instruction
*
alloc_instr
(
unsigned
int
srcs
);
BOOL
add_instruction
(
struct
bwriter_shader
*
shader
,
struct
instruction
*
instr
);
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
);
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
DWORD
mod
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
,
BOOL
builtin
);
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
);
#define MESSAGEBUFFER_INITIAL_SIZE 256
struct
asm_parser
{
/* The function table of the parser implementation */
const
struct
asmparser_backend
*
funcs
;
/* Private data follows */
struct
bwriter_shader
*
shader
;
unsigned
int
m3x3pad_count
;
enum
parse_status
{
PARSE_SUCCESS
=
0
,
PARSE_WARN
=
1
,
PARSE_ERR
=
2
}
status
;
char
*
messages
;
unsigned
int
messagesize
;
unsigned
int
messagecapacity
;
unsigned
int
line_no
;
};
extern
struct
asm_parser
asm_ctx
;
void
create_vs10_parser
(
struct
asm_parser
*
ret
);
void
create_vs11_parser
(
struct
asm_parser
*
ret
);
void
create_vs20_parser
(
struct
asm_parser
*
ret
);
void
create_vs2x_parser
(
struct
asm_parser
*
ret
);
void
create_vs30_parser
(
struct
asm_parser
*
ret
);
void
create_ps10_parser
(
struct
asm_parser
*
ret
);
void
create_ps11_parser
(
struct
asm_parser
*
ret
);
void
create_ps12_parser
(
struct
asm_parser
*
ret
);
void
create_ps13_parser
(
struct
asm_parser
*
ret
);
void
create_ps14_parser
(
struct
asm_parser
*
ret
);
void
create_ps20_parser
(
struct
asm_parser
*
ret
);
void
create_ps2x_parser
(
struct
asm_parser
*
ret
);
void
create_ps30_parser
(
struct
asm_parser
*
ret
);
struct
bwriter_shader
*
parse_asm_shader
(
char
**
messages
);
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
#else
#define PRINTF_ATTR(fmt,args)
#endif
void
asmparser_message
(
struct
asm_parser
*
ctx
,
const
char
*
fmt
,
...)
PRINTF_ATTR
(
2
,
3
);
void
set_parse_status
(
struct
asm_parser
*
ctx
,
enum
parse_status
status
);
/* A reasonable value as initial size */
#define BYTECODEBUFFER_INITIAL_SIZE 32
struct
bytecode_buffer
{
DWORD
*
data
;
DWORD
size
;
DWORD
alloc_size
;
/* For tracking rare out of memory situations without passing
* return values around everywhere
*/
HRESULT
state
;
};
struct
bc_writer
;
/* Predeclaration for use in vtable parameters */
typedef
void
(
*
instr_writer
)(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
);
struct
bytecode_backend
{
void
(
*
header
)(
struct
bc_writer
*
This
,
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
);
void
(
*
end
)(
struct
bc_writer
*
This
,
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
);
void
(
*
srcreg
)(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
);
void
(
*
dstreg
)(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
DWORD
shift
,
DWORD
mod
);
void
(
*
opcode
)(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
DWORD
token
,
struct
bytecode_buffer
*
buffer
);
const
struct
instr_handler_table
{
DWORD
opcode
;
instr_writer
func
;
}
*
instructions
;
};
/* Bytecode writing stuff */
struct
bc_writer
{
const
struct
