Commit 6384f4c4 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d8: Stop setting the device state in d3d8_device_SetLight() and d3d8_device_LightEnable().

parent f7d744e9
......@@ -1754,8 +1754,6 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index,
/* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
......@@ -1786,8 +1784,6 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment