Commit 61ad9284 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Support loading renderbuffers in surface_load_location.

parent a2c6a2be
......@@ -4084,16 +4084,23 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
/* Context activation is done by the caller. */
static void surface_multisample_resolve(struct wined3d_surface *surface, struct wined3d_context *context)
static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD dst_location)
{
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
DWORD src_location;
if (!(surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE))
ERR("Trying to resolve multisampled surface %p, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.\n",
surface);
if (surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE)
src_location = WINED3D_LOCATION_RB_MULTISAMPLE;
else if (surface->locations & WINED3D_LOCATION_RB_RESOLVED)
src_location = WINED3D_LOCATION_RB_RESOLVED;
else if (surface->locations & WINED3D_LOCATION_TEXTURE_SRGB)
src_location = WINED3D_LOCATION_TEXTURE_SRGB;
else /* surface_blt_fbo will load the source location if necessary. */
src_location = WINED3D_LOCATION_TEXTURE_RGB;
surface_blt_fbo(surface->resource.device, context, WINED3D_TEXF_POINT,
surface, WINED3D_LOCATION_RB_MULTISAMPLE, &rect, surface, WINED3D_LOCATION_RB_RESOLVED, &rect);
surface, src_location, &rect, surface, dst_location, &rect);
}
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
......@@ -4161,7 +4168,8 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
break;
case WINED3D_LOCATION_RB_RESOLVED:
surface_multisample_resolve(surface, context);
case WINED3D_LOCATION_RB_MULTISAMPLE:
surface_load_renderbuffer(surface, context, location);
break;
case WINED3D_LOCATION_TEXTURE_RGB:
......
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