bytecode_backend
*
funcs
;
/* Avoid result checking */
HRESULT
state
;
DWORD
version
;
/* Vertex shader varying mapping */
DWORD
oPos_regnum
;
DWORD
oD_regnum
[
2
];
DWORD
oT_regnum
[
8
];
DWORD
oFog_regnum
;
DWORD
oFog_mask
;
DWORD
oPts_regnum
;
DWORD
oPts_mask
;
/* Pixel shader specific members */
DWORD
t_regnum
[
8
];
DWORD
v_regnum
[
2
];
};
/* Debug utility routines */
const
char
*
debug_print_srcmod
(
DWORD
mod
);
const
char
*
debug_print_dstmod
(
DWORD
mod
);
const
char
*
debug_print_shift
(
DWORD
shift
);
const
char
*
debug_print_dstreg
(
const
struct
shader_reg
*
reg
);
const
char
*
debug_print_srcreg
(
const
struct
shader_reg
*
reg
);
const
char
*
debug_print_swizzle
(
DWORD
swizzle
);
const
char
*
debug_print_writemask
(
DWORD
mask
);
const
char
*
debug_print_comp
(
DWORD
comp
);
const
char
*
debug_print_opcode
(
DWORD
opcode
);
/* Utilities for internal->d3d constant mapping */
DWORD
d3d9_swizzle
(
DWORD
bwriter_swizzle
);
DWORD
d3d9_writemask
(
DWORD
bwriter_writemask
);
DWORD
d3d9_srcmod
(
DWORD
bwriter_srcmod
);
DWORD
d3d9_dstmod
(
DWORD
bwriter_mod
);
DWORD
d3d9_comparetype
(
DWORD
bwriter_comparetype
);
DWORD
d3d9_sampler
(
DWORD
bwriter_sampler
);
DWORD
d3d9_register
(
DWORD
bwriter_register
);
DWORD
d3d9_opcode
(
DWORD
bwriter_opcode
);
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
/*
Enumerations and defines used in the bytecode writer
intermediate representation
*/
typedef
enum
_BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
{
BWRITERSIO_NOP
,
BWRITERSIO_MOV
,
BWRITERSIO_ADD
,
BWRITERSIO_SUB
,
BWRITERSIO_MAD
,
BWRITERSIO_MUL
,
BWRITERSIO_RCP
,
BWRITERSIO_RSQ
,
BWRITERSIO_DP3
,
BWRITERSIO_DP4
,
BWRITERSIO_MIN
,
BWRITERSIO_MAX
,
BWRITERSIO_SLT
,
BWRITERSIO_SGE
,
BWRITERSIO_EXP
,
BWRITERSIO_LOG
,
BWRITERSIO_LIT
,
BWRITERSIO_DST
,
BWRITERSIO_LRP
,
BWRITERSIO_FRC
,
BWRITERSIO_M4x4
,
BWRITERSIO_M4x3
,
BWRITERSIO_M3x4
,
BWRITERSIO_M3x3
,
BWRITERSIO_M3x2
,
BWRITERSIO_CALL
,
BWRITERSIO_CALLNZ
,
BWRITERSIO_LOOP
,
BWRITERSIO_RET
,
BWRITERSIO_ENDLOOP
,
BWRITERSIO_LABEL
,
BWRITERSIO_DCL
,
BWRITERSIO_POW
,
BWRITERSIO_CRS
,
BWRITERSIO_SGN
,
BWRITERSIO_ABS
,
BWRITERSIO_NRM
,
BWRITERSIO_SINCOS
,
BWRITERSIO_REP
,
BWRITERSIO_ENDREP
,
BWRITERSIO_IF
,
BWRITERSIO_IFC
,
BWRITERSIO_ELSE
,
BWRITERSIO_ENDIF
,
BWRITERSIO_BREAK
,
BWRITERSIO_BREAKC
,
BWRITERSIO_MOVA
,
BWRITERSIO_DEFB
,
BWRITERSIO_DEFI
,
BWRITERSIO_TEXCOORD
,
BWRITERSIO_TEXKILL
,
BWRITERSIO_TEX
,
BWRITERSIO_TEXBEM
,
BWRITERSIO_TEXBEML
,
BWRITERSIO_TEXREG2AR
,
BWRITERSIO_TEXREG2GB
,
BWRITERSIO_TEXM3x2PAD
,
BWRITERSIO_TEXM3x2TEX
,
BWRITERSIO_TEXM3x3PAD
,
BWRITERSIO_TEXM3x3TEX
,
BWRITERSIO_TEXM3x3SPEC
,
BWRITERSIO_TEXM3x3VSPEC
,
BWRITERSIO_EXPP
,
BWRITERSIO_LOGP
,
BWRITERSIO_CND
,
BWRITERSIO_DEF
,
BWRITERSIO_TEXREG2RGB
,
BWRITERSIO_TEXDP3TEX
,
BWRITERSIO_TEXM3x2DEPTH
,
BWRITERSIO_TEXDP3
,
BWRITERSIO_TEXM3x3
,
BWRITERSIO_TEXDEPTH
,
BWRITERSIO_CMP
,
BWRITERSIO_BEM
,
BWRITERSIO_DP2ADD
,
BWRITERSIO_DSX
,
BWRITERSIO_DSY
,
BWRITERSIO_TEXLDD
,
BWRITERSIO_SETP
,
BWRITERSIO_TEXLDL
