Commit 658b0489 authored by Alexandre Julliard's avatar Alexandre Julliard

opengl32: Use float type where appropriate in the spec file.

parent abef41a9
...@@ -154,10 +154,10 @@ my %arg_conv = ...@@ -154,10 +154,10 @@ my %arg_conv =
"GLboolean" => [ "long", 4 ], "GLboolean" => [ "long", 4 ],
"GLbyte" => [ "long", 4 ], "GLbyte" => [ "long", 4 ],
"GLclampd" => [ "double", 8 ], "GLclampd" => [ "double", 8 ],
"GLclampf" => [ "long", 4 ], "GLclampf" => [ "float", 4 ],
"GLdouble" => [ "double", 8 ], "GLdouble" => [ "double", 8 ],
"GLenum" => [ "long", 4 ], "GLenum" => [ "long", 4 ],
"GLfloat" => [ "long", 4 ], "GLfloat" => [ "float", 4 ],
"GLint" => [ "long", 4 ], "GLint" => [ "long", 4 ],
"GLshort" => [ "long", 4 ], "GLshort" => [ "long", 4 ],
"GLsizei" => [ "long", 4 ], "GLsizei" => [ "long", 4 ],
...@@ -172,7 +172,6 @@ my %arg_conv = ...@@ -172,7 +172,6 @@ my %arg_conv =
"GLcharARB" => [ "long", 4 ], "GLcharARB" => [ "long", 4 ],
"GLintptr" => [ "long", 4 ], "GLintptr" => [ "long", 4 ],
"GLsizeiptr" => [ "long", 4 ], "GLsizeiptr" => [ "long", 4 ],
"GLvoid" => [ "void", 4 ],
"_GLfuncptr" => [ "ptr", 4 ]); "_GLfuncptr" => [ "ptr", 4 ]);
# #
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