Commit 6639ce4b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Explicitly calculate the sub-resource level in…

wined3d: Explicitly calculate the sub-resource level in wined3d_texture_allocate_gl_mutable_storage(). Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 365948bf
...@@ -492,42 +492,42 @@ static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture * ...@@ -492,42 +492,42 @@ static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture *
GLenum gl_internal_format, const struct wined3d_format *format, GLenum gl_internal_format, const struct wined3d_format *format,
const struct wined3d_gl_info *gl_info) const struct wined3d_gl_info *gl_info)
{ {
unsigned int i, level, sub_call_count; unsigned int level, level_count, layer, layer_count;
GLsizei width, height;
GLenum target;
sub_call_count = texture->level_count; level_count = texture->level_count;
if (texture->target != GL_TEXTURE_2D_ARRAY) layer_count = texture->target == GL_TEXTURE_2D_ARRAY ? 1 : texture->layer_count;
sub_call_count *= texture->layer_count;
for (i = 0; i < sub_call_count; ++i) for (layer = 0; layer < layer_count; ++layer)
{ {
struct wined3d_surface *surface = texture->sub_resources[i].u.surface; target = wined3d_texture_get_sub_resource_target(texture, layer * level_count);
GLsizei width, height;
GLenum target;
level = surface->texture_level; for (level = 0; level < level_count; ++level)
width = wined3d_texture_get_level_pow2_width(texture, level);
height = wined3d_texture_get_level_pow2_height(texture, level);
if (texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
{ {
height *= format->height_scale.numerator; width = wined3d_texture_get_level_pow2_width(texture, level);
height /= format->height_scale.denominator; height = wined3d_texture_get_level_pow2_height(texture, level);
} if (texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
target = wined3d_texture_get_sub_resource_target(texture, i); {
height *= format->height_scale.numerator;
height /= format->height_scale.denominator;
}
TRACE("surface %p, target %#x, level %u, width %u, height %u.\n", TRACE("texture %p, layer %u, level %u, target %#x, width %u, height %u.\n",
surface, target, level, width, height); texture, layer, level, target, width, height);
if (texture->target == GL_TEXTURE_2D_ARRAY) if (texture->target == GL_TEXTURE_2D_ARRAY)
{ {
GL_EXTCALL(glTexImage3D(target, level, gl_internal_format, width, height, GL_EXTCALL(glTexImage3D(target, level, gl_internal_format, width, height,
texture->layer_count, 0, format->glFormat, format->glType, NULL)); texture->layer_count, 0, format->glFormat, format->glType, NULL));
checkGLcall("glTexImage3D"); checkGLcall("glTexImage3D");
} }
else else
{ {
gl_info->gl_ops.gl.p_glTexImage2D(target, level, gl_internal_format, gl_info->gl_ops.gl.p_glTexImage2D(target, level, gl_internal_format,
width, height, 0, format->glFormat, format->glType, NULL); width, height, 0, format->glFormat, format->glType, NULL);
checkGLcall("glTexImage2D"); checkGLcall("glTexImage2D");
}
} }
} }
} }
......
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