,
BWRITERSIO_BREAKP
,
BWRITERSIO_TEXLDP
,
BWRITERSIO_TEXLDB
,
BWRITERSIO_PHASE
,
BWRITERSIO_COMMENT
,
BWRITERSIO_END
,
}
BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
;
typedef
enum
_BWRITERSHADER_PARAM_REGISTER_TYPE
{
BWRITERSPR_TEMP
,
BWRITERSPR_INPUT
,
BWRITERSPR_CONST
,
BWRITERSPR_ADDR
,
BWRITERSPR_TEXTURE
,
BWRITERSPR_RASTOUT
,
BWRITERSPR_ATTROUT
,
BWRITERSPR_TEXCRDOUT
,
BWRITERSPR_OUTPUT
,
BWRITERSPR_CONSTINT
,
BWRITERSPR_COLOROUT
,
BWRITERSPR_DEPTHOUT
,
BWRITERSPR_SAMPLER
,
BWRITERSPR_CONSTBOOL
,
BWRITERSPR_LOOP
,
BWRITERSPR_MISCTYPE
,
BWRITERSPR_LABEL
,
BWRITERSPR_PREDICATE
}
BWRITERSHADER_PARAM_REGISTER_TYPE
;
typedef
enum
_BWRITERVS_RASTOUT_OFFSETS
{
BWRITERSRO_POSITION
,
BWRITERSRO_FOG
,
BWRITERSRO_POINT_SIZE
}
BWRITERVS_RASTOUT_OFFSETS
;
#define BWRITERSP_WRITEMASK_0 0x1
/* .x r */
#define BWRITERSP_WRITEMASK_1 0x2
/* .y g */
#define BWRITERSP_WRITEMASK_2 0x4
/* .z b */
#define BWRITERSP_WRITEMASK_3 0x8
/* .w a */
#define BWRITERSP_WRITEMASK_ALL 0xf
/* all */
typedef
enum
_BWRITERSHADER_PARAM_DSTMOD_TYPE
{
BWRITERSPDM_NONE
=
0
,
BWRITERSPDM_SATURATE
=
1
,
BWRITERSPDM_PARTIALPRECISION
=
2
,
BWRITERSPDM_MSAMPCENTROID
=
4
,
}
BWRITERSHADER_PARAM_DSTMOD_TYPE
;
typedef
enum
_BWRITERSAMPLER_TEXTURE_TYPE
{
BWRITERSTT_UNKNOWN
=
0
,
BWRITERSTT_1D
=
1
,
BWRITERSTT_2D
=
2
,
BWRITERSTT_CUBE
=
3
,
BWRITERSTT_VOLUME
=
4
,
}
BWRITERSAMPLER_TEXTURE_TYPE
;
#define BWRITERSI_TEXLD_PROJECT 1
#define BWRITERSI_TEXLD_BIAS 2
typedef
enum
_BWRITERSHADER_PARAM_SRCMOD_TYPE
{
BWRITERSPSM_NONE
=
0
,
BWRITERSPSM_NEG
,
BWRITERSPSM_BIAS
,
BWRITERSPSM_BIASNEG
,
BWRITERSPSM_SIGN
,
BWRITERSPSM_SIGNNEG
,
BWRITERSPSM_COMP
,
BWRITERSPSM_X2
,
BWRITERSPSM_X2NEG
,
BWRITERSPSM_DZ
,
BWRITERSPSM_DW
,
BWRITERSPSM_ABS
,
BWRITERSPSM_ABSNEG
,
BWRITERSPSM_NOT
,
}
BWRITERSHADER_PARAM_SRCMOD_TYPE
;
#define BWRITER_SM1_VS 0xfffe
#define BWRITER_SM1_PS 0xffff
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_SWIZZLE_SHIFT 16
#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
#define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
#define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
typedef
enum
_BWRITERDECLUSAGE
{
BWRITERDECLUSAGE_POSITION
,
BWRITERDECLUSAGE_BLENDWEIGHT
,
BWRITERDECLUSAGE_BLENDINDICES
,
BWRITERDECLUSAGE_NORMAL
,
BWRITERDECLUSAGE_PSIZE
,
BWRITERDECLUSAGE_TEXCOORD
,
BWRITERDECLUSAGE_TANGENT
,
BWRITERDECLUSAGE_BINORMAL
,
BWRITERDECLUSAGE_TESSFACTOR
,
BWRITERDECLUSAGE_POSITIONT
,
BWRITERDECLUSAGE_COLOR
,
BWRITERDECLUSAGE_FOG
,
BWRITERDECLUSAGE_DEPTH
,
BWRITERDECLUSAGE_SAMPLE
}
BWRITERDECLUSAGE
;
/* ps 1.x texture registers mappings */
#define T0_REG 2
#define T1_REG 3
#define T2_REG 4
#define T3_REG 5
struct
bwriter_shader
*
SlAssembleShader
(
const
char
*
text
,
char
**
messages
);
DWORD
SlWriteBytecode
(
const
struct
bwriter_shader
*
shader
,
int
dxversion
,
DWORD
**
result
);
void
SlDeleteShader
(
struct
bwriter_shader
*
shader
);
#endif
/* __WINE_D3DX9_36_PRIVATE_H */
dlls/d3dx9_36/shader.c
View file @
5dcb2e4b
...
...
@@ -23,11 +23,18 @@
#include "wine/unicode.h"
#include "windef.h"
#include "wingdi.h"
#include "wine/wpp.h"
#include "objbase.h"
#include "d3dcommon.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3dx
);
/* This function is not declared in the SDK headers yet */
HRESULT
WINAPI
D3DAssemble
(
LPCVOID
data
,
SIZE_T
datasize
,
LPCSTR
filename
,
const
D3D_SHADER_MACRO
*
defines
,
ID3DInclude
*
include
,
UINT
flags
,
ID3DBlob
**
shader
,
ID3DBlob
**
error_messages
);
LPCSTR
WINAPI
D3DXGetPixelShaderProfile
(
LPDIRECT3DDEVICE9
device
)
{
D3DCAPS9
caps
;
...
...
@@ -170,372 +177,6 @@ HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVO
return
S_FALSE
;
}
#define BUFFER_INITIAL_CAPACITY 256
struct
mem_file_desc
{
const
char
*
buffer
;
unsigned
int
size
;
unsigned
int
pos
;
};
struct
mem_file_desc
current_shader
;
LPD3DXINCLUDE
current_include
;
#define INCLUDES_INITIAL_CAPACITY 4
struct
loaded_include
{
const
char
*
name
;
const
char
*
data
;
};
struct
loaded_include
*
includes
;
int
includes_capacity
,
includes_size
;
const
char
*
parent_include
;
char
*
wpp_output
;
int
wpp_output_capacity
,
wpp_output_size
;
char
*
wpp_messages
;
int
wpp_messages_capacity
,
wpp_messages_size
;
/* Mutex used to guarantee a single invocation
of the D3DXAssembleShader function (or its variants) at a time.
This is needed as wpp isn't thread-safe */
static
CRITICAL_SECTION
wpp_mutex
;
static
CRITICAL_SECTION_DEBUG
wpp_mutex_debug
=
{
0
,
0
,
&
wpp_mutex
,
{
&
wpp_mutex_debug
.
ProcessLocksList
,
&
wpp_mutex_debug
.
ProcessLocksList
},
0
,
0
,
{
(
DWORD_PTR
)(
__FILE__
": wpp_mutex"
)
}
};
static
CRITICAL_SECTION
wpp_mutex
=
{
&
wpp_mutex_debug
,
-
1
,
0
,
0
,
0
,
0
};
/* Preprocessor error reporting functions */
static
void
wpp_write_message
(
const
char
*
fmt
,
va_list
args
)
{
char
*
newbuffer
;
int
rc
,
newsize
;
if
(
wpp_messages_capacity
==
0
)
{
wpp_messages
=
HeapAlloc
(
GetProcessHeap
(),
0
,
MESSAGEBUFFER_INITIAL_SIZE
);
if
(
wpp_messages
==
NULL
)
{
ERR
(
"Error allocating memory for parser messages
\n
"
);
return
;
}
wpp_messages_capacity
=
MESSAGEBUFFER_INITIAL_SIZE
;
}
while
(
1
)
{
rc
=
vsnprintf
(
wpp_messages
+
wpp_messages_size
,
wpp_messages_capacity
-
wpp_messages_size
,
fmt
,
args
);
if
(
rc
<
0
||
/* C89 */
rc
>=
wpp_messages_capacity
-
wpp_messages_size
)
{
/* C99 */
/* Resize the buffer */
newsize
=
wpp_messages_capacity
*
2
;
newbuffer
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
wpp_messages
,
newsize
);
if
(
newbuffer
==
NULL
)
{
ERR
(
"Error reallocating memory for parser messages
\n
"
);
return
;
}
wpp_messages
=
newbuffer
;
wpp_messages_capacity
=
newsize
;
}
else
{
wpp_messages_size
+=
rc
;
return
;
}
}
}
static
void
PRINTF_ATTR
(
1
,
2
)
wpp_write_message_var
(
const
char
*
fmt
,
...)
{
va_list
args
;
va_start
(
args
,
fmt
);
wpp_write_message
(
fmt
,
args
);
va_end
(
args
);
}
static
void
wpp_error
(
const
char
*
file
,
int
line
,
int
col
,
const
char
*
near
,
const
char
*
msg
,
va_list
ap
)
{
wpp_write_message_var
(
"%s:%d:%d: %s: "
,
file
?
file
:
"'main file'"
,
line
,
col
,
"Error"
);
wpp_write_message
(
msg
,
ap
);
wpp_write_message_var
(
"
\n
"
);
}
static
void
wpp_warning
(
const
char
*
file
,
int
line
,
int
col
,
const
char
*
near
,
const
char
*
msg
,
va_list
ap
)
{
wpp_write_message_var
(
"%s:%d:%d: %s: "
,
file
?
file
:
"'main file'"
,
line
,
col
,
"Warning"
);
wpp_write_message
(
msg
,
ap
);
wpp_write_message_var
(
"
\n
"
);
}
static
char
*
wpp_lookup_mem
(
const
char
*
filename
,
const
char
*
parent_name
,
char
**
include_path
,
int
include_path_count
)
{
/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
char
*
path
;
int
i
;
parent_include
=
NULL
;
if
(
parent_name
[
0
]
!=
'\0'
)
{
for
(
i
=
0
;
i
<
includes_size
;
i
++
)
{
if
(
!
strcmp
(
parent_name
,
includes
[
i
].
name
))
{
parent_include
=
includes
[
i
].
data
;
break
;
}
}
if
(
parent_include
==
NULL
)
{
ERR
(
"Parent include file missing
\n
"
);
return
NULL
;
}
}
path
=
malloc
(
strlen
(
filename
)
+
1
);
if
(
path
)
memcpy
(
path
,
filename
,
strlen
(
filename
)
+
1
);
return
path
;
}
static
void
*
wpp_open_mem
(
const
char
*
filename
,
int
type
)
{
struct
mem_file_desc
*
desc
;
HRESULT
hr
;
if
(
filename
[
0
]
==
'\0'
)
/* "" means to load the initial shader */
{
current_shader
.
pos
=
0
;
return
&
current_shader
;
}
if
(
current_include
==
NULL
)
return
NULL
;
desc
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
desc
));
if
(
!
desc
)
{
ERR
(
"Error allocating memory
\n
"
);
return
NULL
;
}
hr
=
ID3DXInclude_Open
(
current_include
,
type
?
D3DXINC_SYSTEM
:
D3DXINC_LOCAL
,
filename
,
parent_include
,
(
LPCVOID
*
)
&
desc
->
buffer
,
&
desc
->
size
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
desc
);
return
NULL
;
}
if
(
includes_capacity
==
includes_size
)
{
if
(
includes_capacity
==
0
)
{
includes
=
HeapAlloc
(
GetProcessHeap
(),
0
,
INCLUDES_INITIAL_CAPACITY
);
if
(
includes
==
NULL
)
{
ERR
(
"Error allocating memory for the loaded includes structure
\n
"
);
goto
error
;
}
includes_capacity
=
INCLUDES_INITIAL_CAPACITY
;
}
else
{
int
newcapacity
=
includes_capacity
*
2
;
struct
loaded_include
*
newincludes
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
includes
,
newcapacity
);
if
(
newincludes
==
NULL
)
{
ERR
(
"Error reallocating memory for the loaded includes structure
\n
"
);
goto
error
;
}
includes
=
newincludes
;
includes_capacity
=
newcapacity
;
}
}
includes
[
includes_size
].
name
=
filename
;
includes
[
includes_size
++
].
data
=
desc
->
buffer
;
desc
->
pos
=
0
;
return
desc
;
error:
ID3DXInclude_Close
(
current_include
,
desc
->
buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
desc
);
return
NULL
;
}
static
void
wpp_close_mem
(
void
*
file
)
{
struct
mem_file_desc
*
desc
=
file
;
if
(
desc
!=
&
current_shader
)
{
if
(
current_include
)
ID3DXInclude_Close
(
current_include
,
desc
->
buffer
);
else
ERR
(
"current_include == NULL, desc == %p, buffer = %s
\n
"
,
desc
,
desc
->
buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
desc
);
}
}
static
int
wpp_read_mem
(
void
*
file
,
char
*
buffer
,
unsigned
int
len
)
{
struct
mem_file_desc
*
desc
=
file
;
len
=
min
(
len
,
desc
->
size
-
desc
->
pos
);
memcpy
(
buffer
,
desc
->
buffer
+
desc
->
pos
,
len
);
desc
->
pos
+=
len
;
return
len
;
}
static
void
wpp_write_mem
(
const
char
*
buffer
,
unsigned
int
len
)
{
char
*
new_wpp_output
;
if
(
wpp_output_capacity
==
0
)
{
wpp_output
=
HeapAlloc
(
GetProcessHeap
(),
0
,
BUFFER_INITIAL_CAPACITY
);
if
(
!
wpp_output
)
{
ERR
(
"Error allocating memory
\n
"
);
return
;
}
wpp_output_capacity
=
BUFFER_INITIAL_CAPACITY
;
}
if
(
len
>
wpp_output_capacity
-
wpp_output_size
)
{
while
(
len
>
wpp_output_capacity
-
wpp_output_size
)
{
wpp_output_capacity
*=
2
;
}
new_wpp_output
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
wpp_output
,
wpp_output_capacity
);
if
(
!
new_wpp_output
)
{
ERR
(
"Error allocating memory
\n
"
);
return
;
}
wpp_output
=
new_wpp_output
;
}
memcpy
(
wpp_output
+
wpp_output_size
,
buffer
,
len
);
wpp_output_size
+=
len
;
}
static
int
wpp_close_output
(
void
)
{
char
*
new_wpp_output
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
wpp_output
,
wpp_output_size
+
1
);
if
(
!
new_wpp_output
)
return
0
;
wpp_output
=
new_wpp_output
;
wpp_output
[
wpp_output_size
]
=
'\0'
;
return
1
;
}
static
HRESULT
assemble_shader
(
const
char
*
preprocShader
,
const
char
*
preprocMessages
,
LPD3DXBUFFER
*
ppShader
,
LPD3DXBUFFER
*
ppErrorMsgs
)
{
struct
bwriter_shader
*
shader
;
char
*
messages
=
NULL
;
HRESULT
hr
;
DWORD
*
res
;
LPD3DXBUFFER
buffer
;
int
size
;
char
*
pos
;
shader
=
SlAssembleShader
(
preprocShader
,
&
messages
);
if
(
messages
||
preprocMessages
)
{
if
(
preprocMessages
)
{
TRACE
(
"Preprocessor messages:
\n
"
);
TRACE
(
"%s"
,
preprocMessages
);
}
if
(
messages
)
{
TRACE
(
"Assembler messages:
\n
"
);
TRACE
(
"%s"
,
messages
);
}
TRACE
(
"Shader source:
\n
"
);
TRACE
(
"%s
\n
"
,
debugstr_a
(
preprocShader
));
if
(
ppErrorMsgs
)
{
size
=
(
messages
?
strlen
(
messages
)
:
0
)
+
(
preprocMessages
?
strlen
(
preprocMessages
)
:
0
)
+
1
;
hr
=
D3DXCreateBuffer
(
size
,
&
buffer
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
messages
);
if
(
shader
)
SlDeleteShader
(
shader
);
return
hr
;
}
pos
=
ID3DXBuffer_GetBufferPointer
(
buffer
);
if
(
preprocMessages
)
{
CopyMemory
(
pos
,
preprocMessages
,
strlen
(
preprocMessages
)
+
1
);
pos
+=
strlen
(
preprocMessages
);
}
if
(
messages
)
CopyMemory
(
pos
,
messages
,
strlen
(
messages
)
+
1
);
*
ppErrorMsgs
=
buffer
;
}
HeapFree
(
GetProcessHeap
(),
0
,
messages
);
}
if
(
shader
==
NULL
)
{
ERR
(
"Asm reading failed
\n
"
);
return
D3DXERR_INVALIDDATA
;
}
hr
=
SlWriteBytecode
(
shader
,
9
,
&
res
);
SlDeleteShader
(
shader
);
if
(
FAILED
(
hr
))
{
ERR
(
"SlWriteBytecode failed with 0x%08x
\n
"
,
hr
);
return
D3DXERR_INVALIDDATA
;
}
if
(
ppShader
)
{
size
=
HeapSize
(
GetProcessHeap
(),
0
,
res
);
hr
=
D3DXCreateBuffer
(
size
,
&
buffer
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
res
);
return
hr
;
}
CopyMemory
(
ID3DXBuffer_GetBufferPointer
(
buffer
),
res
,
size
);
*
ppShader
=
buffer
;
}
HeapFree
(
GetProcessHeap
(),
0
,
res
);
return
D3D_OK
;
}
HRESULT
WINAPI
D3DXAssembleShader
(
LPCSTR
data
,
UINT
data_len
,
CONST
D3DXMACRO
*
defines
,
...
...
@@ -544,95 +185,13 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
{
int
ret
;
HRESULT
hr
;
CONST
D3DXMACRO
*
def
=
defines
;
static
const
struct
wpp_callbacks
wpp_callbacks
=
{
wpp_lookup_mem
,
wpp_open_mem
,
wpp_close_mem
,
wpp_read_mem
,
wpp_write_mem
,
wpp_error
,
wpp_warning
,
};
EnterCriticalSection
(
&
wpp_mutex
);
/* Forward to d3dcompiler: the parameter types aren't really different,
the actual data types are equivalent */
HRESULT
hr
=
D3DAssemble
(
data
,
data_len
,
NULL
,
(
D3D_SHADER_MACRO
*
)
defines
,
(
ID3DInclude
*
)
include
,
flags
,
(
ID3DBlob
**
)
shader
,
(
ID3DBlob
**
)
error_messages
);
/* TODO: flags */
if
(
flags
)
FIXME
(
"flags: %x
\n
"
,
flags
);
if
(
def
!=
NULL
)
{
while
(
def
->
Name
!=
NULL
)
{
wpp_add_define
(
def
->
Name
,
def
->
Definition
);
def
++
;
}
}
current_include
=
include
;
includes_size
=
0
;
if
(
shader
)
*
shader
=
NULL
;
if
(
error_messages
)
*
error_messages
=
NULL
;
wpp_output_size
=
wpp_output_capacity
=
0
;
wpp_output
=
NULL
;
/* Preprocess shader */
wpp_set_callbacks
(
&
wpp_callbacks
);
wpp_messages_size
=
wpp_messages_capacity
=
0
;
wpp_messages
=
NULL
;
current_shader
.
buffer
=
data
;
current_shader
.
size
=
data_len
;
ret
=
wpp_parse
(
""
,
NULL
);
if
(
!
wpp_close_output
())
ret
=
1
;
if
(
ret
)
{
TRACE
(
"Error during shader preprocessing
\n
"
);
if
(
wpp_messages
)
{
int
size
;
LPD3DXBUFFER
buffer
;
TRACE
(
"Preprocessor messages:
\n
"
);
TRACE
(
"%s"
,
wpp_messages
);
if
(
error_messages
)
{
size
=
strlen
(
wpp_messages
)
+
1
;
hr
=
D3DXCreateBuffer
(
size
,
&
buffer
);
if
(
FAILED
(
hr
))
goto
cleanup
;
CopyMemory
(
ID3DXBuffer_GetBufferPointer
(
buffer
),
wpp_messages
,
size
);
*
error_messages
=
buffer
;
}
}
if
(
data
)
{
TRACE
(
"Shader source:
\n
"
);
TRACE
(
"%s
\n
"
,
debugstr_an
(
data
,
data_len
));
}
hr
=
D3DXERR_INVALIDDATA
;
goto
cleanup
;
}
hr
=
assemble_shader
(
wpp_output
,
wpp_messages
,
shader
,
error_messages
);
cleanup:
/* Remove the previously added defines */
if
(
defines
!=
NULL
)
{
while
(
defines
->
Name
!=
NULL
)
{
wpp_del_define
(
defines
->
Name
);
defines
++
;
}
}
HeapFree
(
GetProcessHeap
(),
0
,
wpp_messages
);
HeapFree
(
GetProcessHeap
(),
0
,
wpp_output
);
LeaveCriticalSection
(
&
wpp_mutex
);
if
(
hr
==
E_FAIL
)
hr
=
D3DXERR_INVALIDDATA
;
return
hr
;
}
...
...
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